Who hasn't harbored thoughts of engaging in criminal activity? The Criminal career allows you to try out being a bad guy.
The Criminal career actually branches into two different tracks: Thief and Evil. Each of these branches has a different reward for reaching the top.
Work Location: Outstanding Citizen Warehouse Corp.
CRIMINAL CAREER
|
Level |
Position |
Work Days |
Start Time |
Length of Day |
Average Daily Pay |
Weekly
|
Pension Pay |
Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
|
1 |
Decoy |
SU, M, T, F, S |
10 AM |
6 |
100 |
500 |
30 |
Mood, Athletic Skill |
|
2 |
Cutpurse |
SU, M, T, F, S |
10 AM |
6 |
140 |
700 |
40 |
Mood, Athletic Skill |
|
3 |
Thug |
SU, M, T, F, S |
9 PM |
6 |
190 |
950 |
50 |
Mood, Athletic Skill |
|
4 |
Getaway Driver |
SU, M, T, F, S |
9 PM |
6 |
240 |
1,200 |
60 |
Mood, Athletic Skill, Relationship w/ Accomplices |
|
5 |
Bagman |
SU, M, T, F, S |
9 PM |
6 |
310 |
1,550 |
80 |
Mood, Athletic Skill, Relationship w/ Accomplices |
|
6 |
ConArtist |
SU, M, T, F, S |
9 PM |
6 |
375 |
1,875 |
90 |
Mood, Athletic Skill, Relationship w/ Accomplices |
CRIMINAL CAREER - THIEF
|
Level |
Position |
Work Days |
Start Time |
Length of Day |
Average Daily Pay |
Weekly
|
Pension Pay |
Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
|
7 |
Safe Cracker |
SU, M, T, F, S |
9 PM |
5 |
480 |
2,400 |
120 |
Mood, Athletic Skill, Relationship w/ Accomplices |
|
8 |
Bank Robber |
SU, T, F, S |
9 PM |
5 |
610 |
2,440 |
120 |
Mood, Athletic Skill, Relationship w/ Accomplices |
|
9 |
Cat Burglar |
SU, T, F, S |
9 PM |
4 |
900 |
3,600 |
180 |
Mood, Athletic Skill, Relationship w/ Accomplices |
|
10 |
Master Thief |
SU, T, F, S |
9 PM |
4 |
2,100 |
8,400 |
400 |
Mood, Athletic Skill, Relationship w/ Accomplices |
CRIMINAL CAREER - EVIL
|
Level |
Position |
Work Days |
Start Time |
Length of Day |
Average Daily Pay |
Weekly
|
Pension Pay |
Metrics for Promotion |
|---|---|---|---|---|---|---|---|---|
|
7 |
Henchman |
M, T, W, TH, F |
9 PM |
6 |
650 |
3,250 |
160 |
Mood, Athletic Skill, Relationship w/ Leader |
|
8 |
Evil Sidekick |
M, T, TH, F |
9 PM |
6 |
850 |
3,400 |
170 |
|
|
9 |
Super Villain |
M, T, TH, F |
9 PM |
5 |
1,200 |
4,800 |
230 |
|
|
10 |
Emperor of Evil |
M, T, F |
9 PM |
5 |
2,100 |
6,300 |
300 |
CRIMINAL TONES
|
Tones |
Description |
|---|---|
|
Work Hard |
Work hard to increase performance, but adds stress |
|
Take It Easy |
Relax at work. Slower performance, but less stress. |
|
Practice Illicit Activities |
Increases athletic skill at work |
|
Meet Accomplices |
Build relationship with co-workers |
|
Conspire with Accomplices |
Build relationship with co-workers |
|
Do a Side Job |
Perform this tone to earn side cash |
|
Grovel to Leader |
Build relationship with boss |
Benefits and Rewards
The Criminal career sounds shady, but it has definite benefits. For example, no one will rob the home of a Sim who's on the Criminal career track. Criminal career Sims also occasionally come home with an object in their personal inventory, snatched while out on a job.
The Criminal Sim can also use the Do a Side Job tone to earn extra cash while at work, but this takes time away from getting to better know accomplices (the equivalent of co-workers in the Criminal career), which is an important metric for earning promotions.
Thief Branch
The Thief branch of the Criminal career starts you toward becoming the Master Thief. Right away, you earn the Sneak interaction for going to a location.
When you Sneak onto a lot, other Sims do not detect you. Sleeping Sims will not wake up either, so you can actually rob while performing this interaction.
As soon as you reach the Bank Robber promotion, you receive a valuable piece of art as a bonus. At the top of the career track, the Master Thief, the Sim receives an extremely valuable statue called The Fox.
This statue can be placed on the Sim’s lot, which offers a huge environmental bonus. Whenever the Sim chooses to View the statue, they get the I Am the Best moodlet, which is a positive boost to overall mood.
Evil Branch
The Evil branch of the Criminal career has different rewards and a different means of reaching the top job: Emperor of Evil.
You must use the Grovel to Boss tone a lot to advance along the Evil track because the relationship with the boss is a metric used to dole out promotions.
At level 9-Super Villain-the Sim gets a black limo. But when you finally get that top promotion, you earn the Aura of Evil. This has a powerful effect on other Sims.
Criminal Sims or Sims with the Evil trait get a relationship boost from the Aura of Evil. However, the Aura of Evil has a negative effect on Sims with the following traits: Cowardly, Loser, and Neurotic.
These Sims are afraid of the Aura of Evil and will flee. Sims with the Good trait or in the Law Enforcement career will actually boo at the Aura of Evil Sim. Building a good relationship with these Sims is extremely difficult.