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The Sims 3 World Adventures eGuide
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Contents

  • Essentials
    • The Sims 3 Primer
      • Introduction
      • What's New In The Sims 3
      • Create A Sim
      • Lifetime Wishes
      • Creating a House
      • A Day in the Life
      • Mood Boosting Tips and Tricks
      • Wishes
      • Opportunities
      • Relationships And Socializing
      • The Art Of Conversation
      • Family And Aging
    • Skills
      • Introduction
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Introduction
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time work
    • New Simology
      • Introduction
      • Personality
      • Skills
      • Socials
      • Opportunities
    • New Objects
      • Object Catalog
    • Tombs 101
      • Understanding The Underworld
      • Tomb Features
      • Traps
      • Mummies!
    • The Catalog
      • Objects
      • Socials
  • Walkthrough
    • Whats New
      • World Traveler
      • The Basics Of Travel
      • Frozen Time
      • New Skills
      • Relics
      • Adventures
    • Catherine's First Trip
      • Catherine’s First Trip
      • Day One
      • Day Two
      • Day Three
    • Destination Guide
      • Touring
      • Collectables
    • China
      • Welcome To China
      • Shopping And Skills
    • Sight-Seeing - China
      • Sight-Seeing
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - China
      • Adventure List
    • Tomb Maps - China
      • Ancient Monk Retreat
      • Dong Hou Treasure Trove-Market Caves
      • Temple Of The Dragon
      • Hot Spring Hidden Temple
      • Tomb Of The Dragon Emperor
      • Temple Of Heaven
      • Temple Of Heaven-Annex of The Resolute Fist
      • Temple Of Heaven-Pangu's Haven
      • Rice Paddy Hidden Temple
    • France
      • Welcome To France
      • Shopping And Skills
    • Sight-Seeing - France
      • Community Locations
      • Vacation Homes
      • Collectibles
    • Adventure List - France
      • Adventure List
    • Tomb Maps - France
      • Celtic Burial Site
      • Chateau Du Landgraab
      • Faerie Tomb - Little Wood
      • Faerie Tomb - Eastern Watch
      • Museum Catacombs
      • Tomb Of Necteaux - Nectar Catacombs
      • Tomb Of Necteaux - Tomb Of Isael
      • Tomb Of Necteaux-Tomb Of Jean Necteaux
      • Secret Garden
    • Egypt
      • Welcome To Egypt
      • Shopping And Skills
    • Sight-Seeing - Egypt
      • Community Locations
      • Vacation Homes
      • Collectables
    • Adventure List - Egypt
      • Adventure List
    • Tomb Maps - Egypt
      • Ancient Library
      • Bazaar Tomb
      • Copper Quarry
      • Hatshepsut's Getaway
      • James Vaughn's Command Center
      • Karnak Treasure Hall
      • MorcuCorp HQ
      • Temple Of Queen Hatshepshut
      • Soulpeace Chambers-Sphinx
      • Tomb Of Burning Sands-Pyramid Of Burning Sands
      • Tomb Of Death - Great Pyramid
      • Tomb Of Discovery
      • Tomb Of Infinite Halls-Pyramid Of The Wind
      • Trap Nexus
      • Abu Simbel
      • Tomb Of The Desert Ocean-Pyramid Of The Sky
    • Tomb Building
      • Do-It-Yourself Tombs
      • Getting Started
      • Triggers And Activated Behaviors

The Sims 3 World Adventures Guide › Essentials › Careers

Law Enforcement

Not everybody in Sunset Valley or even idyllic Riverview is on the up-and-up. With a criminal element afoot, the city needs its fair share of Law Enforcement officers.

This career branches, and the two tracks lead to different rewards. The Law Enforcement career also uses a number of skills as metrics for promotion, so having a well-rounded Sim is a plus.

Work Location: Police Station

LAW ENFORCEMENT CAREER

Level

Position

Work Days

Start Time

Length of Day

Average Daily Pay

Weekly
Average Pay

Pension Pay

Metrics for Promotion

1

Snitch

M, T, W, TH, F

9 AM

6

235

1,175

60

Mood, Logic Skill

2

Desk Jockey

M, T, W, TH, F

9 AM

6

278

1,390

70

Mood, Logic Skill

3

Traffic Cop

M, T, W, TH, F

9 AM

6

329

1,645

80

Mood, Logic Skill, Relationship w/ Partner

4

Patrol Officer

M, T, W, TH, F

9 AM

6

389

1,945

100

Mood, Logic Skill, Relationship w/ Partner, Reports Written

5

Lieutenant

M, T, W, TH, F

9 AM

6

460

2,300

110

Mood, Logic Skill, Relationship w/ Partner, Reports Written

Law Tones

Tones

Description

Work Hard

Work hard to increase performance, but adds stress

Take It Easy

Relax at work. Slower performance, but less stress.

Chat with Partner

Build relationship with co-workers

Build Independent Case

Side work that can result in extra cash

Use Workout Facility

Build Athletic skill at work to expense of performance

Suck Up to Boss

Build relationship with boss

Benefits and Rewards

The Law Enforcement career takes a few interesting turns but comes with some exciting rewards and side benefits.

One of the tones for work is to Build Independent Case, which detracts from dealing with co-workers or the daily workload, but is quite useful if successful.

If the case ends up being a success, the Sim has a chance at an immediate promotion. However, if the case fails, the Sim risks losing the respect of co-workers.

Tip

The current Logic skill level is what determines the chance of success, so build up that skill before trying out this tone.

At level 3, the Sim can apprehend Burglars, which goes a long way toward getting a promotion.

At level 5, the Sim gets a police car, which improves travel time. At level 5, the Sim chooses a branch of the career to pursue. Each branch has an different end reward.

Writing Reports

One of the metrics for doling out promotions is the number of reports written. Sims in the Law Enforcement track create reports on other Sims by conducting interviews with the Question social.

(This social is not negative.) During the questioning, the interviewer discovers the other Sim’s traits, which is actually quite useful for social situations outside the workday.

After rifling through somebody’s trash, take a shower. Your Sim is likely going to stink.

Reports can also come from rifling through garbage cans. Use this interaction to look through another Sim’s trash until you receive the notice that you have enough information on the person whose trash you were inspecting to write a report.

If during these interactions, the Sim discovers that the subject is part of the Criminal career track, the chance of promotion greatly increases.

Caution

Rummaging through the trash leads to the Disgusted moodlet. Be ready to shower after extensive garbage-sifting sessions.

Branching Career Rewards

Advance the Logic skill to succeed in all branches of the Law Enforcement career. Get started with a Logic book or chess set (home or park) to get a jump on the first promotions.

When the career branches after the fifth promotion, two more skills come into play.

The Painting skill must be developed for the Forensics branch, and the Athletic skill must be advanced for the Special Agent branch. After the split, the Logic skill is still critical to getting promotions.

The Forensics branch has a reward as soon as you earn its first promotion: laptop. The laptop computer is placed in the personal inventory and can be used at home.

The top reward for the career is a new computer interaction: Run Analysis. This is a lengthy interaction, but it results in a payday. This is a good way to make additional money when not at work.

The Special Agent branch of the career has two special rewards that are given out at level 10: Tell Impressive Story and Raid Warehouse. Tell Impressive Story is a special social.

It immediately impresses the Sim it is directed at. The Raid Warehouse interaction directs the Sim to enter the warehouse at night and disappear for a few hours.

If the raid is a success (based on mood, Athletic skill, and Logic skill), the Sim has the potential to earn two different rewards.

A mild success at the warehouse results in a small monetary bonus. A big success results in a huge payday.

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