Prima Games eGuides The Sims 3 World Adventures eGuide

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The Sims 3 World Adventures eGuide Essentials Careers

Law Enforcement

Not everybody in Sunset Valley or even idyllic Riverview is on the up-and-up. With a criminal element afoot, the city needs its fair share of Law Enforcement officers.

This career branches, and the two tracks lead to different rewards. The Law Enforcement career also uses a number of skills as metrics for promotion, so having a well-rounded Sim is a plus.

Work Location: Police Station

LAW ENFORCEMENT CAREER

Level

Position

Work Days

Start Time

Length of Day

Average Daily Pay

Weekly
Average Pay

Pension Pay

Metrics for Promotion

1

Snitch

M, T, W, TH, F

9 AM

6

235

1,175

60

Mood, Logic Skill

2

Desk Jockey

M, T, W, TH, F

9 AM

6

278

1,390

70

Mood, Logic Skill

3

Traffic Cop

M, T, W, TH, F

9 AM

6

329

1,645

80

Mood, Logic Skill, Relationship w/ Partner

4

Patrol Officer

M, T, W, TH, F

9 AM

6

389

1,945

100

Mood, Logic Skill, Relationship w/ Partner, Reports Written

5

Lieutenant

M, T, W, TH, F

9 AM

6

460

2,300

110

Mood, Logic Skill, Relationship w/ Partner, Reports Written

Law Tones

Tones

Description

Work Hard

Work hard to increase performance, but adds stress

Take It Easy

Relax at work. Slower performance, but less stress.

Chat with Partner

Build relationship with co-workers

Build Independent Case

Side work that can result in extra cash

Use Workout Facility

Build Athletic skill at work to expense of performance

Suck Up to Boss

Build relationship with boss

Benefits and Rewards

The Law Enforcement career takes a few interesting turns but comes with some exciting rewards and side benefits.

One of the tones for work is to Build Independent Case, which detracts from dealing with co-workers or the daily workload, but is quite useful if successful.

If the case ends up being a success, the Sim has a chance at an immediate promotion. However, if the case fails, the Sim risks losing the respect of co-workers.

At level 3, the Sim can apprehend Burglars, which goes a long way toward getting a promotion.

At level 5, the Sim gets a police car, which improves travel time. At level 5, the Sim chooses a branch of the career to pursue. Each branch has an different end reward.

Branching Career Rewards

Advance the Logic skill to succeed in all branches of the Law Enforcement career. Get started with a Logic book or chess set (home or park) to get a jump on the first promotions.

When the career branches after the fifth promotion, two more skills come into play.

The Painting skill must be developed for the Forensics branch, and the Athletic skill must be advanced for the Special Agent branch. After the split, the Logic skill is still critical to getting promotions.

The Forensics branch has a reward as soon as you earn its first promotion: laptop. The laptop computer is placed in the personal inventory and can be used at home.

The top reward for the career is a new computer interaction: Run Analysis. This is a lengthy interaction, but it results in a payday. This is a good way to make additional money when not at work.

The Special Agent branch of the career has two special rewards that are given out at level 10: Tell Impressive Story and Raid Warehouse. Tell Impressive Story is a special social.

It immediately impresses the Sim it is directed at. The Raid Warehouse interaction directs the Sim to enter the warehouse at night and disappear for a few hours.

If the raid is a success (based on mood, Athletic skill, and Logic skill), the Sim has the potential to earn two different rewards.

A mild success at the warehouse results in a small monetary bonus. A big success results in a huge payday.