When Sims arrive at their destinations, they have so many different options. Shop? Learn a skill? Socialize? The most thrilling activity at each destination, though, is the adventure.
Adventures are similar to opportunities in The Sims 3, but are typically tied to a specific task, such as diving into a tomb or looking for a special relic.
Adventures are usually given out by Sims who live at the destination. They present you with an opportunity that you can accept or decline.
If you accept, the adventure goes into your Adventure Tracker (more on that in a moment) and you’re off to fulfill the task at hand. If you complete an adventure, you are typically awarded points for your visa and some Ancient Coins.
Some adventures have multiple steps and might require additional trips to a destination to complete. However, the harder the adventure, the greater the reward.
Adventure Journal
As soon as you take your very first trip, you receive an Adventure Journal. This is similar to a Skill Journal, which you use to track the progress of skills such as Writing and Guitar.
The Adventure Journal keeps track of all relevant statistics regarding your travels, so keep an eye on it.
The journal also monitors your progress toward fulfilling a handful of Adventure Challenges. These are the adventure equivalent of Skill Challenges.
When you meet certain criteria, your Sim gains a challenge title. This title comes with benefits, such as increased ease of performing a certain action or the improved value of having certain relics.
Adventures: This page tracks all current adventures, organized by the three destinations. The details of the current adventure are displayed here for easy access.
If you have no active adventure, then this page reminds you to visit the Adventure Board or answer the phone to embark on a new adventure.
Common Relics: This page charts the number of relics found by locations and all information relevant to your personal history.
Relic Collections: As mentioned, there are nine relic collections. This page in the journal tracks your progress toward completing each collection.
About China: This page displays the current visa level and stats (such as how long you’ve spent there) for China.
About Egypt: This journal page shows your current visa level and stats for Egypt.
About France: This page reveals your current visa level and stats for France.
Tomb Stats: This journal page tracks dozens of tomb statistics such as how many traps you have disarmed, the number of treasure chests found, and the number of rubble piles cleared.
Common Relics
The Common Relics page of the journal offers a top view of your efforts to collect relics throughout your adventures. Every time you collect a relic, it is recorded in this section of the journal.
Now, the journal does not record the exact moment or place the relic was found.
But it does record important information such as how many relics have been found in each destination, the number of relics analyzed by your Sim, the oldest relic found, and the most valuable relic discovered.
There is a single Common Relics challenge:
Historical Hoarder: A Historical Hoarder has collected 20 relics from each culture. Relics discovered by Historical Hoarders are 50 percent more valuable.
Relic Collections
The general categorization of relics is by culture. But relics are also divided into nine different collections. These collections are tracked in this page of the Adventure Journal.
Every time a relic from a new collection is discovered, that collection is logged in the journal so you can track which of the nine collections you have thus far uncovered, and how many relics within that collection you’ve found.
This is a great resource for Sims who seek to complete entire collections for reasons of art, mood, or just that natural drive to finish off a collection.
There is a single Relic Collections challenge:
Relic Collection Connoisseur: Relic Collection Connoisseurs have completed six relic collections. The Wondrous Collection moodlet is 50 percent more powerful on Relic Collection Connoisseurs.
Tomb Stats
This page of the Adventure Journal tracks your activities in the tombs. This is where you can monitor how many keys you have used, how many traps you’ve disarmed, how many rubble piles you’ve cleared away, and more. Most of these stats are just for fun.
Why not track how many switches you’ve stood on? (And how fast can you push that stat into triple digits?)
Three challenges will make you want to revisit this page often and check specific tomb states.
These challenges are related to exploration, and every time you complete one of them, you get a benefit that helps with scouring the tombs.
Here are the three challenges related to tomb stats:
Rubble Excavator: After excavating 10 rubble piles, you’ll excavate them 35 percent faster.
Well Spelunker: After diving into 10 dive wells, you’ll clear them 80 percent faster.
Hazmat Sim: After disarming 10 traps, you’ll have an 80 percent higher chance of successfully disarming them.
Adventure Board
When you first arrive at a destination, you are dropped off at base camp. Each base camp has an Adventure Board. Check out this board to read about new adventures and opportunities being offered by Sims at the location.
Later on, Sims may offer missions and adventures over the phone, but the Adventure Board is definitely the best place for new travelers to start.
Adventure Tracker
The Adventure Tracker is a useful tool that appears above the Moodlet window. It appears after you’ve accepted an adventure, and it tells you the current objective.
In some cases, left-clicking on the Adventure Tracker will send your Sim to the stated goal.
For example, if you have grabbed the relic from a tomb sought by another Sim, clicking on the Adventure Tracker will direct your Sim to return to the relic-requester.
Tombs
Tombs are a major part of your travels. You will likely spend as much time under the surface as you do mingling with Sims or working on skills in the sunlight.
There are dozens of tombs across the three destinations to explore, each filled with tricks, traps, and most importantly treasures.
The more adventures you accept, the more complex the tombs become. At first, they seem like a straightforward collection of rooms.
Soon, though, you start stumbling upon hidden chambers and devious traps. The harder it is to reach the bottom of a tomb, the likelier it is you will find greater relics.
Tombs are spooky places, full of mystery. Do you really want to put your hand in that hole?
Tombs are dangerous places, though. There are many ways to get in trouble while poking around the underworld, such as ancient traps.
There are many ways to get around traps or even disable them, but as you know from just having a fireplace, any time you start dealing with things like fire, you are flirting with danger. And then there are the mummies...