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Lego Batman 3: Beyond Gotham eGuide
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Contents

  • Walkthrough (Console)
    • Level 1: Pursuers in the Sewers
      • Objective 1: Get through the Sewers
      • Objective 2: Defeat Killer Croc
    • Hub Visit 1: Batcave
      • Objective 1: Activate the Elevator
    • Level 2: Breaking BATS!
      • Objective 1: Catch up to Batman
      • Objective 2: Blast the Batmobile
      • Objective 3: Bring Down Batman!
    • Hub Visit 2: Watchtower
      • Objective 1: Restore the Com Link
    • Level 3: Space suits you, Sir!
      • Objective 1: Ready the Rocket
      • Objective 2: Attack the Watchtower
      • Objective 3: Infiltrate the Watchtower
      • Objective 4: Open the Hangar Door
    • Hub Visit 3: Watchtower
      • Objective 1: Get through the First Security Door
      • Objective 2: Get through the Second Security Door
      • Bypassing the Security Gate
    • Level 4: Space Station Infestation
      • Objective 1: Secure the Control Room
      • Objective 2: Catch Killer Croc and Grundy
      • Objective 3: Defeat the Joker and Lex Luthor!
    • Hub Visit 4: Watchtower
      • Objective 1: Pass through the Containment Cells
    • Hub Visit 5: Watchtower
      • Objective 1: Defeat Mr Freeze
      • Objective 2: Open the Hangar Door
    • Level 5: The Big Grapple
      • Objective 1: Escape from Confinement
      • Objective 2: Activate the Elevator
      • Objective 3: Free Robin, Lex Luthor, and Killer Croc
      • Objective 4: Grapple Brainiacs Ship
    • Level 6: The Lantern Menace
      • Objective 1: Access the Ships Power Core
      • Objective 2: Open the Security Door
      • Objective 3: Breach the Control Room
      • Objective 4: Defeat Brainiac!
      • Objective 5: Plummet!
    • Hub Visit 6: Watchtower
      • Objective 1: Access the Justice League Computer
    • Level 7: Europe Against it
      • Objective 1: Save LEGO France!
      • Objective 2: Save LEGO England!
      • Objective 3: Save LEGO Italy!
    • Hub Visit 7: Watchtower
      • Objective 1: Track Down Brainiac
    • Level 8: Big Trouble in Little Gotham
      • Objective 1: Defend ACE Chemicals!
      • Objective 2: Defend the Fairground!
      • Objective 3: Defend the Botanical Gardens!
      • Objective 4: Defeat Brainiac!
    • Hub Visit 8: Watchtower
      • Objective 1: Choose Your Mission!
    • Level 9: Power of Love
      • Objective 1: Open the First Gate
      • Objective 2: Open the Second and Third Gates
      • Objective 3: Defeat the Zamaron Beast!
    • Level 11: Jailhouse Nok
      • Objective 1: Investigate the Surface
      • Objective 2: Pursue Indigo1
      • Objective 3: Restore the Lantern Battery
    • Level 10: A Blue Hope
      • Objective 1: Neutralize the Reach Dropship
      • Objective 2: Find Saint Walker
    • Level 12: All the Rage
      • Objective 1: Breach the Security Gates
      • Objective 2: Steal the Red Lantern's Power Battery!
    • Level 13: Need for Greed
      • Objective 1: Enter the Temple
      • Objective 2: Bribe the Statue
      • Objective 3: Defeat Larfleeze!
    • Level 14: Aw-Qward Situation
      • Objective 1: Breach Sinestro's Defenses
      • Objective 2: Defeat Sinestro!
    • Level 15: Breaking the Ice
      • Objective 1: Power the Crystal
      • Objective 2: Save Superman!
  • Checklists, Achievements & Trophies
    • Red Bricks
    • Gold Bricks
    • Character Tokens
    • Vehicle Tokens
    • Achievements and Trophies
    • Cheat Codes
  • Characters and Suits (Handheld)
    • Characters
    • Suits
  • Hub Areas (Console)
    • Unlocking the Hubs
    • Traveling Around the Hubs
    • Hub Free Play
    • Batcave
      • Main Room
      • Trophy Room
      • Character Customizer
      • Lab
      • Batcave Quests
    • Hall of Justice
      • Hub Overview
      • Hall of Justice Quests
    • Watchtower
      • Lobby
      • Control Room and Meeting Room
      • Lab
      • Trophy Room
      • Containment Cells
      • Hangar
      • Watchtower Quests
    • Hall of Doom
      • Hall of Doom (Exterior)
      • Hall of Doom (Interior)
      • Hall of Doom Quests
    • Oa
      • Hub Overview
    • Zamaron
      • Hub Overview
      • Zamaron Quests
    • Odym
      • Hub Overview
      • Odym Quests
    • Nok
      • Hub Overview
      • Nok Quests
    • Ysmault
      • Hub Overview
      • Ysmault Quests
    • Okaara
      • Hub Overview
      • Okaara Quests
    • Qward
      • Hub Overview
      • Qward Quests
  • Walkthrough (Handheld)
    • Mission 1-1: Gotham Sewers
    • Mission 1-2: Sewers Interchange
    • Mission 1-3: Killer Croc
    • Mission 1-4: Batcave
    • Mission 2-1: The Bat Observatory
    • Mission 2-2: The Batcave
    • Mission 2-3: The Bat Monster
    • Mission 2-4: Batcave
    • Mission 3-1: The Bat-rocket Hangar
    • Mission 3-2: Watchtower Battle
    • Mission 3-3: Watchtower Access
    • Mission 3-4: Watchtower
    • Mission 4-1: The Control Room
    • Mission 4-2: The Armory
    • Mision 4-3: The Containment Facility
    • Mission 4-4: Watchtower
    • Mission 5-1: Superman in Space
    • Mission 5-2: The Weapons Lab
    • Mission 5-3: The Docking Bay
    • Mission 5-4: Watchtower
    • Mission 6-1: Brainiacs Ship
    • Mission 6-2: Brainiac Battle
    • Mission 6-3: Super Skydive
    • Mission 6-4: Watchtower
    • Mission 7-1: LEGO Paris
    • Mission 7-2: LEGO London
    • Mission 7-3: LEGO Pisa
    • Mission 7-4: Watchtower
    • Mission 8-1: Ace Chemicals
    • Mission 8-2: The Fun House
    • Mission 8-3: Wayne Tower
    • Mission 8-4: Watchtower
    • Mission 9-1: The Zamarons
    • Mssion 9-2: Zamaron Encounter
    • Mission 9-3: Predator
    • Mission 10-1: The Reach
    • Mission 10-2: Odym Jungle
    • Mission 10-3: Saint Walker
    • Mission 11-1: Nok Approach
    • Mission 11-2: The Underground Caverns
    • Mission 11-3: The Indigo Power Battery
    • Mission 12-1: Rivers of Jam
    • Mission 12-2: Ysmault
    • Mission 12-3: The Butcher
    • Mission 13-1: The Breach of Okaara
    • Mission 13-2: Larfleeze's Vault
    • Mission 13-3: Larfleeze Attack
    • Mission 13-4: Watchtower
    • Mission 14-1: The Mines of Qward
    • Mission 14-2: Sinestro's Surprise
    • Mission 14-3: Sinestro Showdown
    • Mission 14-4: Watchtower
    • Mission 15-1: The Fortress of Solitude
    • Mission 15-2: Atrocitus Attack
    • Mission 15-3: Brainiac's Final Stand
  • Super Hero Training
    • Flow of the Game
    • Heroic Feats
    • Rewards of Valor
  • Same Bat-time! Same Bat-channel!
    • OBJECTIVE 1: Build the Batmobile
    • OBJECTIVE 2: Catch The Joker!
    • OBJECTIVE 3: Defeat The Joker!
  • Characters and Vehicles
    • Unlocking Characters
    • Character Abilities
    • Story Characters
    • Unlockable Characters
      • (A – B)
      • (C – G)
      • (H – L)
      • (M – R)
      • (S – Z)
    • Vehicles
      • Unlocking Vehicles
  • Introduction
    • How to Use This Guide
  • Hub Areas (Handheld)
    • Hub Overview
    • Batcave
    • Watchtower
  • Checklists (Handheld)
    • Red Bricks
    • The Joker Cards
    • Smash Challenges
    • Combat Challenges
    • Stud Collect Challenges
  • Trophies (Handheld)
    • Playstation Vita Trophies
  • DLC Packs
    • DLC Character Packs
      • DLC Pack 1: Man of Steel Characters
      • DLC Pack 2: Batman 75th Anniversary Characters
      • DLC Pack 3: Dark Knight Trilogy Characters
      • DLC Pack 4: Batman Beyond Characters
      • DLC Pack 5: Downloadable Content Characters
    • Man of Steel
      • Objective 1: Reach the Escape Pod
      • Objective 2: Put Kal-El into the Pod
    • Batman 75th Anniversary
      • Redecorate!
    • Dark Knight Trilogy
      • Objective 1: Lose the Police
      • Objective 2: Bust The Joker
    • DLC Achievements
      • Man of Steel DLC
      • Batman 75th Anniversary DLC
      • Dark Knight Trilogy DLC
  • Credits
    • Strategy Guide Credits

Lego Batman 3: Beyond Gotham Guide › Walkthrough (Handheld)

Mission 2-2: The Batcave

Objective 1: Build the Batboat

Batman is still raining missiles around the Batcave! To make matters worse, he’s now making use of the Batmobile to do this. Time to use some of the other Bat-vehicles to stop him. Start out by heading down the nearby stairs. Once at the bottom, head left and smash The Joker prop you find there. With that out of the way, equip Robin with the Illumination Suit. Now, duck into the dark alcove just past The Joker prop and smash everything inside. Pick up the keycard that drops and bring it to the console near the base of the stairs. Placing it into the stairs causes the Batboat to rise and fire missiles at the Batmobile—which is soon destroyed when the Batmobile returns fire!

The Joker Smash Challenge: 1 / 3

Objective 2: Build the Batcycle

Well, that didn’t stop him. On to the next vehicle, the Batcycle. Start by heading back up the stairs, using Alfred to bypass the flames to the right. Smash the box at the top of the stairs and build the LEGO bricks that spill out into a water cannon. After the cannon has extinguished the flames, use Robin to jump between the walls just past the water cannon to reach the top.

After wall-jumping your way to the top, equip Robin with his Techno Access suit and hack the nearby computer. This lowers an elevator platform that Alfred can use to join you. At the upper left corner of the Batcycle platform, there is a blue LEGO chest. Smash the chest to reveal a dig spot. Dig through the soil using Alfred to release some bricks. Building these bricks completes the Batcycle, raining more missiles onto the Batmobile. Unfortunately, it responds with its own, destroying the Batcycle.

Objective 3: Build the Batwing

On the right side of the Batcycle platform, some bricks have fallen. Build these to form a grapple handle on the nearby ledge. Grapple the handle and pull to bring down a ladder. After scaling the ladder, smash all of the crates and The Joker prop you find on the platform above. After smashing the crate marked with the Batman logo, use the bricks that come from it to build a grapple handle nearby. When pulled, the grapple handle brings down a bridge that allows you to continue to the right.

The Joker Smash Challenge: 2 / 3

After crossing the bridge, the Batmobile drops a barrage of missiles on the nearby Batcomputer, destroying it. Start smashing all of the nearby crates. Doing so reveals a gamut of Attract pieces. Once you’ve collected all of these, build the Attract Station that is in pieces where the Batcomputer once was. Filling the Attract Station with the required pieces causes the Station to build a nearby computer terminal ready to be hacked.

Hack the computer terminal to call on the Batwing. The Bat-vehicle comes to your aid, bombarding the Batmobile with missiles causing Batman to flee—turning into a massive beast in the process—as well as ending the stage.

Objective 1: Build a Spotlight

At the start of the stage, forego attacking the Batman-esque monstrosity. Instead, run from the right to the left sides of the stage smashing everything you see. This includes both the two Batman props and the three Joker props as you do so. Easy!

Batman Smash Challenge: 2 / 2

The Joker Smash Challenge: 3 / 3

Now that everything has been thoroughly trashed, take note of the green LEGO cage on the left side of the stage. This is where you find The Joker Card for the stage. How to get inside you ask? Stand next to the crate and simply wait for Batman to take a swing at it. His massive punch shatters the crate, allowing you to access its contents. Just don’t forget to get out of his way.

The Joker Card

Objective 2: Deflect the Light

With the challenges complete, stand where the LEGO crate once was and look for a red and white target behind Batman. Aim at the target and throw Robin’s baton at it. This causes a swarm of bats to lift a box into the air and drop it near you. Build the LEGO bricks left behind into a spotlight. The bright beam of light stuns Batman. Now’s your chance! Take aim at Batman with a projectile and let it fly.

Once again, stand on one of the far edges of the stage and throw your baton at one of the targets behind Batman. The bats drop another box on the platform. This time, build the bricks into a deflection spot. Switch to Alfred and interact with the spot. Reflect the beam of light onto Batman to stun him once again, leaving him vulnerable to another projectile attack.

Objective 3: Pump Up the Volume!

That leaves one last and final target behind Batman. Throw a projectile at it to have the bats drop one final box near you. This time, build the bricks into a speaker. The resulting racket from the device is enough to stun Batman again. Target him once more with your projectile and let it fly! Once your weapon finds its mark, the stage is complete.

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