With the Watchtower’s control room and armory secured, all that remains is to rid the station of The Joker and Lex Luthor. Batman and Superman must team up for this daring effort. The Joker is your first adversary, and he sends out waves of Lexbots and goons. Defeat each wave of baddies that the Clown Prince of Crime unleashes on you.
After you’ve smashed through all of The Joker’s goons, Lex Luthor takes to the fray. Lifting off in a massive battle suit, the evil genius fires down at you from on high. Light up Lex with Superman’s heat vision until a goon-filled lift emerges from the floor. Wipe out the goons, then turn your attention back to lasering Luthor.
Keep damaging Lex and defeating goons until a total of three elevators have risen around the room. At that point, smash the foreground lift’s big gift box to scatter some bricks and then use them to build a Flash-Build pad. Move Superman onto the pad, then hold the Attack button and target the two other lifts and the orb mechanism in the background. Faster than a speeding bullet, Superman builds these into a giant EMP (Electromagnetic Pulse) device!
All Charged Up
The Joker drops from his perch once the EMP is in place. Fly Superman up there and use heat vision to destroy two gold crates. Build their bricks into a ladder that lets Batman join you (his Space Suit is out of fuel). Tag to Batman and use his Sonar Suit to shatter the nearby glass case and obtain the Electricity Suit!
Batman’s Electricity Suit can drain power from one source and deposit it into another. Let’s give it a try! Drain the power from the nearby electric panel by holding the Interact button, then drop from the ledge and move behind the EMP device. Hold the Interact button again to deposit the electricity that Batman is carrying into the EMP’s electric panel, and the EMP activates, bringing Luthor’s battle suit to a grinding halt. Watchtower secured!