Prima Games eGuides Lego Batman 3: Beyond Gotham eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Lego Batman 3: Beyond Gotham eGuide Same Bat-time! Same Bat-channel!

OBJECTIVE 3: Defeat The Joker!

The Joker has fled into a diner—the perfect place to serve him his just deserts! Well, it would be, if The Joker hadn’t planned this all out. You’ve stumbled into a dastardly ambush! Aim and strike the villainous Catwoman twice with Batarangs as she leaps between the diner’s overhead lights.

When Catwoman leaps to a sign, use Batman’s keen detective senses to identify that the sign is being held up by silver supports. Hold the Interact button to whip out another Bat-Bomb, then aim and toss it up at Catwoman to bring her crashing down. Don’t worry, she has nine lives!

The Joker Arrives

Build the sign’s scattered Bricks into … something incomplete. The Joker then comes smashing into the diner in his souped-up truck. Attack the Clown Prince of Crime until he shocks you with his joy buzzer, then tag another hero and crack The Joker to knock off one of his hearts. Keep it up until he flees behind the counter and surrounds himself in electricity.

Pesky Penguin

That vile Joker can’t escape justice, but you’ve got another problem—the Penguin has just smashed through the diner in his submarine! Go upstairs and use Batman’s keen detective senses to spy a twirl pole. Tag Robin and double-jump up to the pole, then leap up to the second floor.

Pull the lever that Robin lands near to activate a hammer that knocks down more stairs. Now Batman and Batgirl can join you! Tag the Caped Crusader and tap the Interact button to make him cover himself with his cape. This stealthy approach lets you sneak up on the Penguin unseen! (His eyesight isn’t very good.)

Get close to the Penguin with Batman and knock him for a loop. Use Batman’s keen senses afterward to detect an orange hook atop the Penguin’s sub. Grapple and pull the hook to bring the whole sub tumbling down to the diner’s first floor.

The Riddler’s Rampage

Drop to the diner’s first floor and build the remains of the Penguin’s sub, adding more pieces to that mysterious object you started building before. A cake on wheels then comes speeding into the room. Could it contain that awful Count of Conundrums? Follow it over to the right, then press the arrow when using Batman’s senses to spy none other than the Riddler hiding inside!

Kick the Riddler out of the cake, and then continue punching him around until he collapses. The Joker then leaps out from his hiding place, builds a bumper car, and begins whizzing around the diner. Avoid The Joker and defeat all of his mime goons instead.

When the mime goons are gone, The Joker’s ride runs out of juice. He crashes and collapses, ready for the Bat-Cuffs. But first, build the remains of his car to at last complete the object you’ve been working on—a jukebox! Tag Robin and use his Bat-Magnetic Kit to activate the jukebox, bringing an end to this tall tale of tomfoolery!