Catching The Joker won’t be easy without some wheels. Luckily, Batman has the sweetest wheels in Gotham City! You just need to help him rebuild his ride. Begin by smashing the blue crates on the right. Build the bricks to place magnetic pipes on the nearby wall, and then send Robin climbing up with his trusty Bat-Magnetic Kit.
Jump on the red button above the magnetic pipes, and it lowers under Robin’s weight, causing the nearby water pipes to burst. Batman rides the resulting geyser up to join you. Tag to Batman and drain the power from the nearby electric panel using his trusty Bat-Electric Gun.
Draining the power from the electric panel causes a garage door to open below you. Smash the boxes that tumble out, then build the bricks into one end of the Batmobile. You’re getting there!
Cross the Batcave and find another electric panel on the left wall. Deposit the charge that Batman is carrying into this panel to start the nearby conveyor belt. Boxes are then delivered to the center of the room. Smash them and build the bricks into another part of Batman’s ride.
Only one part left to go! Move into the background and use Batman’s magnifying glass to spy an orange hook on a ladder. Grapple the hook to pull down the ladder, then climb up to reach a green LEGO wall.
Tag Robin and hack the techno panel to make a pair of silver crates rise from the floor nearby. Tag Batman and hold the Interact button to whip out a Bat-Bomb, then press the Attack button to throw it at the crates. Ka-boom! Build the remains of the silver crates into the Batmobile’s final part.
Use Batman’s magnifying glass again to peer through the green LEGO wall. Close three clamps to power up a satellite dish that calls in a remote control blimp. The blimp drops a crate. Drop down and smash it, then build the bricks that spill out into a techno panel.
Good work! With the Batmobile fully assembled, you’re ready to go. Hop into the driver’s seat and set atomic batteries to power!