Prima Games eGuides Lego Batman 3: Beyond Gotham eGuide

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Lego Batman 3: Beyond Gotham eGuide Walkthrough (Console) Level 11: Jailhouse Nok

Objective 2: Pursue Indigo1

You’ve got to catch that Lantern! Use Martian Manhunter’s senses to detect a cracked wall, then smash through the wall using Martian Manhunter’s true form (hold the Tag button to transform). This uncovers some magnetic pipes which you can build. Send Cyborg stalking up them in his Magnet Suit.

Use Cyborg’s Electricity Suit to drain the charge from the electric panel above the magnetic pipes to get rid of the electricity that’s covering the bridge below. Cross the bridge afterward and smash the crates on the other side, then build their bricks into a treadmill. Use The Flash to power the treadmill and activate an elevator that lifts you up to a higher level.

After riding up the elevator, destroy some vines that are covering a crate. Use Cyborg to grapple the crate’s hook and rip it apart, then build its bricks into an electric panel. Deposit the charge that Cyborg is still carrying in his Electricity Suit into the panel to open the nearby gate.

The next room is familiar, featuring several doors and a central statue. Secure the room, then break the vines covering the pressure pads. Move any hero onto one of the pressure pads near the statue. Move another hero onto the other pressure pad, and the statue spins around and opens the surrounding doors. Like last time, simply follow the studs to find your way through to the final battle. Don’t miss the Purple Stud as you pass through the final door!