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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Robotic Mallardy

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella
  • Volleyball Net Shield
  • Beach Ball Launcher
  • Healing Tiki
  • Duckling Decoy
  • Space Adventure Cannon

Enemies

  • Collection Unit BG-4021
  • Collection Unit MD-7510
  • Collection Unit BG-5904
  • Collection Unit LT-422

Note

The cannon uses high-power laser blasts to attack enemies and is more focused and damaging than the shooter. Combine the two with each other to bolster your defenses around your ducklings.

This level gives you a single stack of ducklings to defend. However, there are three enemy doors around you and four different pathways to get to the stack. Since you get enemies coming from all three enemy doors right at the start in the first wave, concentrate your traps near the stack. The townspeople are scattered around and take some time to retrieve and deliver to the doorway, so you may want to hold off on that.

Enemies can attack your single stack from three different enemy doors along narrow pathways surrounded by lava.

Since you get attacked from several different directions, stay close to the stack. Try to engage enemies at the closer enemy doors with ranged attacks, but don’t stray too far away. You have to deal with collectors that have ranged attacks in the first wave—so be ready with a character who has powerful ranged attacks as well as some powerful melee attacks. Be sure to collect all the coins since you need all the money you can get for more traps.

This level sends collectors with ranged attacks right in the first wave.

The second wave is not too tough. It consists of the same collectors as before and the flying LT-422s. The third and fourth waves are very similar. Position brain freezers along their pathways and then attack them when they are frozen. Be sure to include a shooter near the brain freezers to hit them while they are chillin’. Since many of the collectors have ranged attacks, consider placing some traps at a distance from the stack to attack them before they can fire on the stack. During the waves, watch where they stop to begin firing and then place your traps in that area.

These larger collectors can take a lot of damage. Position brain freezers and shooters along the way to weaken them before you have to fight them.

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