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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Ice Scream Social

When this level begins, you can pick two traps. Since you only have two from which to choose, select both. The shooter and the brain freezer can be used through all ten levels and work well together. After selecting the traps, you can place them. This first level requires you to defend a single stack of ducklings. Look for the purple arrows to see where the enemies will travel. There are two enemy doors from which enemies enter. However for the first wave, they will only come out of the enemy door on the left side. You have 600 points to spend on traps. This lets you either place a couple shooters or two brain freezers and a single shooter The latter is a better idea. While shooters cause damage, an enemy wave can quickly walk by them without taking a lot of damage. Therefore, place a brain freezer across the path in a narrow area and then place a shooter right behind it. Then, when the enemies are frozen by the brain freezer, the shooter can fire on them while they are immobile. Put another brain freezer in another narrow area—a choke point—to slow down more enemies that get past your shooter. Once you have your traps set, it is time to begin the first wave.

It is always a good idea to put a shooter near your ducklings since the collectors will always head towards this location and stop to attack it. Then put brain freezers along the two narrow passageways that are near the ducklings to slow down the collectors. You can always sell these traps back and reposition them after the first wave.

When the first wave begins, you have a bit of time. Quickly grab a townsperson and throw him into the door. You get enough money to buy an extra shooter when you get to place more traps after the first wave is defeated. After taking care of one of these little guys, check out the ducklings. The collectors have most likely been slowed down by the brain freezers and some may be destroyed by the shooter while frozen. However, the LT-422s can bypass the brain freezers and are not affected by them (although shooters can fire at flying enemies). You will need to use a ranged attack to hit these drones.

Tip

Since the early waves are the weakest, it is usually a good time to get those townspeople. Plus the money you earn can be used on traps before the next wave. The earlier you get the bonus money, the more you get to use those traps.

Saving townspeople is a great way to score some extra money for traps. Just don’t neglect the enemies for too long.
The LT-422s will get to the ducklings first since they are not affected by the brain freezers.

Try to stay near the ducklings since you know that is where all enemies will eventually end up. Plus you need to make sure the ducklings are protected. If your character has some area attacks (such as a special move) that can affect several enemies at once, wait until there is a large group of enemies and then release it. Remember that you have to collect purple Sparks to charge up special moves. There are some purple capsules in the level to help you do this. Once the first wave is defeated, you have a few seconds to gather up any remaining coins before preparing for the next wave.

Defend near the ducklings. While you can engage away from the ducklings at the beginning, you don’t want enemies to get to the stack of ducklings to attack it with no defenses around.

After each wave, you can spend the money you have collected by defeating enemies and throwing townspeople into the door on more traps. If your first traps were not in a good position, sell them back and then start over. This time the enemies will still come from the same enemy door. There are two paths that lead directly to the ducklings. By now you should have enough to purchase a couple shooters to place near the ducklings and brain freezers along the paths. The shooters near the ducklings can also fire on the flying LT-422s and help eliminate those threats. When you are ready, start the second wave.

Position more traps near the ducklings at the start. Then begin placing them along the pathways leading to the enemy doors.

Tip

As a general rule, it is best to position traps close to the ducklings during the early waves. You know that all enemies will be headed to that location and then when they get there, they stop to attack, giving the shooters targets that won’t move away. As you earn more money, begin expanding your traps out from the ducklings along paths that most of the enemies will follow. That will help slow down the waves and whittle down their numbers. The second wave follows the same path at the first. Keep them away from the ducklings and be sure to collect as many coins as you can so you can buy more traps.

A group of frozen enemies makes for an easy target. Jump up in the middle of them, and then press the attack button to come down with a ground slam to damage all of them.

The third wave comes from both enemy doors. Keep your traps in the narrow parts of the path where you know enemies have to travel. There are a total of six waves. Each subsequent wave is a bit more difficult. However, if you have been diligent about collecting coins, by the final wave, you should have traps all over the pathways to the ducklings. Stay near the ducklings because there are so many collectors in the later waves that many will still get through your traps. That is why it is good to have several shooters surrounding your ducklings.

Be sure to collect coins after defeating enemies. You can spend them on new traps in between each wave.

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