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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Game Creation and Logic Toys

Collector Challenge Kit

The collector challenge kit is another template that is a complete game. This type of game requires players to collect objects within a certain amount of time. Quorra walks you through the basics of this type of game.

The collector challenge kit has everything you need to create a collection game. Of course, when making your own game, you will want to move those colored orbs around to make it more difficult to collect them. However, they are already connected to the other toys when you use a kit or template.

As with all games, you start with a challenge maker. It usually has more connections than any other toy. For a collection game, you need a collectible tracker. It can keep track of orbs, rings, and other collectible items. As you can see, there are three of these toys—one for each color of orb. The collectible trackers have a couple different functions. For this game, when all of the assigned color of orb are collected, the collectible tracker sends a message to the counter. Also, whenever a player collects one of the orbs, it sends a message to the scoreboard. You can set each collectible tracker to a different score value so that each color of orb is worth different amounts of points.

The collectible trackers keep track of the various collectibles in the game and send a message when all of a certain type is collected.

The counter is busy in this game. It receives messages from each of the collectible trackers. When it receives one from each, it sends a message back to the collectible trackers to reset and place the orbs back into the game area. It also resets itself so that it is ready to begin receiving messages again. The other main controlling toy is the timer. It begins counting down when the challenge maker sends a message to it and the game starts and, when time runs out, it sends a message to the challenge maker that the game has ended. When using a timer, you need to set the amount of time you want the game to last in its properties.

The counter and timer help keep this game running by providing points and limiting the time players have to get as many collectibles as they can.

The scoreboard keeps track of how many points the players have earned and displays it on the screen. This also provides the scores for the challenge maker at the end of the game for the final tally. Then, when the game is over, the level starter toy sends a message to the collectible trackers to hide the orbs and to the scoreboard to reset so that the game is all ready for the next time it is played. Think of this as cleaning up.

Try out the game to see how it works now that you know how all the toys work together. Try making changes such as the points for each orb or the amount of time you have. Use the magic wand to move the orbs around as well.

Tip

If you want to try making a game from scratch, a collectible game is one of the easier games to create. To begin with, you may only want to use one type of collectible, and once you have that working, add more later.

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