Merida
Skill Tree
Merida
This free-spirited princess of DunBroch is a master archer.
Special Abilities
- Merida’s Bow
Merida Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
C1 |
Arrow in Your Quiver |
Adds a new move to Merida’s combo attack. (Tap attack button.) |
4 |
|
D1 |
Damage Increase 1 |
Increases the damage of Merida’s combo attack. (Tap attack button.) |
2 |
|
B2 |
Damage Increase 2 |
Increases the damage of Merida’s combo attack. (Tap attack button.) |
4 |
|
E4 |
Empty the Quiver |
Merida’s Special Move. (Tap the special move button.) Merida fires a series of freezing arrows followed by a series of explosive arrows. |
2 |
|
B1 |
Explosive Bow Attack |
After performing the Sword Block Breaker, release the attack button and then tap the attack button to fire a powerful arrow that repels an opponent. |
4 |
|
B4 |
Fleet of Foot–Level 1 |
Increases Merida’s running speed. |
1 |
|
B5 |
Fleet of Foot–Level 2 |
Increases Merida’s running speed. |
3 |
|
E5 |
Frosty Fire |
Allows Merida to charge her bow (hold ranged attack button) and fires freezing arrows for increased damage. |
2 |
|
C4 |
Health Boost |
Increases Merida’s maximum health. |
1 |
|
A3 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A2 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
B3 |
Hit the Dirt |
Increases the range and damage of Merida’s Air Assault. (Tap the jump button, then tap the attack button.) |
2 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
E7 |
Quick on the Mark–Level 1 |
Reduces the time it takes to charge Merida’s Frosty Fire. (Hold ranged attack button.) |
4 |
|
D7 |
Quick on the Mark–Level 2 |
Reduces the time it takes to charge Merida’s Frosty Fire. (Hold ranged attack button.) |
5 |
|
D6 |
Ranged Attack Upgrade 1 |
Increases the damage caused by Merida’s Trick Shot. (Tap ranged attack button.) |
2 |
|
E6 |
Ranged Attack Upgrade 2 |
Increases the damage caused by Merida’s Trick Shot. (Tap ranged attack button.) |
4 |
|
D2 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
C7 |
Shooting the Freeze |
Merida’s freezing arrows (tap ranged attack button) detonate when they strike their target. |
6 |
|
F4 |
Special Move Bonus 1 |
Increases the damage caused by Empty the Quiver. (Tap special move button.) |
2 |
|
E2 |
Special Move Bonus 2 |
Increases the damage caused by Empty the Quiver. (Tap special move button.) |
4 |
|
F6 |
Special Move Mega Bonus |
Increases the damage caused by Empty the Quiver. (Tap special move button.) |
6 |
|
F5 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G5 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
G4 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
C3 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
E1 |
Super Damage Increase |
Increases the damage of Merida’s combo attack. (Tap attack button.) |
6 |
|
A4 |
Super Health Boost |
Increases Merida’s maximum health. |
2 |
|
C2 |
Sword Block Breaker |
A strong sword swing (hold attack button) that allows Merida to break an opponent’s block before knocking them into the air. |
3 |
|
A5 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
A6 |
Team Player Upgrade |
Decreases the amount of time it takes to revive another character or sidekick. |
4 |
|
D5 |
Trick Shot–Level 1 |
Increases the number of targets Merida’s arrows will ricochet to. (Tap ranged attack button.) |
1 |
|
C5 |
Trick Shot–Level 2 |
Increases the number of targets Merida’s arrows will ricochet to. (Tap ranged attack button.) |
2 |
|
C6 |
Trick Shot–Level 3 |
Increases the number of targets Merida’s arrows will ricochet to. (Tap ranged attack button.) |
4 |
|
B6 |
Ultra Ranged Attack Upgrade |
Increases the damage of Merida’s Trick Shot. (Press ranged attack button.) |
6 |
Stitch
Skill Tree
Stitch
Dr. Jumba’s former Experiment 626 now lives in the spirit of ‘Ohana.
Special Abilities
- Stitch’s Blasters
- Maximum Strength
Stitch Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
C5 |
626’s Dual Blaster Attack |
Allows Stitch to fire Blasters (tap ranged attack button) with two hands. |
3 |
|
E4 |
Armed and Mischievous |
Stitch’s Special Move! (Tap special move button.) Allows Stitch to grow extra arms and fire multiple projectiles in front of him. |
2 |
|
E5 |
Blaster Barrage 1 |
Increases the rate of fire for 626’s Dual Blaster Attack. (Tap ranged attack button.) |
2 |
|
E6 |
Blaster Barrage 2 |
Increases the rate of fire for 626’s Dual Blaster Attack. (Tap ranged attack button.) |
4 |
|
D6 |
Blaster Power |
Allows Stitch to charge his Blaster (hold ranged attack button) for increased damage. |
2 |
|
D2 |
Damage Increase 1 |
Increases the destructive power of Stitch’s combo attack. (Tap attack button.) |
2 |
|
E1 |
Damage Increase 2 |
Increases the destructive power of Stitch’s combo attack. (Tap attack button.) |
4 |
|
D1 |
Demolition Roll |
Allows Stitch to fold himself into a ball (hold attack button) and quickly roll around, destroying everything in his path. |
2 |
|
C4 |
Fast and Ferocious–Level 1 |
Increases Stitch’s running speed. |
1 |
|
B6 |
Fast and Ferocious–Level 2 |
Increases Stitch’s running speed. |
3 |
|
C6 |
Faster Blaster–Level 1 |
Decreases the time needed to charge Stitch’s Blaster. (Hold ranged attack button.) |
4 |
|
C7 |
Faster Blaster–Level 2 |
Decreases the time needed to charge Stitch’s Blaster. (Hold ranged attack button.) |
6 |
|
B3 |
Flying Leap–Level 1 |
Unlocks Stitch’s Flying Leap. (Hold jump button.) |
2 |
|
B2 |
Flying Leap–Level 2 |
Increases the strength of Stitch’s Flying Leap. (Hold jump button.) |
5 |
|
B4 |
Health Boost |
Increases Stitch’s maximum health. |
1 |
|
A4 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A2 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
D5 |
Ranged Attack Upgrade 1 |
Increases the damage caused by Stitch’s Blaster Barrage attacks. (Tap ranged attack button.) |
1 |
|
E7 |
Ranged Attack Upgrade 2 |
Increases the damage caused by Stitch’s Blaster Barrage attacks. (Tap ranged attack button.) |
4 |
|
C3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
F4 |
Special Move Bonus 1 |
Increases the damage caused by Stitch’s Armed and Mischievous attack. (Tap special move button.) |
2 |
|
E2 |
Special Move Bonus 2 |
Increases the damage caused by Stitch’s Armed and Mischievous attack. (Tap special move button.) |
4 |
|
F6 |
Special Move Mega Bonus |
Increases the damage caused by Stitch’s Armed and Mischievous attack. (Tap special move button.) |
6 |
|
G4 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G5 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
F5 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
C2 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
B1 |
Super Damage Increase |
Increases the destructive power of Stitch’s combo attack. (Tap attack button.) |
6 |
|
A3 |
Super Health Boost |
Increases Stitch’s maximum health. |
3 |
|
C1 |
Surface Strike |
Increases the damage and area of Stitch’s Air Assault. (Tap the jump button, then tap the attack button.) |
2 |
|
B5 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
A5 |
Team Player Upgrade |
Decreases the amount of time it takes to revive another character or sidekick. |
4 |
|
D7 |
Ultra Ranged Attack Upgrade |
Increases the damage caused by Stitch’s Blaster Barrage attacks. (Tap ranged attack button.) |
6 |
Donald Duck
Skill Tree
Donald Duck
Despite his uncontrollable temper, he’s a loyal and faithful, feathered friend.
Special Abilities
- Quack Attack
- Super Jumper
Donald Duck Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
D1 |
Clean Sweep |
Adds a new finishing move to Donald’s combo attack. (Tap attack button.) |
4 |
|
D3 |
Damage Increase 1 |
Increases the damage of Donald’s combo attack. (Tap attack button.) |
1 |
|
C1 |
Damage Increase 2 |
Increases the damage of Donald’s combo attack. (Tap attack button.) |
4 |
|
B4 |
Dashing Duck–Level 1 |
Increases Donald’s running speed. |
1 |
|
A3 |
Dashing Duck–Level 2 |
Increases Donald’s running speed. |
3 |
|
E4 |
Donald’s Rage |
Donald Duck’s Special Move. (Tap the special move button.) Donald flies into a rage, aggressively hammering everything in his path. |
2 |
|
E2 |
Duck Down |
Increases the damage and area affected by Donald’s Air Assault. (Tap the jump button, then tap the attack button.) |
3 |
|
B5 |
Flying Feathers–Level 1 |
Unlocks Donald’s Flying Feathers jump. (Hold jump button.) |
2 |
|
B6 |
Flying Feathers–Level 2 |
Increases the strength of Donald’s Flying Feathers jump. (Hold jump button.) |
6 |
|
C2 |
Getting Defensive |
A full-scale tantrum (hold attack button) that allows Donald to break an opponent’s block. |
3 |
|
C4 |
Health Boost 1 |
Increases Donald’s maximum health. |
1 |
|
A4 |
Health Boost 2 |
Increases Donald’s maximum health. |
3 |
|
A5 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A6 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
B2 |
Mallet Mayhem |
When performing Getting Defensive, release the attack button and then tap the attack button to perform a powerful attack that repels an opponent. |
4 |
|
C5 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
E6 |
Off the Handle |
Increases the rate at which Donald can throw objects. |
4 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
D6 |
Ranged Attack Upgrade 1 |
Increases the damage caused by Donald’s throws. (Tap ranged attack button.) |
2 |
|
E5 |
Ranged Attack Upgrade 2 |
Increases the damage caused by Donald’s throws. (Tap ranged attack button.) |
4 |
|
C3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
D5 |
Simmering Anger |
Allows Donald to throw objects with added strength (hold ranged attack button) to cause more damage. |
1 |
|
F4 |
Special Move Bonus |
Increases the damage caused by Donald’s Rage. (Press special move button.) |
2 |
|
F6 |
Special Move Mega Bonus |
Increases the damage caused by Donald’s Rage. (Press special move button.) |
4 |
|
F5 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G4 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
G5 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
D2 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
E1 |
Super Damage Increase |
Increases the damage of Donald’s combo attack. (Tap attack button.) |
6 |
|
A2 |
Super Health Boost |
Increases Donald’s maximum health. |
5 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
D7 |
Ultra Ranged Attack Upgrade |
Increases the damage caused by Donald’s throws. (Tap ranged attack button.) |
6 |
|
C6 |
Uncontrolled Anger–Level 1 |
Decreases the time needed to charge Simmering Anger. (Hold ranged attack button.) |
4 |
|
C7 |
Uncontrolled Anger–Level 2 |
Decreases the time needed to charge Simmering Anger. (Hold ranged attack button.) |
6 |
Maleficent
Skill Tree
Maleficent
The tragically spurned Protector of the Moors.
Special Abilities
- Magic Attacks
- Flying
- Villain
Maleficent Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
D3 |
Damage Increase 1 |
Increases the damage of Maleficent’s combo attack. (Tap attack button.) |
1 |
|
C2 |
Damage Increase 2 |
Increases the damage of Maleficent’s combo attack. (Tap attack button.) |
4 |
|
E4 |
Diaval’s Drive |
Maleficent summons her raven, Diaval, to attack nearby targets. (Tap special move button.) |
2 |
|
B4 |
Fairy Agility–Level 1 |
Increases Maleficent’s running speed. |
1 |
|
B2 |
Fairy Agility–Level 2 |
Increases Maleficent’s running speed. |
3 |
|
C4 |
Health Boost 1 |
Increases Maleficent’s maximum health. |
1 |
|
A4 |
Health Boost 2 |
Increases Maleficent’s maximum health. |
3 |
|
A5 |
Health Boost 3 |
Increases Maleficent’s maximum health. |
5 |
|
B5 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
E7 |
Increased Rage–Level 1 |
Increases the speed at which Volley of Vengeance charges. (Hold ranged attack button.) |
4 |
|
C7 |
Increased Rage–Level 2 |
Increases the speed at which Volley of Vengeance charges. (Hold ranged attack button.) |
6 |
|
D5 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
C1 |
Power Dive |
Increases the range and damage of Maleficent’s Air Assault. (Tap the jump button, then tap the attack button.) |
2 |
|
C6 |
Protection of the Moors |
Allows Maleficent to heal herself and other characters around her while blocking. (Hold defend button.) |
5 |
|
D6 |
Ranged Attack Upgrade 1 |
Increases the damage of Maleficent’s spellcast attack. (Tap ranged attack button.) |
2 |
|
D7 |
Ranged Attack Upgrade 2 |
Increases the damage of Maleficent’s spellcast attack. (Tap ranged attack button.) |
4 |
|
C3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
E1 |
Rival Repel |
When performing Thorny Situation, tap attack button and then tap attack button again to cast opponents back with a burst of green magic. |
4 |
|
F4 |
Special Move Bonus 1 |
Increases the damage of Diaval’s Drive. (Press special move button.) |
3 |
|
F6 |
Special Move Bonus 2 |
Increases the damage of Diaval’s Drive. (Press special move button.) |
5 |
|
G4 |
Special Move Mega Bonus |
Increases the damage of Diaval’s Drive. (Press special move button.) |
6 |
|
E5 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
F5 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
G5 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
D2 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
D1 |
Super Damage Increase |
Increases the damage of Maleficent’s combo attack. (Tap attack button.) |
6 |
|
B6 |
Super Health Boost |
Increases Maleficent’s maximum health. |
6 |
|
C5 |
Taking Flight |
Unlocks Maleficent’s flying ability. (Hold jump button to hover, then hold left trigger while hovering for free flight.) |
3 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
A3 |
Team Player Upgrade |
Decreases the amount of time it takes to revive another character or sidekick. |
4 |
|
E2 |
Thorny Situation |
Creates a wall of thorns (hold attack button) that allows Maleficent to break an opponent’s block. |
2 |
|
B7 |
Ultra Ranged Attack Upgrade |
Increases the damage of Maleficent’s spellcast attack. (Tap ranged attack button.) |
6 |
|
E6 |
Volley of Vengeance |
Charges a spell to cast multiple bolts of magic towards targets. (Hold ranged attack button.) |
2 |
Tinker Bell
Skill Tree
Tinker Bell
Feisty tinker fairy and friend to all in Pixie Hollow.
Special Abilities
- Pixie Dust Attacks
- Flying
Tinker Bell Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
D2 |
Damage Increase |
Increases the damage caused by Tinker Bell’s combo attack. (Tap attack button.) |
2 |
|
D1 |
Dust Up |
A counterattack maneuver (hold attack button) that allows Tink to create a swirling storm of pixie dust that lifts nearby targets into the air. |
2 |
|
E4 |
Fairy Dash |
Tinker Bell’s Special Move. (Tap the special move button.) Tink shrinks down to fairy size and quickly zips around, ricocheting between targets. |
2 |
|
B1 |
Faith, Trust, and Pixie Dust |
Allows Tinker Bell to use the power of pixie dust to lift large objects. |
5 |
|
B3 |
Flittering Fleet–Level 1 |
Increases Tinker Bell’s running speed. |
2 |
|
C2 |
Flittering Fleet–Level 2 |
Increases Tinker Bell’s running speed. |
3 |
|
C3 |
Healing Magic |
Allows Tinker Bell to heal herself and other characters around her while blocking. (Hold defend button.) |
3 |
|
C4 |
Health Boost |
Increases Tinker Bell’s maximum health. |
1 |
|
A4 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A5 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
B2 |
Lighter Than Air |
Increases the speed of Tinker Bell’s flight. Hold jump button to hover, then hold left trigger while hovering for free flight. |
2 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
D6 |
Pixie Dust Blast–Level 1 |
Allows Tinker Bell’s wand to launch charged bursts of pixie dust. (Hold ranged attack button.) |
2 |
|
C6 |
Pixie Dust Blast–Level 2 |
Increases the recharge speed of Tinker Bell’s Pixie Dust Blast attack. (Hold ranged attack button.) |
4 |
|
B6 |
Pixie Dust Blast–Level 3 |
Increases the recharge speed of Tinker Bell’s Pixie Dust Blast attack. (Hold ranged attack button.) |
6 |
|
E1 |
Pixie Push |
When performing Dust Up, release the attack button, then tap the attack button to repel opponents by flying aggressively toward them. |
4 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
E7 |
Ranged Attack Upgrade |
Increases the damage caused by Tinker Bell’s Pixie Dust Blast. (Tap ranged attack button.) |
2 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
C5 |
Rough Landing |
Increases the damage and area affected by Tinker Bell’s Air Assault. (Tap the jump button, then tap the attack button.) |
2 |
|
E5 |
Scattering Dust–Level 1 |
Increases the number of targets Tinker Bell can ricochet between while performing her Fairy Dash. (Tap the special move button.) |
2 |
|
F5 |
Scattering Dust–Level 2 |
Increases the number of targets Tinker Bell can ricochet between while performing her Fairy Dash. (Tap the special move button.) |
4 |
|
F6 |
Scattering Dust–Level 3 |
Increases the number of targets Tinker Bell can ricochet between while performing her Fairy Dash. (Tap the special move button.) |
6 |
|
E6 |
Special Move Bonus 1 |
Increases the damage caused by Tinker Bell’s Fairy Dash. (Tap special move button.) |
2 |
|
E2 |
Special Move Bonus 2 |
Increases the damage caused by Tinker Bell’s Fairy Dash. (Tap special move button.) |
4 |
|
G5 |
Special Move Mega Bonus |
Increases the damage caused by Tinker Bell’s Fairy Dash. (Tap special move button.) |
6 |
|
F4 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G4 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
G3 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
D5 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
C1 |
Super Damage Increase |
Increases the damage of Tinker Bell’s combo attack. (Tap attack button.) |
4 |
|
A3 |
Super Health Boost |
Increases Tinker Bell’s maximum health. |
3 |
|
B4 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
B5 |
Ultra Ranged Attack Upgrade |
Increases the damage caused by Tinker Bell’s Pixie Dust Blast. (Tap ranged attack button.) |
4 |
|
D7 |
Wand Some More–Level 1 |
Increases the number of pixie dust bursts that are launched from Tinker Bell’s wand during her Pixie Dust Blast. (Tap ranged attack button.) |
2 |
|
C7 |
Wand Some More–Level 2 |
Increases the number of pixie dust bursts that are launched from Tinker Bell’s wand during her Pixie Dust Blast. (Tap ranged attack button.) |
4 |
|
B7 |
Wand Some More–Level 3 |
Increases the number of pixie dust bursts that are launched from Tinker Bell’s wand during her Pixie Dust Blast. (Tap ranged attack button.) |
6 |
Hiro
Skill Tree
Hiro
Brilliant robotics prodigy with the knack for getting in and out of trouble.
Special Abilities
- Nanobot Attack
- Tech
Hiro Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
D2 |
Damage Increase 1 |
Increases the damage of Hiro’s combo attack. (Tap attack button.) |
2 |
|
D1 |
Damage Increase 2 |
Increases the damage of Hiro’s combo attack. (Tap attack button.) |
4 |
|
C5 |
Data Reboot–Level 1 |
Unlocks Hiro’s Super Jump ability. (Hold jump button.) |
1 |
|
C6 |
Data Reboot–Level 2 |
Increases the speed, distance, and height of Hiro’s Super Jump. (Hold jump button.) |
5 |
|
B4 |
Digital Foot Sprint–Level 1 |
Increases Hiro’s running speed. |
1 |
|
A4 |
Digital Foot Sprint–Level 2 |
Increases Hiro’s running speed. |
4 |
|
C2 |
Firewall Blocker |
Hiro uses nanobots (hold attack button) to break an opponent’s block. |
3 |
|
B2 |
Graphic Reckoning |
When performing the Firewall Blocker, release the attack button and then tap the attack button to fire a powerful arrow that repels an opponent. |
4 |
|
E2 |
Hard Driver |
Increases the damage and area affected by Hiro’s Air Assault. (Tap the jump button, then tap the attack button.) |
3 |
|
C4 |
Health Boost 1 |
Increases Hiro’s maximum health. |
1 |
|
B6 |
Health Boost 2 |
Increases Hiro’s maximum health. |
3 |
|
B5 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A5 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
D6 |
Nanobot Barrage–Level 1 |
Hiro’s nanobots obey his commands as they take him speedily across the ground. (Tap ranged attack button.) |
3 |
|
C7 |
Nanobot Barrage–Level 2 |
Hiro’s nanobots will attack (tap ranged attack button) after he rides them to his destination. |
5 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
D5 |
Ranged Attack Upgrade 1 |
Increases the damage caused by Hiro’s nanobots. (Tap ranged attack button.) |
1 |
|
D7 |
Ranged Attack Upgrade 2 |
Increases the damage caused by Hiro’s nanobots. (Tap ranged attack button.) |
4 |
|
C3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
E4 |
Server of Justice |
Hiro’s nanobots swarm (tap the special move button) and attack with powerful surges. |
2 |
|
E6 |
Special Move Bonus 1 |
Increases the damage caused by the Server of Justice. (Press special move button.) |
3 |
|
G4 |
Special Move Bonus 2 |
Increases the damage caused by the Server of Justice. (Press special move button.) |
4 |
|
E5 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
F5 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
G5 |
Special Move Meter Upgrade 3 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
6 |
|
F6 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
E3 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
E1 |
Super Damage Increase |
Increases the damage of Hiro’s combo attack. (Tap attack button.) |
6 |
|
A3 |
Super Health Boost |
Increases Hiro’s maximum health. |
5 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
C1 |
Ultimate Upload |
Adds an additional move to Hiro’s ground combo attack. (Tap attack button.) |
5 |
|
E7 |
Ultra Ranged Attack Upgrade |
Increases the damage caused by Hiro’s nanobots. (Tap ranged attack button.) |
6 |
Baymax
Skill Tree
Baymax
A robot bodyguard with a sweet, soft center and hard armor shell.
Special Abilities
- Rocket Fists
- Health Regeneration
Baymax Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
B7 |
Booster Shot |
Increases the rate that the shields regenerate. |
5 |
|
B5 |
Clinical Defense |
Shields that must be depleted before Baymax’s health is affected. These shields regenerate over time. |
2 |
|
C3 |
Damage Increase 1 |
Increases the damage of Baymax’s combo attack. (Tap attack button.) |
2 |
|
E1 |
Damage Increase 2 |
Increases the damage of Baymax’s combo attack. (Tap attack button.) |
4 |
|
C7 |
Endorphins High |
Increases the speed of Baymax’s flight. Hold jump button to hover, then hold left trigger while hovering for free flight. |
4 |
|
D6 |
Fist Bump–Level 1 |
Increases the number of hits made by Baymax’s Rocket Fist. (Tap ranged attack button.) |
2 |
|
E6 |
Fist Bump–Level 2 |
Increases the number of hits made by Baymax’s Rocket Fist. (Tap ranged attack button.) |
3 |
|
F6 |
Fist Bump–Level 3 |
Increases the number of hits made by Baymax’s Rocket Fist. (Tap ranged attack button.) |
5 |
|
E4 |
Hand Out |
Baymax’s Special Move. (Tap the special move button.) Baymax hovers in the air and fires both Rocket Fists in a weaving pattern in front of him. |
2 |
|
B4 |
Health Boost 1 |
Increases Baymax’s maximum health. |
1 |
|
A5 |
Health Boost 2 |
Increases Baymax’s maximum health. |
2 |
|
C5 |
Health Care Companion |
Baymax will slowly heal anyone that he is carrying. |
1 |
|
A4 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
A6 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
C4 |
Pace Maker–Level 1 |
Increases Baymax’s running speed. |
1 |
|
A3 |
Pace Maker–Level 2 |
Increases Baymax’s running speed. |
3 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
E5 |
Ranged Attack Upgrade 1 |
Increases the damage of Baymax’s Rocket Fists. (Tap ranged attack button.) |
2 |
|
D7 |
Ranged Attack Upgrade 2 |
Increases the damage of Baymax’s Rocket Fists. (Tap ranged attack button.) |
4 |
|
C6 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
D5 |
Robot Recoil |
Allows Baymax to charge his ranged attack (hold ranged attack button) for increased damage. |
1 |
|
D1 |
Scanning for Fear |
An uppercut (hold attack button) that allows Baymax to break an opponent’s block. |
2 |
|
B6 |
Shield Surge |
Increases the amount of damage the shield can stop. |
4 |
|
E2 |
Slight Pressure |
Increases the damage and area affected by Baymax’s Air Assault. (Tap the jump button, then tap the attack button.) |
2 |
|
F4 |
Special Move Bonus 1 |
Increases the damage caused by Baymax’s Rocket Fists. (Press special move button.) |
2 |
|
G5 |
Special Move Bonus 2 |
Increases the damage caused by Baymax’s Rocket Fists. (Press special move button.) |
4 |
|
F5 |
Special Move Mega Bonus |
Increases the damage caused by Baymax’s Rocket Fists. (Press special move button.) |
6 |
|
G4 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G3 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
E3 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
D2 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
B1 |
Super Damage Increase |
Increases the damage of Baymax’s combo attack. (Tap attack button.) |
6 |
|
B2 |
Super Health Boost |
Increases Baymax’s maximum health. |
4 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
A2 |
Team Player Upgrade |
Decreases the amount of time it takes to revive another character or sidekick. |
4 |
|
C1 |
Thruster Buster |
Use Baymax’s thrusters (hold attack button, then tap attack button) to shoot Baymax forward and send his targets flying. |
4 |
|
C2 |
Tough Love |
Adds an additional attack to Baymax’s ground combo attack. (Tap attack button.) |
4 |
|
E7 |
Ultra Ranged Attack Upgrade |
Increases the damage of Baymax’s Rocket Fists. (Tap ranged attack button.) |
6 |
Aladdin
Skill Tree
Aladdin
This street rat is actually a diamond in the rough.
Special Abilities
- Scimitar Attacks
Aladdin Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
C6 |
Aladdin’s Power Slam |
Increases the damage and area affected by Aladdin’s Air Assault. Tap attack button while in the air. |
1 |
|
D7 |
Charged Up–Level 1 |
Decreases the time it takes to charge Aladdin’s Scimitar Charge. (Hold ranged attack button.) |
4 |
|
E7 |
Charged Up–Level 2 |
Decreases the time it takes to charge Aladdin’s Scimitar Charge. (Hold ranged attack button.) |
6 |
|
E4 |
Curse of the Lamp! |
Unlocks Aladdin’s Special Move. (Tap the special move button.) The magic lamp releases a whirlwind that deals damage while pulling objects in. |
2 |
|
D2 |
Damage Increase 1 |
Increases the damage of Aladdin’s combo attack. (Tap attack button.) |
2 |
|
C1 |
Damage Increase 2 |
Increases the damage of Aladdin’s combo attack. (Tap attack button.) |
4 |
|
C4 |
Health Boost 1 |
Increases Aladdin’s maximum health. |
1 |
|
A5 |
Health Boost 2 |
Increases Aladdin’s maximum health. |
3 |
|
B6 |
Health Boost 3 |
Increases Aladdin’s maximum health. |
5 |
|
A4 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
B5 |
Jumping Ahead–Level 1 |
Unlocks Aladdin’s Super Jump ability. (Hold jump button.) |
2 |
|
A6 |
Jumping Ahead–Level 2 |
Increases the strength of Aladdin’s Super Jump. (Hold jump button.) |
5 |
|
D3 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
B4 |
On the Run–Level 1 |
Increases Aladdin’s running speed. |
1 |
|
B2 |
On the Run–Level 2 |
Increases Aladdin’s running speed. |
3 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
D5 |
Ranged Attack Upgrade 1 |
Increases the damage of Aladdin’s Scimitar Sling. (Tap ranged attack button.) |
1 |
|
E6 |
Ranged Attack Upgrade 2 |
Increases the damage of Aladdin’s Scimitar Sling. (Tap ranged attack button.) |
4 |
|
E3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
C3 |
Scimitar Block Breaker |
A backhand scimitar swing (hold attack button) that allows Aladdin to break an opponent’s block. |
2 |
|
D6 |
Scimitar Charge |
Charges Aladdin’s scimitar (hold ranged attack button) to increase its strength and cause more damage. |
2 |
|
E2 |
Scimitar Shield |
While blocking (stand still and hold defend button), Aladdin can ricochet certain ranged attacks. |
5 |
|
F4 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G4 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
E5 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
C2 |
Spinning Scimitar Attack |
When performing a Scimitar Block Breaker, release attack button and then tap attack button to perform a powerful attack that repels an opponent. Requires skilled timing. |
4 |
|
C5 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
D1 |
Strong Finish |
Adds an additional upgrade to Aladdin’s ground attack. (Tap attack button.) |
4 |
|
E1 |
Super Damage Increase |
Increases the damage of Aladdin’s combo attack. (Tap attack button.) |
6 |
|
A3 |
Super Health Boost |
Increases Aladdin’s maximum health. |
6 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
C7 |
Ultra Ranged Attack Upgrade |
Increases the damage of Aladdin’s Scimitar Sling. (Tap ranged attack button.) |
6 |
|
F5 |
Whirling Winds–Level 1 |
Increases the range of Aladdin’s Curse of the Lamp! (Tap the special move button.) |
4 |
|
F6 |
Whirling Winds–Level 2 |
Increases the range of Aladdin’s Curse of the Lamp! (Tap the special move button.) |
6 |
Jasmine
Skill Tree
Jasmine
The strong-willed princess of Agrabah and daughter of the Sultan.
Special Abilities
- Whirlwind Attacks
Jasmine Skills
| Skill | Description | Cost | |
|---|---|---|---|
|
E3 |
A Bang-Up Job |
Increases the range and damage of Jasmine’s Air Assault. Tap attack button while in the air. |
2 |
|
C2 |
Building Defenses |
Repelling enemies replenishes Jasmine’s Special Move meter. (Tap defend button.) |
4 |
|
D1 |
Damage Increase |
Increases the damage of Jasmine’s combo attack. (Tap attack button.) |
3 |
|
C4 |
Health Boost 1 |
Increases Jasmine’s maximum health. |
1 |
|
A4 |
Health Boost 2 |
Increases Jasmine’s maximum health. |
2 |
|
A3 |
Health Boost 3 |
Increases Jasmine’s maximum health. |
4 |
|
C5 |
Helping Hand |
Decreases the amount of health needed to revive another character or sidekick. |
2 |
|
B5 |
Helping Hand Upgrade |
Decreases the amount of health needed to revive another character or sidekick. |
4 |
|
A5 |
Jumping Free–Level 1 |
Unlocks Jasmine’s Super Jump ability. (Hold jump button.) |
3 |
|
B6 |
Jumping Free–Level 1 |
Increases the strength of Jasmine’s Super Jump ability. (Hold jump button.) |
6 |
|
D5 |
Mid-Air Recovery |
Allows the character to recover in mid-air by tapping the jump button. |
1 |
|
F3 |
Power Disc Recharge Upgrade 1 |
Increases the rate at which the Power Disc meter fills. |
3 |
|
F2 |
Power Disc Recharge Upgrade 2 |
Increases the rate at which the Power Disc meter fills. |
5 |
|
E1 |
Princess Power |
When performing a Block Breaker Combo, release the attack button, then tap the attack button to perform a powerful attack that sends an opponent away. Requires skilled timing. |
4 |
|
C6 |
Ranged Attack Upgrade 1 |
Increases the damage of Jasmine’s whirlwind attacks. (Tap ranged attack button.) |
2 |
|
C3 |
Repel |
Repel an attacking opponent. Tap the defend button just before an attack. Requires skilled timing. |
3 |
|
G1 |
Respender 1 |
At level 10, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
G7 |
Respender 2 |
At level 20, allows you to completely respend all of your skill points. Use it wisely, though. Once purchased, it will be permanently used. |
0 |
|
D2 |
Royal Decree |
A three-hit attack (hold attack button) that breaks opponent’s blocks and sends them flying. Can be ended early. |
3 |
|
B4 |
Running Away–Level 1 |
Increases Jasmine’s running speed. |
1 |
|
B2 |
Running Away–Level 2 |
Increases Jasmine’s running speed. |
3 |
|
D6 |
Shooting the Breeze |
Charges Jasmine’s whirlwind (hold ranged attack button) into a larger tornado that sends enemies flying. |
2 |
|
F4 |
Special Move Bonus 1 |
Increases the damage caused by Jasmine’s Windstorm. (Press special move button.) |
2 |
|
F5 |
Special Move Bonus 2 |
Increases the damage caused by Jasmine’s Windstorm. (Press special move button.) |
4 |
|
G5 |
Special Move Mega Bonus |
Increases the damage caused by Jasmine’s Windstorm. (Press special move button.) |
6 |
|
G4 |
Special Move Meter Upgrade 1 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
3 |
|
G3 |
Special Move Meter Upgrade 2 |
Adds a portion to the Special Move meter. When filled, the character can activate a Special Move. |
5 |
|
E5 |
Speedy Meter Upgrade |
Increases the rate at which the Special Move meter fills when Power Pickups are obtained. |
4 |
|
E2 |
Street Mouse |
Adds an additional attack to Jasmine’s ground combo attack. (Tap attack button.) |
4 |
|
D3 |
Street Spike |
Allows the character to slam a carried object into the ground by tapping the attack button. |
1 |
|
C1 |
Super Damage Increase |
Increases the damage of Jasmine’s combo attack. (Tap attack button.) |
5 |
|
A6 |
Super Health Boost |
Increases Jasmine’s maximum health. |
6 |
|
B3 |
Team Player |
Decreases the amount of time it takes to revive another character or sidekick. |
2 |
|
A2 |
Team Player Upgrade |
Decreases the amount of time it takes to revive another character or sidekick. |
4 |
|
E7 |
Ultra Ranged Attack Upgrade |
Increases the damage of Jasmine’s whirlwind attacks. (Tap ranged attack button.) |
4 |
|
C7 |
Wind Whipped |
Increases the amount of time that enemies remain stunned after being hit by Jasmine’s whirlwinds. (Hold ranged attack button.) |
5 |
|
E6 |
Winds of Agrabah–Level 1 |
Decreases the time it takes to charge Jasmine’s whirlwind. (Hold ranged attack button.) |
4 |
|
D7 |
Winds of Agrabah–Level 2 |
Decreases the time it takes to charge Jasmine’s whirlwind. (Hold ranged attack button.) |
6 |
|
E4 |
Windstorm |
Jasmine’s Special Move. (Tap the special move button.) Summons a magic carpet that swirls around Jasmine, levitating enemies and tossing them aside. |
2 |