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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Rambunctious Robots

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella
  • Volleyball Net Shield
  • Beach Ball Launcher
  • Healing Tiki

Enemies

  • Collection Unit LT-888
  • Collection Unit MD-2190
  • Collection Unit BG-4021
  • Collection Unit LT-422

Note

The healing tiki is not really a trap. Instead, it is a device that will heal nearby characters. If your characters have been taking a lot of damage or are even being defeated during the levels, consider placing one or two of these around so you can heal while in the middle of the battle.

This level is large, but most of the fighting takes place in the central area. You have two stacks of ducklings here like the previous level. However, they are a bit more spread apart. There are four different enemy doors and they all have paths leading down ramps to get to the stacks—two paths moving towards each stack from opposite sides. Therefore, you need to place traps all around your stacks and plan on defending them up close.

This is a large area. However, most of the fighting takes place right in the center.

You need some bonus loot for traps. Therefore, consider going after some of the townspeople. Even through they are spread out, there are teleports around that can help you get from one end of the area to the other side where the doorway is located. Try to do this in the early levels when the threats to your stacks are not quite as great.

Use teleporters to quickly get to the doorway so you can throw townspeople to safety. Scout out the area during trap placement and plan the routes you will take to get to these people.

The first wave hits you from all four enemy doors. Therefore, a good tactic is to place brain freezers at the base of each ramp, two shooters on either side of each stack to attack the enemies as they are frozen as well as those enemies that get near the stacks, and a beach ball launcher right next to each stack. That makes for a great initial deployment. In fact, since there are only small collectors in the first wave, these defenses can usually take care of them on their own, allowing you to go after those townspeople. Get all three of them and that is a lot of money to spend on the second wave.

You start out with enough money to have some pretty good defenses for the first wave.

The second wave has some larger collectors. However, between your traps and your own efforts, this is not a very tough wave either. Be sure to collect coins from the defeated enemies and use them to buy more brain freezers and shooters. In fact, try putting two brain freezers on either side of each stack and two launchers on the other two sides. Along with shooters, any enemies that get close to your stacks will take a lot of damage.

Even the larger collectors will have a hard time getting to your stacks of ducklings and causing them damage.

Tip

When you have to defend two different stacks, consider putting more traps around one to defend it while you have less around the second. Then spend most of your time defending the second while the traps take care of the first stack. If you position a variety of traps around your stacks, the enemy will have a hard time getting to the stack and then staying there very long to inflict much damage.

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