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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Game Creation and Logic Toys

Racing Gate Kit

The last kit that Quorra shows you is the racing gate kit. When you ask her about it, not only does the kit appear in the Toy Box World, but also a large area where you can set up a race.

The racing gate kit lets you create a race game without the limitations of the race track creator or using race track pieces. In fact, you can make a race anywhere.

The challenge maker is the starting place for this game. When a player steps on it, this begins the game. The ready up checker toy waits for all the players in the Toy Box World to join the game before the race starts. Because up to four players can play this game, there are four counters—one for each player. These keep track of the number of laps the players complete. In this case, when a player has completed three laps and moves through the last racing gate, the counter sends a message to the challenge maker to record the player’s time and finish the race for that player. It also sends a message to the ready up checker to hold the player at the end of the race until all of the other players finish.

Because up to four players can participate in this game, the kit includes four counter toys to keep track of laps in the race.

When the race begins, the challenge maker deactivates all of the racing gates except for the first racing gate. The challenge maker also sends a message to the timer to start timing. As each player moves through the first racing gate, it deactivates—just for that player—and then sends a message to the next racing gate to activate—once again just for that player. This ensures that each player has to go through all of the racing gates in order so no one can cheat.

The racing gates are connected to each other so as one deactivates, the next activates. Each player has only one active racing gate at a time.

The counters keep track of the laps. Once all players have completed the race, and the counters have all sent a finished message to the challenge maker, this toy then ends the race and displays the results. It also sends messages to the other toys to reset so they are ready for the next game.

When the game begins, just the first racing gate is activated. After you run through it, the next racing gate activates and this one deactivates.

Try out this game with just your one character to see how it works. The racing gates are all positioned close by. When designing such a game, keep all the toys close by while you make connections. Test it out to make sure it works. Then you can move the racing gates around the course. Otherwise it is difficult to connect all the gates if they are scattered about the Toy Box World.

At the end of the race, the challenge maker displays your time.

Note

While Quorra shows you five kits, there are more than seventy additional kits available in the Toy Store. Some are unlocked when you purchase all of the toys included in the kit or when you complete some of Quorra’s tasks. You can also purchase a kit which, in turn, unlocks all of the individual toys included with it. Some kits can be connected together to create a large game with several small games. Each kit can be customized and modified. For beginning Toy Box users, as well as those with experience, kits are a quick way to make a game and also learn how to connect toys together for different functions.

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