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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Power Discs › Disney Infinity 1.0 Power Discs

Power Disc Combos

Disney Infinity released Power Discs in three different series. There were twenty Power Discs released in Series 1 when the game first premiered on August 18, 2013. On November 19, 2013, another twenty Power Discs were released as part of the Series 2 rollout. In April of 2014, the Series 3 collection was released with seventeen more Power Discs. Another six Power Discs have been released as store exclusives as well.

Circular Power Discs allow you to use special power-ups that can be used in the Play Sets and Toy Box Worlds. To combine the Disney Infinity 1.0 Power Discs, simply stack one Power Disc on top of another and place these underneath the Disney Infinity character. Currently, you can place two of these discs under a character (for a maximum of four between two characters) to get unique combo perks, such as Spark Shield when combining the C.H.R.O.M.E. Armor Shield and Pieces of Eight Power Discs. Also, you can stack two of the same disc together to multiply its effect!

Overpowering Strength

Bolt’s Super Strength + Pieces of Eight = Overpowering Strength (provides an additional 2% Sparks from defeating enemies)

Spark Shield

C.H.R.O.M.E. Armor Shield + Pieces of Eight = Spark Shield (converts 3% of damage taken into Sparks)

Regen Buff

Fix-It Felix’s Repair Power + Pieces of Eight = Regen Buff (provides 2% health regeneration)

C.H.R.O.M.E. Grapple Hook

User Control + C.H.R.O.M.E. Armor Shield = C.H.R.O.M.E. Grapple Hook (increases range for picking up objects by 2%)

Improved Spark Shield

Star Command Shield + Pieces of Eight = Improved Spark Shield (converts 3% of damage taken into Sparks)

Improved Regen Buff

Electro-Charge + Pieces of Eight = Improved Regen Buff (provides 3% health regeneration)

Nicelanders Unite!

Ralph’s Power of Destruction + Fix-It Felix’s Repair Power = Nicelanders Unite! (boosts experience rate by 5%)

Fix It with Science

Fix-It Felix’s Repair Power + Dr. Doofenshmirtz’s Damage-Inator! = Fix It with Science (provides 5% health regeneration)

Lightning Shield

Bolt’s Super Strength + Electro-Charge = Lightning Shield (reflects 5% damage back to the attacker)

Mega Spark Shield

Violet’s Force Field + Pieces of Eight = Mega Spark Shield (provides an additional 45% Sparks from defeating enemies)

Overwhelming Strength

Chernabog’s Power + Pieces of Eight = Overwhelming Strength (provides an additional 4% Sparks from defeating enemies)

Mega Regen Buff

Rapunzel’s Healing + Pieces of Eight = Mega Regen Buff (provides 4% health regeneration)

Heroes United

Violet’s Force Field + Bolt’s Super Strength = Heroes United (increases pickup range by 50%)

Girl Power

Violet’s Force Field + Rapunzel’s Healing = Girl Power (increases damage by 5%)

Victorious Triumph

Chernabog’s Power + Mickey’s Sorcerer Hat = Victorious Triumph (increases health by 5%)

C.H.R.O.M.E. System Control

C.H.R.O.M.E. Armor Shield + C.H.R.O.M.E. Damage Increaser = C.H.R.O.M.E. System Control (increases the chance of receiving bonus Sparks)

Turbo Charge

Fix-It Felix’s Repair Power + Scrooge McDuck’s Lucky Dime = Turbo Charge (when driving, there is a chance of getting extra turbo power when using turbo boost)

Improved Turbo Charge

Electro-Charge + Scrooge McDuck’s Lucky Dime = Improved Turbo Charge (when driving, there is a chance of getting extra turbo power when using turbo boost)

Mega Turbo Charge

Rapunzel’s Healing + Scrooge McDuck’s Lucky Dime = Mega Turbo Charge (when driving, there is a chance of getting extra turbo power when using turbo boost)

Improved Spark Shield

Star Command Shield + Scrooge McDuck’s Lucky Dime = Improved Spark Shield (converts some damage taken into Sparks)

Mega Spark Shield

Violet’s Force Field + Scrooge McDuck’s Lucky Dime = Mega Spark Shield (converts some damage taken into Sparks)

Overpowering Strength

Bolt’s Super Strength + Scrooge McDuck’s Lucky Dime = Overpowering Strength (provides additional Sparks from defeating enemies)

Overwhelming Strength

Chernabog’s Power + Scrooge McDuck’s Lucky Dime = Overwhelming Strength (provides additional Sparks from defeating enemies)

C.H.R.O.M.E. Grapple Hook

C.H.R.O.M.E. Damage Increaser + C.H.R.O.M.E. Armor Shield = C.H.R.O.M.E. Grapple Hook (increases range for picking up objects)

C.H.R.O.M.E. Speed Boost

Merlin’s Summon + C.H.R.O.M.E. Armor Shield = C.H.R.O.M.E. Speed Boost (increases duration of turbo boost when driving)

C.H.R.O.M.E. Speed Boost

Merlin’s Summon + C.H.R.O.M.E. Damage Increaser = C.H.R.O.M.E. Speed Boost (increases duration of turbo boost when driving)

Space Ranger Elite

Star Command Shield + Emperor Zurg’s Wrath = Space Ranger Elite (chance of getting bonus Sparks)

Sorcerer’s Shield

Merlin’s Summon + Mickey’s Sorcerer’s Hat = Sorcerer’s Shield (reflects some of the damage back at the attacker)

Ultimate Evil

Emperor Zurg’s Wrath + Chernabog’s Power = Ultimate Evil (reflects some of the damage back at the attacker)

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