Once you select to search for hidden treasure, a mountain appears with a treasure at the top. To get to the treasure, you will need to learn how to make toys communicate with one another. To start off, Quorra reveals a switch that serves as a trigger for the replayer toy. When you step on the switch, it sends a signal to the replayer toy to build a bridge so you can get across the gap to the other side where your mission continues. The replayer toy has recorded a bridge being built across the gap. When you step on the switch, the replayer “plays” the building process and the bridge appears in the Toy Box.
Step on the switch to make a bridge appear.
Follow Quorra across the bridge to the other side and then continue up a path to a locked door. In order to get the door to open, you need to connect it to the switch. To connect toys, you need to use your magic wand, so select it from the Packs and Tools menu. Select the switch by aiming at it with the magic wand and then pressing the connection button.
The switch is your trigger for this connection. When you step on it, the switch will send a signal to the door.
In the connection menu, select New Logic Connection and then Stepped On and finally Any. When you, or any character or AI, step on the switch, it will send a signal or trigger to another toy.
Now you need to select the behavior or action caused by the trigger. Select the door by using your magic wand. Now you decide what happens when the door receives the message or trigger. Select Open. The two toys are now connected. Walk over to the switch and step on it. The door will then open. Walk into a cave and collect some orange Sparks in a capsule and then continue to the next door, which opens as you approach it.
Once you have connected the switch to the door, you can continue to the next task—after opening the door by stepping on the switch.
On the other side of the door, you find a checkpoint toy. This toy can save your progress. If your character dies, then he or she will return to the last checkpoint toy stepped on. You don’t know what dangers await you, so be sure to save your progress by stepping on the checkpoint.
Checkpoint toys save your progress within a game. If you are making a large game, be sure to put a few in your Toy Box.
As you continue following Quorra up the side of the mountain, you come across a pool of lava that you must get across. To help you do this, you have a super cannon and an Action Button. You need to connect them. Whip out your magic wand and select the Action Button. Select New Logic Connection and then Pressed. When you press the Action Button, this sends a message. Now connect it to the super cannon and decide what you want the action to be. Select Tilt to 45 degrees to complete the connection. Finally, press the Action Button to tilt the super cannon and then walk into it and soar up and across the pool of lava.
The Action Button serves as a trigger. Then connect it to the super cannon to tilt it up 45 degrees so you can launch yourself over the lava.
Quorra leads you farther up the mountain. You finally come to a large yellow cube. This is a trigger area. It acts like the trigger you stepped on to open the door. However, all you have to do to activate the trigger area is enter it. Plus, it is normally invisible unless you are editing. Try putting away your magic wand and the trigger area becomes invisible. There is also a checkpoint, so be sure to step on it.
Trigger areas are a great way to activate an action during a game without the players knowing it or having them step on a trigger.
The pathway leading farther up the mountain is blocked. A falling object generator is spawning mine toys that roll down the path until they hit a Kill Switch and blow up. If you try to go up the path, you will be killed by the mine toys. Therefore, you need to break the logic connections between some toys.
Falling mine toys are preventing you from advancing. You need to stop that falling object generator from dropping mine toys.
Something is sending a message to the falling object generator to tell it to drop mine toys. Look around and find the repeater toy. Aim at it and then use the magic wand to select it. In the menu, scroll down to the connection with the falling object generator and delete the link. The mine toys stop dropping and now you can get up the ramp. Just be careful not to touch the Kill Switch or your character will be killed instead of the mine toy.
This time you are breaking a connection between toys.
Move up the ramp to the ledge. Step onto the manhole cover and it will launch you up to the top of the ledge. Then climb up the ladder to the top of another ledge to find Quorra waiting for you. She is next to an elevator. However it is not working. It needs a trigger to activate it. Open up the Toy Box Editor and from the Creativi-Toys category, select the trigger. Place it on the ground.
This time you need to select a toy to use as a trigger and place it in the Toy Box.
Now select the trigger using the magic wand and create a new logic connection so that it sends a message when it is stepped on by anyone. Next, connect it to the elevator platform and select the On choice so that when the message is received, the elevator will start going up and down. Once it is all connected, step on the trigger and ride the elevator to a higher ledge.
Notice that when you have your magic wand out, some toys (such as the elevator platform) have dashed lines showing the extent of their movement. However, if you put the wand away, those lines disappear. They are there to help you in editing the Toy Box.
At the top of the ledge, walk onto the checkpoint to save your progress. Now you have to deal with some enemies. Notice that they have an orange color around them. They have been created by the enemy generator and set to the orange team. They will attack anyone who is not on the orange team—since you have not been assigned to the orange team, they will attack you.
Those enemies are on the orange team. You need to get some help for your team.
Use the magic wand to select the enemy generator on the far left side, which is not activated. Select Properties, and from the Team menu, select Blue Team and then exit. When you do, a couple small bridges and a team assigner appear. Move across the bridges and touch the team assigner. This causes a Tank Omnidroid to appear and be assigned to the blue team. Since you touched the team assigner, you are on the blue team. Watch as your new teammate goes after the orange enemies.
It is nice to have big friends to help you defeat your enemies.
Climb up the ladder and follow Quorra the rest of the way to the top of the mountain. Here is your final challenge you must complete in order to get the treasure. The treasure is locked in a chamber behind a gate. The only way to open the gate is to drop something from the falling object generator into the basketball hoop. You will need to use Creativi-Toys to do this. There is no one way to complete this. You can make a simple way to get the ball into the hoop, or create a complex method—the choice is yours.
You have to get a ball into the hoop to score the treasure.
The first thing you need to do is put a trigger or other toy that you can connect to the falling object generator to get it to start dropping balls. Open the Toy Box Editor, go to the Creativi-Toys category, and select the trigger or the Action Button. Place it on the ground. Now select it with the magic wand, create a trigger event, and then connect it to the falling object generator. Select an ESPN basketball or other ball to drop when the trigger is activated.
Start off with a trigger to activate the falling object generator. Make the connection between the two.
Now you have to figure out a way to get the ball from the generator to the hoop. A simple way is to use conveyor belts from the Platforming Toys category. Place one under the generator and then a couple more in a line all the way to the hoop. Now when a ball drops, it should be carried by the conveyor belts all the way to the hoop.
Conveyor belts can carry the ball to the hoop. Make sure they are all going in the same direction—towards the hoop.
Once you get your connections made, step on the trigger to drop a ball. Then watch to see if it goes in. You may need to use the magic wand to move toys around to get it just right. There are several different types of toys you can use to complete this. Once a ball goes into the hoop, the gate opens and you can enter to collect several capsules of orange and blue Sparks.
Watch the ball go into the hoop.