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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

All Quacked Up

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella
  • Volleyball Net Shield
  • Beach Ball Launcher
  • Healing Tiki
  • Duckling Decoy

Enemies

  • Collection Unit LT-888
  • Collection Unit MD-7510
  • Collection Unit BG-5904
  • Collection Unit LT-422
  • Collection Unit BG-4021

Note

The decoy is inexpensive and can distract enemies. Place them along the paths away from stacks of ducklings to slow down enemies who stop to attack the decoys.

This level takes place in a long area. You only have one stack to defend. However, that also means that all the enemies are going to go after that one. One enemy door is fairly close to the ducklings while the other two are at a distance on the other side of the area. Start off with your traps fairly close in to the stack on both sides. Then as you progress through the waves, put more traps along the path to the two enemy doors farther away.

Tip

The pathways in this level are wider. Individual beach ball launchers are not as effective since some enemies run around them. Therefore, you may want to deploy launchers in pairs to be sure to cover the entire width of the pathways to the stack. Also place some decoys at a distance from your stack to distract enemies and give you more time to engage them before they get to the ducklings.

One of the enemy doors is closer to the ducklings. This is where you need to be at the start of each wave.

The first wave consists of small collectors. Put yourself between the stack and the closest enemy door and fight off the enemies as they approach. Then move back to the stack to protect it up close. Unless your defenses are very effective, you may not have a lot of time to get the townspeople without risking some damage to the stack. The second wave includes some flying LT-422s, so be sure you have several shooters to deal with them.

Since your stack is attacked from two directions, keep shooters and other traps all around your ducklings. The shooters can make short work of the LT-422s.

Later waves include some MD-7510s and BG-5904s. You need to worry about these since they have a ranged attack. They can stand back and fire at you as well as at the stack. Since they are a bigger threat when they come from the far side, place some launchers along their paths and that should help take care of them with a little help from you. In the final level you have to deal with several of these ranged attack collectors. So after dealing with those from the close enemy door, go after the others from the farther doors since they will just stay back and fire at your stack.

Go after the enemies as they emerge from the enemy door closest to the stack of ducklings. By the time you finish them off, head back towards the stack. If you planned your defenses along the long pathway well, there will be few enemies that ever get to the stack.

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