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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Beach Blanket Beatdown

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella
  • Volleyball Net Shield
  • Beach Ball Launcher

Enemies

  • Collection Unit LT-888
  • Collection Unit MD-2190
  • Collection Unit BG-4021
  • Collection Unit LT-422

Note

The beach ball launcher is similar to the brain freezer. However, instead of freezing the enemies, it instead causes damage when the beach ball pops. This is great for damaging several enemies at once. Its down side is the time it takes to recharge.

This level once again features two stacks of ducklings. However, this time, both are in the center of the area and relatively close to one another. There are four enemy doors with paths that approach the stacks from two main directions. The best way to defend the ducklings is to position shooters near the stacks and then brain freezers at the chokepoints where the paths approach the stacks. Then as you can place more traps later in the level, expand your traps out along the pathways.

Since both stacks of ducklings are in the center, that is where you should build your defenses at the start.

The first wave consists of only small collectors. However it gives you a good feel of how they approach and if your traps are working. As usual, place a shooter near each stack along with some launchers. In fact, try placing a launcher as close as you can to a shooter. It will blow up when enemies approach it, and then once it recharges, blow up again to damage any remaining enemies.

By concentrating traps near the center, the defenses can work together to cause as much damage on the enemies as possible.

As you advance through the waves, enemies begin coming out of more enemy doors. By wave 4, they are coming at you from all four and all about the same time. Plan on enemies getting to your stacks. There are too many and they move quickly so traps along the pathways can’t stop them all. Therefore, be sure to have at least two shooters around each stack. They are good for shooting down the LT-422s as well as hitting collectors who are attacking your stacks.

By the later waves, be sure to have shooters all around your stacks since lots of enemies are headed your way.

In wave 5, the BG-4021s begin attacking. Since they are slower, go after the small collectors first and then you can deal with the larger collectors. The final wave throws everything at you. It starts with drones, then small collectors, and then lots of BG-4021s at the end. Be sure to have either brain freezers or launchers near your shooters to deal with them. Their attacks are slow and these beach ball launchers can blow up once or twice while they are there to slow them down or cause damage until you can get there to finish them off.

Don’t let those BG-4021s attack your stacks of ducklings. They can cause a lot of damage.

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