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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Federation Fowl Up

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella
  • Volleyball Net Shield

Enemies

  • Collection Unit LT-888
  • Collection Unit BG-4021
  • Collection Unit LT-422

Note

The volleyball net shield is the new trap you get for this level. This device provides protection from missiles and projectiles. It can be good to use to protect your ducklings from enemies with ranged attacks.

This is a tough level. While previous levels have had only one stack of ducklings, this level has two that you must protect. If that were not tough enough, they are on opposite sides of the area. There are also four enemy doors that all lead into the center. Then from there, the enemies can go to either stack of ducklings. Since you can’t be near both ducklings at the same time, you have to decide how you want to use your traps. You can split them up at each stack, concentrate them in the center, or heavily defend one stack with traps and spend your time at the other stack. The catch is that if either stack is destroyed, you are defeated.

There are two stacks of ducklings in this level and they are located on opposite sides of the area.

The first wave comes out of one enemy door. However, they then split up and head for both stacks of ducklings. Be sure to place a shooter near each stack with a brain freezer in front of it. Then place another brain freezer or other trap somewhere near the intersection by the enemy door where the collectors have to split up. Try to defeat as many enemies as you can near the enemy door and then mop up any that get to the stacks of ducklings. Be sure to collect all the coins since you need them to build more traps. This first wave is a good chance to get at least one of the townspeople, since each gives you enough loot to get a shooter.

Try to defeat as many enemies as you can as they emerge from the enemy door and before they can split up and head to the two different stacks of ducklings.

Wave 2 comes from two enemy doors across from each other. It starts out with several LT-422s that fly towards each of the stacks of ducklings. Therefore, be sure you have at least two shooters near each stack to help deal with them. Also position some brain freezers along the pathways leading directly towards each stack. Wave 3, on the other hand, sends out collectors first and then, while you are engaging them, sends in the drones. The medium collectors arrive in wave 4. The dangerous aspect of them is that while you are busy fighting them, the small collectors are running to the two stacks of ducklings. By this time, you should have at least three shooters around each stack with a nearby brain freezer. Be sure to have shooters all around your stacks. The enemy likes to go to the other side and use the stack as cover if there is only one shooter.

Place shooters on two sides of your stacks for better coverage. If you position lots of traps near one stack of ducklings, you can concentrate your attention on the other stack and let the traps at the other take care of the collectors.

By the time you get to wave 5 and the final wave, one of your stacks is probably in worse shape than the other. Make that stack your priority. Try to stop the enemies headed towards the healthier stack at the start, then rush over to the weaker stacks of ducklings and defend it up close. Position more brain freezers and other traps near the healthier stack to help keep it safe until you can get back to it and mop up the remaining enemies.

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