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Disney Infinity Originals eGuide
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Contents

  • Getting Started
    • Game Basics
    • Feats
    • Introduction to the Toy Box
  • INteriors
    • Side Missions
    • INterior Missions
    • INterior Feats
    • Learning About INteriors
  • Game Creation and Logic Toys
    • Learning about Game Creation
    • Game Creation
    • Treasure Mountain
    • Treasure Defense Kit
    • Collector Challenge Kit
    • Soccer Kit
    • Easy Pinball Kit
    • Racing Gate Kit
  • Toy Box Games
    • Stitchs Tropical Rescue
      • Stitchs Tropical Rescue
      • Galactic Federation Wildlife Preserve
      • The Hub
      • Ice Scream Social
      • Bots of Trouble
      • Quack to the Beach
      • Federation Fowl Up
      • Beach Blanket Beatdown
      • Rambunctious Robots
      • All Quacked Up
      • Robotic Mallardy
      • Fowl Day at the Beach
      • Duck, Duck, Stitch
      • Defense Survival Mode
    • Brave Forest Siege strategy and tips
      • Brave Forest Siege
      • Getting Started
      • The Hub
      • Exploring the Forests
      • DunBroch Forest 1
      • DunBroch Forest 2
      • DunBroch Forest 3
      • DunBroch Forest 4
      • DunBroch Forest 5
      • DunBroch Forest 6
      • DunBroch Forest 7
      • DunBroch Forest 8
  • Characters
    • Disney Originals
    • Disney Infinity 1.0
      • Monsters University
      • The Incredibles
      • Pirates of the Caribbean
      • Cars
      • Toy Story in Space
      • The Lone Ranger
      • The Nightmare Before Christmas
      • Tangled
      • Wreck-It Ralph
      • Frozen
      • Fantasia
      • Phineas and Ferb
  • Power Discs
    • Power Discs Intro
    • Disc Types
    • Disney Originals Power Discs
      • Abilities: Circular Power Discs
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
    • Disney Infinity 1.0 Power Discs
      • Power Disc Combos
      • Toys: Hexagonal Power Discs
      • Customizing: Hexagonal Power Discs
      • Abilities: Circular Power Discs
  • The Toy Box
    • Unlocking Toys
    • Basic Toy Box Worlds
    • New Features for the Toy Box
    • Categories of Toys
    • Changing the Theme
    • Using Creativi-Toys in the Toy Box
    • Templates
      • Terrain Layouts
      • Game Pieces
      • Game Kits
      • Complete Games
  • Hall of Heroes
    • Hall of Heroes Intro
  • Toy Box Feats
    • Toy Box Feats Intro
  • Disney Infinity Toy Box
    • The Collection
    • Toy Box
      • Toys
      • Building Sets
      • INterior Decorations
    • Toy Box Games
    • Disney Infinity 1.0
      • Play Set Toys
      • Character Toys
      • Starting Toys
      • Toy Box Toys
  • Achievements and Trophies
    • Achievements and Trophies

Disney Infinity Originals Guide › Toy Box Games › Stitchs Tropical Rescue

Quack to the Beach

Traps Available

  • Flying Saucer Shooter
  • Snow Cone Brain Freezer
  • Surfboard Barrier
  • Springing Umbrella

Enemies

  • Collection Unit LT-888
  • Collection Unit MD-2190
  • Collection Unit LT-422
  • Collection Unit BG-4021

Note

The springing umbrella is less expensive than a shooter. When an enemy steps on it, it launches them in one direction. When placing this trap, you can see the flight path of the enemy when it springs. Rotate the trap so you can send the enemy in the direction you want—preferably into one of the pools of lava where they will be destroyed.

The conveyor belts near the enemy doors help the enemies move much faster towards the ducklings.

This level has a single stack of ducklings in the middle of the area. There are only two enemy doors on opposite sides of the ducklings. One is closer to the ducklings than the other. There are conveyor belts in front of each enemy door. This prevents you from placing traps along those paths and helps the enemies move faster as they advance. For the first wave, the enemies come from both enemy doors. For the one closest to the ducklings, you don’t have a lot of depth for traps due to the conveyor belts. Place a brain freezer near the conveyor belt and back it up with a shooter. Then place another brain freezer and shooter along the narrow pathway from the other enemy door, close to the ducklings. Focus on defeating the enemies from the closest enemy door first, then turn your attention to the enemies from the other enemy door, since they take longer to get to the ducklings.

Tip

Grab the townsperson close to the ducklings and throw him through the doorway to safety. However, the other two are tough to get to. You have to jump over lava and across moving conveyor belts to get to them and then back across to get to the doorway. If your character falls into the lava, he or she is out for the rest of this level. Plus it can take some time to get this—time that the ducklings can come under attack. So you may consider just leaving those two townspeople alone for this level.

The enemies from the closest enemy door are the first threat you need to eliminate.

After the first wave, spend your money on more traps. However, begin concentrating them along the narrow pathway between the ducklings and the far enemy door. You then focus on fighting off the enemies from the closest enemy door with a few defenses near the ducklings. By the time you have finished them off, you can turn your attention on the attacks from the other enemy door, which have been delayed and weakened by your traps.

Position most of your defenses along the pathway from the enemy door farther from the ducklings.

Waves 2 and 3 add some larger collectors as part of the attack. Again, focus on the attacks from the close enemy door and then deal with the other attacks. As you add more traps to that side, you will find that there are fewer enemies getting through and that they are taking longer to get to the ducklings.

Brain freezers can stop an entire group of enemies. This is a great chance to move in and finish them off before they thaw and renew their attacks.

The LT-422s begin attacking the last few waves. Plus you have more medium collectors and lots of small collectors. Use the same strategies as before and you will be fine. Load up on shooters around the ducklings if you have already saturated the pathway with traps. In the final wave, the enemy sends lots of medium collectors to try to occupy you while smaller collectors rush in behind and try to get past you. Defend near the ducklings to prevent the enemy from attacking it. Defeat all the enemies and victory is yours.

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