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Tom Clancy's Splinter Cell Blacklist eGuide
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Contents

  • Essentials
    • Character Bios
      • Characters, Intel, and the Paladin
    • Interface: Using the HUD
      • Interface: Using the HUD
    • Playstyles and Campaign Scoring
      • Playstyles and Campaign Scoring
    • 4th Echelon Headquarters: The Paladin
      • 4th Echelon Headquarters: The Paladin
    • Eyes Only
      • Equipment Specifications, Trophies, and Achievements
  • Walkthrough
    • Campaign
      • Prologue
      • Mission 1: Safehouse Benghazi, Libya
      • Mission 2: Insurgent Stronghold Mirawa, Iraq
      • Mission 3: American Consumption Chicago, USA
      • Mission 5: Abandoned Mill London, UK
      • Mission 4: Private Estate Ciudad Del Este, Paraguay
      • Mission 6: Special Missions HQ Tehran, Iran
      • Mission 7: Transit Yards Philadelphia, USA
      • Mission 8: Detention Facility Guantanamo Bay, Cuba
      • Mission 9: LNG Terminal Sabine Pass, USA
      • Mission 10: Site F Denver, USA
    • Ghost/Assault Tactics
      • Ghost / Assault Tactics
      • Mission 1: Safehouse Benghazi, Libya
      • Mission 2: Insurgent Stronghold (Mirawa, Iraq)
      • Mission 3: American Consumption Chicago, USA
      • Mission 4: Private Estate Ciudad del Este, Paraguay
      • Mission 5: Abandoned Mill London, UK
      • Mission 6: Special Mission HQ (Tehran, Iran)
      • Mission 7: Transit Yards (Philadelphia, USA)
      • Mission 8: Detention Facility (Guantanamo Bay, Cuba)
      • Mission 9: LNG Terminal (Sabine Pass, USA)
      • Mission 10: Site F (Denver, USA)
    • Multiplayer
      • 4E & Spies Vs. Mercs
  • Video
    • Videos - Coming Soon
      • Videos - Coming Soon

Tom Clancy's Splinter Cell Blacklist Guide › Walkthrough › Campaign

Mission 2: Insurgent Stronghold Mirawa, Iraq

Mission Details

You remove Kobin from his holding cell. You want to find out where the cash came from that paid for the arms he supplied to the Engineers for the hit on Guam. You trace a money transfer from Mirawa in Eastern Iraq. Pulling satellite photos from the region, Grim reports it’s the largest of the four camps you’ve found in the area, and it’s heavily fortified. Immediately you make preparations for the mission to find the buyer.

Objectives: Identify and Interrogate Kobin’s Buyer, Locate Source of Transmission

Recommended Loadout:

Gadgets: Sticky Noisemaker, Sticky Camera

Goggles: Standard

Ops Suit: Classic Ops Suit (Torso), Classic Gloves (Gloves), Classic Ops Suit (Pants), Classic Ops Suit (Boots), Classic Green (Lights)

Pistol: PX4 Storm .45 with Armor Piercing Rounds

Alternate Weapon: SR-25 Sniper Rifle

Special Weapon: Stun Gun

Paladin Upgrades:

Command & Control: Level 1: Reveal Dead Drop Locations in the HUD and Level 2: Reveal Blacklist Laptops and High Value Targets

As you parachute into the area, you need Briggs to use the UAV Drone to eliminate hostiles on the ground without leaving any witnesses. First, move the Drone camera and take down the enemy up and to the left. Look toward the tree below you and take out the next two targets, from left to right. Now, move the camera view all the way to your right. Kill the lower hostile first, and then take out the one directly above him. Move the camera view to your left again and take out the next two targets, starting with the one to your immediate left. Now, move the Drone camera up and look to your right. Target and kill the lone hostile first, and then target and kill the other two to your left. Once they’re eliminated, you can move up the river without being seen.

INTEL

When targeting hostiles from the UAV Drone camera, be sure that if two hostiles are near each other, they are not looking at one another. If you kill a hostile while another hostile is watching, you will have to restart the mission.

Proceed to the Village and Find Kobin’s Buyer

As you move forward, Grim reports that she detects heat signatures in a house a short distance away. Jog along the stream’s edge until you are near a small village. As you get close, Grim says she’s detected two hostiles nearby. Proceed up two staircases, and then scale the wall of the orange building with the blue roof and enter through the open window. Take cover near the right side of the door in front of you. Target the two hostiles standing outside and kill them. Your Radar doesn’t indicate that any more hostiles are in the area. Follow the waypoint marker and head for the cobblestone staircase. Reaching the top, Charlie chimes in that you are near the sweet spot to deploy a Tri-Rotor. Approach the sandbags in front of you to get down to business.

Maneuver the Tri-Rotor above the double doors next to you and through the cutout archway to enter a room full of hostiles standing around. Use the waypoint as a guide and fly right toward it. Position the Tri-Rotor in the top-left corner to initiate the voice-scan, which will begin automatically. Once you’ve positively identified the buyer, Grim reports that UAV Drone images identified tactical entry points located at the side of the building. Sounds like solid advice, and it’s a little bit safer than waltzing through the front door. It’s time to go hunting!

Interrogate the Buyer and Confirm Connection to the Blacklist

From your crouched position, move towrds the wall in front of you, and then scale up and over it. Weave around the outside of the building to your right and pause at the corner. A hostile is patrolling the parameter, and you don’t want to attract his attention. When he’s not looking in your direction, quickly move around and kill him using your pistol. Climb inside the window above you and enter the facility. Taking cover to your right, you see a hostile at the bottom of the staircase. Attract his attention and get him to come up to you. Once he’s in range, eliminate him with a Stealth Takedown. While still crouched, move downstairs, and take cover near the wall at the bottom. Checking your Radar, you see two hostiles to your right, in the other room. Make sure you have a clear view of both and Mark them. Now, get in range and use your Execute Ability to kill them.

Following your waypoint leads you to a set of wooden double doors, and your Radar shows a hostile behind them. Instead of taking him head-on, go up the stairs to your left to reach the second floor. Once at the top, climb over the bannister in front of you, move to your left, and climb up the wooden ladder. At the top, move to your right and go through the opening. Move forward to the portal in the floor and peer over the edge to find the Heavy Infantry soldier below you. Drop down to the third handhold from the top and wait for the Death From Above prompt. Activate the stealth move to kill the Heavy and fully charge your Execute Ability. As luck would have it, a Blacklist Laptop is nearby. Hack away and gain its intelligence. Reorient to your waypoint marker, which is glowing purple, and head to it. Now open the iron door and go inside.

INTEL

To take down Heavy Infantry using a Stealth Takedown or Stealth Knockout, make sure that you approach them from behind or use a Death From Above attack. Trying to slash them from the front is futile and will only get you killed.

Interrogating the Buyer

You enter the room and turn to your right to find Kobin’s buyer. Firing off a couple of rounds from your pistol, you hit him in his right shoulder. Before actually interrogating him, you rough him up a bit. After you throw him to the ground, he begs you to hold on a second. You oblige by picking him up and driving his head into a monitor. He begs you again to stop, and then tells you he’s MI6, which is code for secret operative. He starts to explain he’s been deep undercover for three years and now you’ve just wasted all his efforts. You ask him his activation key, at which time Grim begins to run a check. She reports back that his is an outdated clearance and asks for a retinal scan. Matching the scan to current records, Grim says he was MI6, but not anymore. A burn notice 
was put out on him five years ago.

You ask him about the Blacklist, but he says you’re too late. They’re way past planning and are on to execution. Grim reports that a large data transfer is being sent from the compound above. Requesting a location, Grim says the data is outgoing from a communications hub in the upper village, and to look for a large satellite array. You request that a UAV Drone be sent to the location, as you don’t want any surprises.

Reach the Signal

Leave the room through a portal in the back of the room. Peering over the edge, you see a dug-out tunnel leading down. Climb over the ledge and drop to the bottom. Following the waypoint marker you eventually end up in front of a tall cliff face, with a rope leading up. Continue to navigate your way around the mountain until you reach the scaffolding underneath the bridge. Settle into your new perch and check your Radar. Directly above you are two hostiles; the sound of their voices drift down to you. For the moment, ignore the Supply Cache in front of you and scale the scaffolding to your right, high enough to get line of sight on the two hostiles. Mark both of them, Execute them, and then return to your perch beneath the bridge and refill your ammo and gadgets.

Move forward in a crouched position to the end of the scaffolding and veer to the right, where you find a ledge that’s easily traversable. Alongside it is part of the building to the village. Follow the ledge around to the left, where it ends in a precarious drop. Climb up the side of the wall and immediately move to the right, coming to rest underneath a broken window opening. Just beyond are your next two targets.

Attract the attention of the first hostile and coax him over to your position. Once he’s in range, reach up and pull him through, which should fill up your Execute Ability meter. Quickly go up and over the opening, and then take cover on the left side of the doorway in front of you. Move silently to the crate on your right to get a good view of your next target. Maneuver around the crate and strike the hostile with a hand-to-hand strike. Because there are others in the vicinity who might catch a glimpse of your handiwork, hide the body by throwing him out the window you just came through.

INTEL

If you can’t find a bin to hide a dead body in while navigating around the stronghold, simply throw them through windows or over ledges.

After disposing of the body, walk quickly to your left, and then up and over the short ledge. Immediately take cover near the stack of crates to your left. Look around; you should see your next target. Before dealing with him, quickly move toward the tent in front of you when he’s not looking in your direction. Cut into the fabric to create an opening and discover another Hidden Path. On the other side you find a Dead Drop sitting on a cot. Now it’s time to deal with the hostile.

Crouch and cautiously approach the front of the tent where you hear the sound of weapon fire. Exit the tent and take cover behind the sandbags that are fortuitously close to your next target. As soon as he’s distracted by reloading his weapon, climb over the sandbags and take him down with a hand-to-hand strike. Hide the body in the bin near the rear of the tent and check your Radar.

Turn around and locate your final two targets. Mark them for death and crouch down. Quietly make your way toward the rear of the pickup truck in front of you. When you’re sure they’re not looking toward you, inch closer to them and take shelter behind the crates located to the right of the truck. Stay hidden until both icons above their heads turn red and then take them down.

Move toward the waypoint marker and weave your way through what appears to be a man-made tunnel system. Fortunately, there’s only one hostile to deal with down here. Use a hand-to-hand strike to drop him and continue on. Seems like the Engineers were busy building escape routes and carving out subterranean arteries to shield their movements from flyovers and other prying eyes. According to Grim, evidence of excavation is everywhere.

Middle Village

Upon exiting the tunnel system, you emerge near a village in the middle part of the stronghold. Grim is continuing to track the signal from the data transfer and reports that it’s still ongoing. She has pinpointed the source’s sector to be the Engineer’s main compound. It’s up to you to find where it’s coming from.

Move forward and take cover near the fence in front of you. To your left is a hostile and a dog. Exit cover and head to your left to the dilapidated structure. As you move, mark the hostile and the dog, and avoid making too much noise as you step through the large pool of water on the ground. Pretty soon the dog catches your scent, and both it and the hostile head to your location. Use your Execute Ability to kill them both. Next, take aim at the hostile near the hood of the truck in front of you and kill him, and then move and take cover behind it. In the distance is a Heavy Infantry soldier. Target and kill him with one shot. Still looking through your sniper scope, wait for another hostile who is on patrol just beyond the Heavy and eliminate him.

Inch toward the front of the vehicle while staying crouched. Cautiously peer around the headlights and look to your right. When the coast is clear, move to the structure diagonally to your right. Staying in cover. You should see two other hostiles in the vicinity: one in the distance, and the other, the High Value Target, who is patrolling the surroundings nearby. Wait for the High Value Target to turn out of view, and then target the other hostile and take the shot. Use your Radar to hunt down the HVT, and then sneak up behind him tag him and bag him. Once complete, head back the way you came and move toward the waypoint marker.

There are still two hostiles remaining. The first one toils away obliviously at some menial task near the waypoint. Take him down as soon as you see him. Look at your Radar to find the last enemy and kill him. Head back to the waypoint, then drop through the hole and down into another series of excavated tunnels. Navigate your way through the maze to eventually climb out of another shaft, closer to your destination.

Upper Village

Once you’re topside again, Grim informs you that there aren’t many more hostiles remaining, noting the rest must have fallen back to a defensive position. It seems like the end is close at hand. Still, you should be prepared for anything. Follow the waypoint and make your way through the abandoned village. At the end of the village, scale up the 10-foot wall, where you will eventually end up in another part of the stronghold containing more hostiles. Well, so much for an easy finish.

Taking cover behind the crates in front of you enables you to see four hostiles right off the bat. The two closest to you are engaged in a conversation and not paying attention to what’s going on in your direction. You’re also in shadow, which helps. Staying in a crouch, quickly but quietly go up the stairs and to your left, and then around the side. Take cover near the corner of the building at the top and make note of your surroundings. There is a hostile with his back to you looking into the courtyard below. Move to cover inside the building, where you will see another hostile through the far opening. He eventually walks toward your position, moving along the outside wall. As soon as he’s in range, take him down. Before the other hostile knows what’s going on, eliminate him as well with a silenced shot.

Still crouched, move to where you can see the courtyard below. Mark the three men milling about, and get to a spot where you can clearly see all three. Once the icons above their heads turn red, engage your Execute Ability. Immediately look to your right and kill the next hostile. Now, move silently to your right along the railing and follow it all the way around. When you reach the staircase leading down, there should be one last hostile standing alone in the distance. Kill him before moving toward the waypoint marker and dropping down into more subterranean catacombs.

Reach the Compound

When you emerge, you’re staring at the compound. Grim reports there are no updates from the teams investigating the other sites, figuring that they’re keeping radio silence for the duration of their ops. Charlie confirms that data is still coming from the communications hub within the structure; however, the communications are heavily encrypted and will take five to 10 minutes to decode. You don’t have time to wait—it’s go time! Briggs readies the chopper for extraction. Thankfully he’s only a few minutes away.

A Message from Sadiq

As you make your way inside the compound, you’re filled with dread. A dead solider hangs from the rafters in a room filled with lights and running camcorders. Looks like the Engineers taped the execution and are broadcasting the data. Charlie begins to run a trace, while you pick up a tablet left behind by the Engineers.

The video on the tablet shows the soldier’s execution, as well as reveals the identity of the architect behind the Blacklist attacks: Majid Sadiq. You soon surmise that the video on the tablet isn’t a warning to you or the rest of the world, but a message—one meant to stall you. It’s a trap!

Grim exclaims that there’s a UAV Drone inbound to your position, and it’s been hacked! An explosion rocks the compound, sending you to the ground. Before you absorb any more punishment, or worse, it’s time to high-tail it out of there and rendezvous with Briggs, who is currently on his way to your position.

Escape the Rogue UAV Drone Attack

Quickly move toward the waypoint marker and crash through the wooden double doors. From there, you just have to keep moving in an Active Sprint, which enables you to bypass obstacles in your path and stay just far enough away from the Drone’s attacks to keep you alive. Briggs reports that the area is too hot for extraction. You tell him you’re getting ready to activate the hook so he doesn’t have to land on the ground. Just as you begin running out of room, Briggs swoops in at the last moment to grab you.

Mission Wrap-Up

You’re frustrated that the only lead you got for the Blacklist was a message. Grim says that Briggs already grilled Kobin about his intel, but Kobin doesn’t know anything about what happened in Mirawa and his story checks out. The Engineers created a breadcrumb trail of false information, sending your team running into a minefield. Hopefully the other DEVGRU have found something out.

You catch up with Charlie. He’s looking at video from the locations where the other teams were deployed. All the other locations were traps, just like yours, but you were the only one to make it out alive. The Engineers knew the government would disavow any of the operations, which is exactly why they taped everything and posted it online for all to see. Briggs reports they’ve pulled the ID of the man in the video from the tablet you found on the ground. You now know who the Engineer mastermind is: Majid Sadiq, an ex-MI6 agent.

Just then, President Caldwell appears on the view screen. She’s happy to see that you’re still alive. You offer your condolences regarding the loss of the other teams, and then tell her you’ve identified the main Engineer behind the attacks. With the rest of the agency busy at the moment, the president and her staff have identified Dallas as the next possible location for an attack, and she wants 4th Echelon to head there immediately.

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