EYES ONLY
Equipment Type: Gadgets
| Subcategory | Name | Description | Upgrade Slots | Price | Unlock Requirement |
|---|---|---|---|---|---|
| Recon & Distraction | Sticky Noisemaker | Sticks to walls and floors, emitting sounds to distract nearby enemies. | — | — | Default |
| Recon & Distraction | Sticky Camera | Sticks to surfaces to give you a remote view—it can also attract and knock out guards with Sleeping Gas. | 1 | — | Default |
| Recon & Distraction | Sticky EMP | Generates a miniature electromagnetic pulse, temporarily disabling nearby lights and electronics. | — | $18,000 | Purchase to unlock. |
| Recon & Distraction | Tri-Rotor | A remote-controlled flying recon drone, capable of incapacitating hostiles with Sticky Shocker darts. | 1 | $40,500 | Purchase to unlock. |
| Gas Grenades | Smoke Grenade | Releases a thick cloud of smoke, blinding to the naked eye but not sonar goggles. | — | — | Default |
| Gas Grenades | Tear Gas | Releases a chemical mist to incapacitate enemies. | — | $18,000 | Purchase to unlock. |
| Gas Grenades | Sleeping Gas | Releases a cloud of fumes that quickly put enemies to sleep. | — | $27,000 | Purchase Tear Gas to unlock. |
| Explosive Grenades | Flashbang | Explodes with a concussive blast and blinding flare, temporarily stunning enemies. | — | $16,000 | Purchase to unlock. |
| Explosive Grenades | Frag Grenade | Explosive grenade that fragments into deadly shrapnel. | — | $24,250 | Purchase Flashbang to unlock. |
| Explosive Grenades | Incendiary Grenade | Explosive grenade that engulfs an area in flames for several seconds. | — | $48,500 | Purchase Incendiary Grenade to unlock. |
| Mines & Charges | Proximity Shocker | Sticks to surfaces and fires electric darts when enemies get close, nonlethally subduing them. | — | $27,000 | Default |
| Mines & Charges | Proximity Mine | Sticks to walls and floors, detonating when hostiles get close. | — | $48,500 | Purchase Proximity Shocker to unlock. |
| Mines & Charges | Breaching Charge | Door-mounted charge that explodes inwards, killing anyone on the other side. | — | $10,000 | Purchase Proximity Mine to unlock. |
Equipment Type: Goggles
| Subcategory | Name | Description | Upgrade Slots | Price | Unlock Requirement |
|---|---|---|---|---|---|
| Goggles | Standard Goggles | 4th Echelon's standard-issue night vision system. | Camo Pattern Only. | — | Default |
| Goggles | Sonar Pulse | Adds a sonar mode that reveals hostiles through walls. | Camo Pattern Only. | $100,000 | Purchase to unlock. Free from Charlie after American Consumption mission. |
| Goggles | Footprint Tracking | Reveals traces of recent passage. | Camo Pattern Only. | $27,000 | Purchase Sonar Pulse. |
| Goggles | Colorized Imaging | Improves on earlier goggles with colorized image analysis up to 15 m. | Camo Pattern Only. | $44,000 | Purchase Footprint Tracking. |
| Goggles | Ambient Sonar | Uses ambient sounds to track targets between sonar pulses. | Camo Pattern Only. | $63,750 | Purchase Colorized Imaging. |
| Goggles | High Frequency | Increases sonar pulse frequency and reduces movement distortion. | Camo Pattern Only. | $86,250 | Purchase Ambient Sonar. |
| Goggles | Long Range | Increases range to 20 m, in addition to all previous upgrades. | Camo Pattern Only. | $113,000 | Purchase High Frequency. |
| Goggles | Integrated Optics | Alternate form factor for long-range goggles. | Camo Pattern Only. | $30,000 | Purchase Long Range. |
| Goggles | Alpha Goggles | Presents colorized image analysis up to a 15 m range. | Camo Pattern Only. | ***ULC/DLC*** |
Equipment Type: Ops Suit
| Category | Subcategory | Name | Description | Upgrade Slots | Price | Armor | Stealth | Weapon Handling | Gadgets | Pistol Mags | Alternate Mags | Special Mags | Unlock Requirement |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Torso | N/A | Classic Ops Suit | Base tactical kit offers some protection from damage and room for two gadgets. | Camo Pattern Only. | N/A | 1 | 1 | — | 2 | — | — | — | Default |
| Torso | Stealth | Tactical Mesh | Lightweight breathable mesh provides basic protection and additional pistol mag capacity. | Camo Pattern Only. | $48,000 | 1 | 2 | — | 3 | — | — | 1 | Purchase to unlock. |
| Torso | Stealth | Nanopolymer Coating | Carbon nanofiber & AB weave suppresses movement sounds and adds gadget capacity. | Camo Pattern Only. | $64,750 | 1 | 6 | — | 3 | 1 | — | 1 | Purchase Tactical Mesh. |
| Torso | Stealth | Complete all of Brigg's 4E missions. | |||||||||||
| Torso | Combat | Kevlar Weave | AB fabric weave provides protection and additional sidearm mag slots. | Camo Pattern Only. | $48,000 | 2 | — | — | 2 | — | — | — | Purchase to unlock. |
| Torso | Combat | AB Gel | AB gel suit designed to provide additional sidearm magazines. | Camo Pattern Only. | $64,750 | 6 | — | — | 3 | 2 | 2 | — | Purchase Kevlar Weave. |
| Torso | Combat | Complete all of Charlie's 4E missions. | |||||||||||
| Torso | Exclusive | Upper Echelon Suit | Sam Fisher's body armor from Chaos Theory carries extra gadgets and Crossbow bolts. | Camo Pattern Only. | 1 | 5 | — | 3 | 2 | 1 | 1 | ***DLC/ULC*** | |
| Torso | Exclusive | 4E Eclipse Suit | Reimagined version of 3rd Echelon's classic Mark 7 special ops suit. | Camo Pattern Only. | 4 | 5 | — | 3 | 1 | 1 | 1 | ***DLC/ULC*** | |
| Torso | Exclusive | Raven Suit | Voron's SV1 special ops suit—used by Voron field operatives for covert operations. | — | 6 | 0 | — | 2 | 2 | 2 | 1 | ***DLC/ULC*** | |
| Torso | Exclusive | Revenant Suit | Used by elite Voron agents for its durable construction and additional space for gadgets and ammo. | Camo Pattern Only. | 6 | 2 | — | 2 | 2 | 3 | 1 | ***DLC/ULC*** | |
| Torso | Exclusive | Alpha Suit | Multicomponent construction provides improved protection and better ammo and gadget carrying capacity. | — | 6 | -1 | — | 3 | 1 | 2 | 1 | ***DLC/ULC*** | |
| Gloves | N/A | Classic Gloves | 4th Echelon's standard—issue gloves. | Camo Pattern Only. | N/A | — | — | 1 | — | — | — | — | Default |
| Gloves | N/A | Covert | AB fabric weave provides a better grip, allowing for faster reloads and weapon swaps. | Camo Pattern Only. | $16,000 | — | — | 3 | — | — | — | — | Purchase to unlock. |
| Gloves | N/A | Operative | Designed for ease of use in swapping weapons or magazines with advanced composites. | Camo Pattern Only. | $21,600 | — | — | 5 | — | — | — | — | Purchase Covert Gloves. |
| Gloves | N/A | Sharpshooter | Lightweight construction improves reload and weapon switching times. | Camo Pattern Only. | $31,750 | — | — | 6 | — | — | — | — | Purchase Operative Gloves. |
| Gloves | N/A | Marksman | Smooth handling makes for faster weapon manipulation and reloads. | Camo Pattern Only. | $43,750 | — | — | 7 | — | — | — | — | Purchase Sharpshooter Gloves. |
| Gloves | N/A | Gunslinger | Designed to allow for faster weapon switching and reloads while offering maximum protection. | Camo Pattern Only. | $58,250 | — | — | 8 | — | — | — | — | Purchase Marksman Gloves. |
| Gloves | N/A | Deadeye | Nanofiber composite grips better, allowing for fast reloads and weapon swaps. | Camo Pattern Only. | $76,000 | — | — | 10 | — | — | — | — | Purchase Gunslinger Gloves. |
| Gloves | Exclusive | Upper Echelon Suit | Designed for elite agents to allow quick weapon swap-outs and reloads. | Camo Pattern Only. | — | — | 6 | — | — | — | — | ***DLC/ULC*** | |
| Gloves | Exclusive | 4E Eclipse Suit | Classic 3rd Echelon design allows for quicker weapon swaps and reloads. | Camo Pattern Only. | — | — | 6 | — | — | — | — | ***DLC/ULC*** | |
| Gloves | Exclusive | Raven Suit | Field-tested to cut down on time spent on weapon swapping and reloading. | — | — | — | 6 | — | — | — | — | ***DLC/ULC*** | |
| Gloves | Exclusive | Revenant Suit | Glove used by elite Voron agents, enabling them to change weapons and reload faster. | Camo Pattern Only. | — | — | 8 | — | — | — | — | ***DLC/ULC*** | |
| Gloves | Exclusive | Alpha Suit | Reload and swap weapons faster. | — | — | — | 7 | — | — | — | — | ***DLC/ULC*** | |
| Gloves | Exclusive | Tactical Glove | Change weapons and reload faster. | — | — | — | 4 | — | — | — | — | ***DLC/ULC*** | |
| Pants | N/A | Classic Ops Suit | Offers some protection from damage, with room for two gadgets. | Camo Pattern Only. | N/A | 1 | 1 | — | 2 | — | — | — | Default |
| Pants | Stealth | Tactical Mesh | Tactical mesh construction reduces movement noise. | Camo Pattern Only. | $40,000 | 1 | 2 | — | 2 | — | — | — | Purchase to unlock. |
| Pants | Stealth | Nanopolymer Coating | Packs an extra gadget while nanopolymer coating reduces movement sounds. | Camo Pattern Only. | $54,000 | 1 | 3 | — | 3 | 1 | 1 | 1 | Purchase Tactical Mesh. |
| Pants | Stealth | Stealth Nanofiber | Carbon nanofiber weave greatly reduces movement sound. | Camo Pattern Only. | — | 1 | 6 | — | 4 | 2 | 1 | 1 | Complete all of Grim's 4E missions. |
| Pants | Combat | Kevlar Weave | Sturdy pants that trade gadget space for additional rifle magazines. | Camo Pattern Only. | $40,000 | 2 | — | — | 1 | — | 1 | — | Purchase to unlock. |
| Pants | Combat | AB Gel | Armored pants with capacity for one gadget but multiple rifle mags. | Camo Pattern Only. | $54,000 | 4 | — | — | 2 | 2 | 1 | — | Purchase Kevlar Weave. |
| Pants | Combat | Ceramic Plate | Holds extra magazine and gadgets, while scale mail construction provides high-end protection. | Camo Pattern Only. | — | 6 | — | — | 3 | 2 | 2 | 1 | Complete all of Kobin's 4E missions. |
| Pants | Exclusive | Upper Echelon Suit | Sam Fisher's pants from Chaos Theory carries extra gadgets and crossbow bolts. | Camo Pattern Only. | 1 | 4 | — | 3 | 1 | — | 2 | ***DLC/ULC*** | |
| Pants | Exclusive | 4E Eclipse Suit | Updated version of 3rd Echelon's classic Mark 7 special ops pants. | Camo Pattern Only. | 3 | 4 | — | 3 | 1 | — | — | ***DLC/ULC*** | |
| Pants | Exclusive | Raven Suit | Voron's SV1 special ops pants—standard gear for Voron field operatives on covert operations. | — | 5 | -1 | — | 2 | 2 | 1 | 1 | ***DLC/ULC*** | |
| Pants | Exclusive | Revenant Suit | Reduces damage and provides space for additional gadgets and ammunition of all types. | Camo Pattern Only. | 6 | 2 | — | 3 | 1 | 1 | 2 | ***DLC/ULC*** | |
| Pants | Exclusive | Alpha Suit | Reduces damage and provides space for additional gadgets and ammunition of all types. | — | $42,750 | 5 | — | — | 3 | 1 | 1 | 1 | ***DLC/ULC*** |
| Boots | N/A | Classic Ops Suit | Offers some protection from damage. | Camo Pattern Only. | N/A | 1 | 1 | — | — | — | — | — | Default |
| Boots | Stealth | Tactical Mesh | Padded boots reduce movement noise. | Camo Pattern Only. | $16,000 | 1 | 2 | — | — | — | — | — | Default |
| Boots | Stealth | Nanopolymer Coating | Padded boots reduce movement noise. | Camo Pattern Only. | $21,600 | 1 | 3 | — | — | — | — | — | Purchase Tactical Mesh. |
| Boots | Stealth | Stealth Nanofiber | Nanofiber construction reduces movement sound. | Camo Pattern Only. | $31,570 | 1 | 4 | — | — | — | — | — | Purchase Nanopolymer Coating. |
| Boots | Combat | Kevlar Weave | AB fabric construction protects against damage. | Camo Pattern Only. | $16,000 | 2 | — | — | — | — | — | — | Default |
| Boots | Combat | AB Gel | Provides increased protection from damage. | Camo Pattern Only. | $21,600 | 3 | — | — | — | — | — | — | Purchase Kevlar Weave. |
| Boots | Combat | Ceramic Plate | Overlapping armor plate inserts greatly reduce damage. | Camo Pattern Only. | $31,750 | 4 | — | — | — | — | — | — | Purchase AB Gel. |
| Boots | Exclusive | Upper Echelon Suit | Sam Fisher's boots from Chaos Theory reduce damage. | Camo Pattern Only. | 1 | 3 | — | — | — | — | — | ***DLC/ULC*** | |
| Boots | Exclusive | 4E Eclipse Suit | Updated version of 3rd Echelon's classic Mark 7 special ops boots reduce movement noise. | Camo Pattern Only. | 2 | 3 | — | — | — | — | — | ***DLC/ULC*** | |
| Boots | Exclusive | Raven Suit | Voron's SV1 special ops boots—used by Voron field operatives for covert operations. | — | 3 | —1 | — | — | — | — | — | ***DLC/ULC*** | |
| Boots | Exclusive | Revenant Suit | Protects against damage. | Camo Pattern Only. | 4 | 2 | — | — | — | — | — | ***DLC/ULC*** | |
| Boots | Exclusive | Alpha Suit | Protects against damage. | — | $42,750 | 3 | — | — | — | — | — | — | ***DLC/ULC*** |
| Boots | Exclusive | Whisper Boots | Padded to reduce the sound of footsteps. | — | -1 | 2 | — | — | — | — | — | ***DLC/ULC*** | |
| Boots | Exclusive | MBS Boots | Armored boots provide increased protection. | — | 2 | -1 | — | — | — | — | — | ***DLC/ULC*** | |
| Lights | — | Classic Green | 510 nm wavelength ops suit systems. | — | — | — | — | — | — | — | — | — | Default |
| Lights | — | Topaz | 590 nm wavelength ops suit systems. | — | $5,000 | — | — | — | — | — | — | — | Purchase to unlock. |
| Lights | — | Navy | 475 nm wavelength ops suit systems. | — | $10,000 | — | — | — | — | — | — | — | Purchase to unlock. |
| Lights | — | Voron Red | 650 nm wavelength ops suit systems. | — | $10,000 | — | — | — | — | — | — | — | Purchase to unlock. |
| Lights | — | Pink | 405-660 nm hybrid ops suit systems. | — | $10,000 | — | — | — | — | — | — | — | Purchase to unlock. |
| Lights | — | Violet | 400 nm wavelength ops suit systems. | — | $20,000 | — | — | — | — | — | — | — | Purchase to unlock. |
| Lights | — | White | Wide spectrum ops suit systems. | — | $20,000 | — | — | — | — | — | — | — | ***DLC/ULC*** |
| Lights | — | Gold | 570 nm wavelength ops suit systems. | — | $20,000 | — | — | — | — | — | — | — | ***DLC/ULC*** |
| Lights | — | Amber | 600 nm wavelength ops suit systems. | — | $20,000 | — | — | — | — | — | — | — | ***DLC/ULC*** |
| Lights | — | Ghost Blue | 500 nm wavelength ops suit systems. | — | $20,000 | — | — | — | — | — | — | — | ***DLC/ULC*** |
Equipment Type: Pistol
| Category | Subcategory | Name | Description | Upgrade Slots | Price | Power | Accuracy | Range | Control | Magazine Size | Silencer Available? | Unlock Requirement |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pistol | 4E Pistols | PX4 Storm .45 | State of the art semi-automatic pistol designed for customization. | 5 | — | 4 | 5 | 4 | 6 | 10 | Yes | Default |
| Pistol | 4E Pistols | F40 | The latest extreme conditions pistol, featuring a low slide profile. | 5 | $50,000 | 5 | 6 | 5 | 7 | 16 | Yes | Purchase to unlock. |
| Pistol | 4E Pistols | 5.7 USG | Sam's signature suppressed pistol, a lightweight semi-automatic. | 5 | $93,500 | 6 | 8 | 7 | 9 | 20 | Yes | Purchase F40 to unlock. |
| Pistol | 4E Pistols | Proto Pistol | Always suppressed, a lightweight, high-capacity semi-automatic. | 5 | $149,250 | 8 | 10 | 8 | 10 | 18 | Yes | Upgrade Charlie's Workshop (Level 2) to unlock. |
| Pistol | 4E Pistols | 75-SP1 | High-capacity steel pistol, effective for aiming in poor visibility. | 5 | 5 | 10 | 6 | 10 | 18 | No | ***DLC/ULC*** | |
| Pistol | 4E Pistols | USP45 | Tactical semi-automatic, featuring mechanical recoil reduction. | 7 | 7 | 9 | 7 | 8 | 12 | Yes | ***DLC/ULC*** | |
| Pistol | Black Market | D50 | High caliber, unsuppressed, with massive stopping power. | 4 | $65,500 | 11 | 6 | 10 | 5 | 7 | No | Upgrade Kobin's cell (Level 1) to unlock. |
| Pistol | Black Market | Makarov PM-B | Well-balanced Russian semi-automatic good for tactical operations. | 5 | $80,750 | 4 | 8 | 3 | 9 | 8 | Yes | Upgrade Kobin's cell (Level 2) to unlock. |
Equipment Type: Alternate Weapon
| Category | Subcategory | Name | Description | Upgrade Slots | Price | Power | Accuracy | Range | Control | Magazine Size | Silencer Available? | Unlock Requirement |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alternate Weapon | Submachine Guns | MP7A1 | Lightweight polymer-based SMG designed to penetrate body armor. | 6 | N/A | 8 | 10 | 10 | 12 | 20 | Yes | Default |
| Alternate Weapon | Submachine Guns | Vector .45ACP | Features a recoil reduction system to minimize muzzle climb. | 7 | $60,000 | 5 | 6 | 5 | 9 | 13 | Yes | Purchase to unlock. |
| Alternate Weapon | Submachine Guns | UMP45 | A stable magazine fed SMG with stopping power at medium ranges. | 7 | $97,250 | 6 | 8 | 7 | 10 | 25 | Yes | Purchase Vector .45ACP to unlock. |
| Alternate Weapon | Submachine Guns | Proto SMG | Custom built, suppressed, perfect for sustained stealth missions. | 6 | $122,750 | 8 | 11 | 9 | 12 | 40 | Yes | Upgrade Charlie's Workshop (Level 1) to unlock. |
| Alternate Weapon | Submachine Guns | MP5/10 | Classic submachine gun chambered in a heavier 10 mm round. | 6 | 6 | 9 | 7 | 8 | 20 | Yes | ***DLC/ULC*** | |
| Alternate Weapon | Submachine Guns | PP19 | A close-range SMG designed for counter-terrorism law enforcement. | 5 | 4 | 5 | 6 | 9 | 53 | No | ***DLC/ULC*** | |
| Alternate Weapon | Assault Rifles | FAMAS | Unsuppressed bullpup configuration assault rifle. | 4 | $65,000 | 9 | 10 | 10 | 6 | 30 | Yes | Purchase to unlock. |
| Alternate Weapon | Assault Rifles | 416 | Developed in conjunction with elite US counter-terrorist forces. | 7 | $100,750 | 12 | 11 | 10 | 7 | 30 | Yes | Purchase FAMAS to unlock. |
| Alternate Weapon | Assault Rifles | Honey Badger | An integrally suppressed short barrelled rifle. | 5 | $146,250 | 14 | 12 | 12 | 9 | 30 | Yes | Purchase 416 to unlock. |
| Alternate Weapon | Assault Rifles | Proto Rifle | Custom silent assault rifle for long-range stealth engagements. | 7 | $176,000 | 15 | 13 | 13 | 11 | 30 | Yes | Upgrade Charlie's Workshop (Level 2) to unlock. |
| Alternate Weapon | Assault Rifles | ARX160 | Ultra-light polymer construction with a chrome-lined barrel. | 8 | 12 | 12 | 12 | 8 | 30 | No | ***DLC/ULC*** | |
| Alternate Weapon | Assault Rifles | SA-58 OSW | A personal defense weapon that fires massive 7.62 rounds. | 6 | 15 | 9 | 12 | 10 | 20 | No | ***DLC/ULC*** | |
| Alternate Weapon | Assault Rifles | G36C | Features carbon fiber reinforced polyamide construction. | 7 | 13 | 11 | 11 | 8 | 30 | Yes | ***DLC/ULC*** | |
| Alternate Weapon | Sniper Rifles | SR-25 | Standard-issue supressed sniper rifle. | 5 | $85,000 | 15 | 16 | 14 | 7 | 10 | Yes | Purchase to unlock. |
| Alternate Weapon | Sniper Rifles | Proto Sniper | Custom semi-automatic suppressed SR using the latest materials. | 5 | $103,750 | 17 | 17 | 16 | 7 | 8 | Yes | Upgrade Charlie's Workshop (Level 2) to unlock. |
| Alternate Weapon | Shotguns | M1014 | A self-regulating gas-operated semi-automatic shotgun. | 5 | $45,000 | 14 | 5 | 6 | 8 | 8 | No | Purchase to unlock. |
| Alternate Weapon | Shotguns | Proto Shotgun | A custom-made suppressed semi-automatic 12 gauge. | 7 | $58,250 | 16 | 6 | 7 | 10 | 8 | Yes | Upgrade Charlie's Workshop (Level 1) to unlock. |
| Alternate Weapon | Shotguns | ACS-12 | A fully automatic shotgun with excellent recoil recovery. | 4 | 13 | 6 | 8 | 9 | 8 | No | ***DLC/ULC*** | |
| Alternate Weapon | Black Market | MAC-11 | Ultra-compact machine pistol with a very high rate of fire. | 5 | $68,000 | 5 | 4 | 3 | 9 | 12 | No | Upgrade Kobin's cell (Level 1) to unlock. |
| Alternate Weapon | Black Market | PP2000 | Specialist SMG designed for close quarters special operations. | 6 | $76,250 | 5 | 6 | 6 | 5 | 20 | Yes | Upgrade Kobin's cell (Level 1) to unlock. |
| Alternate Weapon | Black Market | AK-47 | The archetypal assault rifle. | 6 | $70,500 | 12 | 6 | 12 | 5 | 30 | No | Upgrade Kobin's cell (Level 1) to unlock. |
| Alternate Weapon | Black Market | SVU | Russian-made sniper rifle featuring a bullpup configuration. | 3 | $80,750 | 14 | 14 | 15 | 9 | 10 | No | Upgrade Kobin's cell (Level 1) to unlock. |
| Alternate Weapon | Black Market | RMB-93 | A forward slide action 12 gauge designed for compactness. | 6 | $45,250 | 15 | 8 | 7 | 5 | 6 | No | Upgrade Kobin's cell (Level 1) to unlock. |
| Alternate Weapon | Black Market | PFS-12 | High-capacity lightweight modular SMG for flexible customization. | 6 | $84,750 | 5 | 9 | 5 | 8 | 30 | No | Upgrade Kobin's cell (Level 2) to unlock. |
| Alternate Weapon | Black Market | AKS-74U | Unsuppressed assault rifle with long-range stopping power. | 7 | $80,000 | 10 | 8 | 9 | 7 | 30 | No | Upgrade Kobin's cell (Level 2) to unlock. |
| Alternate Weapon | Black Market | Goblin | Short barrel tactical assault rifle with low recoil for its class. | 7 | $89,750 | 10 | 10 | 10 | 8 | 30 | Yes | Upgrade Kobin's cell (Level 2) to unlock. |
| Alternate Weapon | Black Market | VSS | A classic integrally suppressed sniper rifle from the Eastern bloc. | 4 | $80,500 | 8 | 15 | 10 | 12 | 10 | Yes | Upgrade Kobin's cell (Level 2) to unlock. |
| Alternate Weapon | Black Market | SASG-12 | A Russian-made semi-automatic magazine fed 12 gauge shotgun. | 5 | $51,750 | 12 | 4 | 5 | 7 | 8 | No | Upgrade Kobin's cell (Level 2) to unlock. |
Equipment Special Weapon
| Category | Name | Description | Upgrade Slots | Price | Power | Accuracy | Range | Control | Magazine Size | Silencer Available? | Unlock Requirement |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Special Weapon | Stun Gun | CO2-driven pistol fires nonlethal Sticky Shocker darts. | — | — | 4 | 8 | 6 | 7 | 3 | Yes | Default |
| Special Weapon | Crossbow | Fires a diverse array of nonlethal bolts in complete silence. | 4 | $85,000 | 4 | 12 | 10 | 8 | 3 | Yes | Purchase to unlock. |
Equipment Type: Gadgets
Gadget: Sticky Camera
| Upgrade Name | Description | Price | Unlock Requirement |
|---|---|---|---|
| Flash Charge | Detonate the camera with a stunning flash. | $4,200 | Purchase to unlock. |
| Plastic Explosive | Explode the Sticky Camera into deadly shrapnel like a Frag Grenade or merely stun. | $6,000 | Purchase Flash Charge to unlock. |
Gadget: Gadget: Tri-Rotor
| Upgrade Name | Description | Price | Unlock Requirement |
|---|---|---|---|
| Offensive Measures | Equips the Tri-Rotor with a deadly self-destruct explosive charge. | $15,300 | Purchase to unlock. |
| Tri-Rotor Sonar | Adds an automatic sonar scanning pulse, in addition to offensive measures. | $21,900 | Purchase Offensive Measures to unlock. |
Equipment Type: Upgrades—Pistol
| Attachment | Description | Power | Accuracy | Range | Control | PX4 Storm .45 | F40 | 5.7 USG | Proto Pistol | 75-SP1 | USP45 | D50 | Makarov PM-B | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Optics | Red Dot Sight | Adds a sight with collimated LED for increased aiming precision. | — | 2 | — | — | $3,100 | $5,850 | $12,200 | $19,600 | $14,200 | $16,700 | $5,050 | — |
| Optics | Holo Sight | Holographic projected reticle enables faster targeting. | — | — | — | 2 | $4,150 | $7,800 | $16,200 | $26,250 | $18,900 | $22,250 | $6,700 | — |
| Rails | Laser Sight | Increases free aim accuracy and overall weapon precision. | — | 1 | — | 1 | $3,100 | $5,850 | $12,200 | $19,600 | $14,200 | $16,700 | $5,050 | — |
| Muzzle | Silencer | The suppressor attachment enables the pistol to fire silently. | -1 | — | — | — | Default | Default | — | — | — | Default | — | $14,500 |
| Ammo | Hollow Point | Deals more damage to enemies and increases lethality at range. | 1 | — | 1 | — | $2,075 | $3,900 | $8,100 | $13,100 | $9,450 | $11,100 | $3,350 | $5,800 |
| Ammo | Armor Piercing | Deals considerably more damage versus armor than standard issue. | 3 | — | — | — | $3,100 | $5,850 | $12,200 | $19,600 | $14,200 | $16,700 | $5,050 | $8,700 |
| Ammo | Match Grade Ammo | Increases long-distance precision and range. | — | 2 | 1 | — | $4,150 | $7,800 | $16,200 | $26,250 | $18,900 | $22,250 | $6,700 | $11,600 |
| Internal | Bolt Blueprinting | Improves accuracy over sustained firing for tighter groups. | — | 2 | — | — | $2,075 | $3,900 | $8,100 | $13,100 | $9,450 | $11,100 | $3,350 | $5,800 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $2,075 | $3,900 | $8,100 | $13,100 | $9,450 | $11,100 | $3,350 | $5,800 |
| Internal | Match Grade Trigger | Improves weapon consistency, making it easier to control. | — | — | — | 2 | $2,500 | $4,700 | $9,750 | $15,700 | $11,300 | $13,400 | $4,050 | $6,950 |
| Internal | Accurized Barrel | Improves accuracy by fine-tuning the weapon barrel and chamber. | — | 2 | — | — | $3,350 | $6,250 | $13,000 | $20,900 | $15,100 | $17,800 | $5,400 | $9,250 |
Equipment Type: Upgrades—Alternate Weapon
| Attachment | Description | Power | Accuracy | Range | Control | MP7A1 | Vector .45ACP | UMP45 | Proto SMG | MP5/10 | PP19 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Optics | Red Dot Sight | Adds a sight with collimated LED for increased aiming precision. | — | 1 | — | — | $2,125 | $3,450 | $5,450 | $9,150 | $8,050 | $8,050 |
| Optics | Holo Sight | Holographic projected reticle enables faster targeting. | — | — | — | 2 | $2,850 | $4,600 | $7,300 | $12,200 | $10,700 | $10,700 |
| Optics | ACOG Sight | Enables 4x magnification when aiming down sights. | — | 2 | — | — | $4,250 | $6,900 | $10,900 | $18,300 | $16,100 | $16,100 |
| Rails | Angled Foregrip | Stabilizes the weapon and reduces recoil climb. | — | 1 | — | 2 | $1,425 | $2,300 | $3,650 | — | — | — |
| Rails | Laser Sight | Increases free-aim accuracy and overall weapon precision. | — | 1 | — | 1 | $2,125 | $3,450 | $5,450 | $9,150 | $8,050 | $8,050 |
| Muzzle | Silencer | The suppressor attachment enables the pistol to fire silently. | -1 | — | — | — | Default | $5,750 | $9,100 | — | $13,400 | — |
| Muzzle | Compensator | Redirects gases from the muzzle to counter recoil and climb. | — | 1 | — | 1 | $2,125 | $3,450 | $5,450 | — | — | — |
| Magazine | Extended Mag | Increases magazine capacity to carry & fire more rounds. | — | — | — | — | $4,250 | $6,900 | — | — | — | — |
| Magazine | Magazine Capacity: | 20 | 17 | — | — | — | — | |||||
| Ammo | Hollow Point | Deals more damage to enemies and increases lethality at range. | 1 | — | 1 | — | $1,425 | $2,300 | $3,650 | $6,100 | $5,350 | $5,350 |
| Ammo | Armor Piercing | Deals considerably more damage versus armor than standard issue. | 3 | — | — | — | $2,125 | $3,450 | $5,450 | $9,150 | $8,050 | $8,050 |
| Ammo | Match Grade Ammo | Increases long-distance precision and range. | — | 2 | 1 | — | $2,850 | $4,600 | $7,300 | $12,200 | $10,700 | $10,700 |
| Internal | Bolt Blueprinting | Improves accuracy over sustained firing for tighter groups. | — | 2 | — | — | $1,425 | $2,300 | $3,650 | $6,100 | $5,350 | $5,350 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $1,425 | $2,300 | $3,650 | $6,100 | $5,350 | $5,350 |
| Internal | Match Grade Trigger | Improves weapon consistency, making it easier to control. | — | — | — | 2 | $1,700 | $2,775 | $4,400 | $7,300 | $6,450 | $6,450 |
| Internal | Tuned Recoil Buffer | Absorbs and dampens rearward motion to reduce recoil climb. | — | — | — | 2 | $1,775 | $2,875 | $4,550 | $7,600 | $6,700 | $6,700 |
| Internal | Accurized Barrel | Improves accuracy by fine-tuning the weapon barrel and chamber. | — | 2 | — | — | $2,275 | $3,700 | $5,850 | $9,750 | $8,600 | $8,600 |
Equipment Type: Upgrades—Alternate Weapon
| Attachment | Description | Power | Accuracy | Range | Control | FAMAS | 416 | Honey Badger | Proto Rifle | ARX160 | SA-58 OSW | G36C | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Optics | Red Dot Sight | Adds a sight with collimated LED for increased aiming precision. | — | 2 | — | — | $2,900 | $4,200 | $7,750 | $8,950 | $7,200 | $6,900 | $2,900 |
| Optics | Holo Sight | Holographic projected reticle enables faster targeting. | — | — | — | 2 | $3,850 | $5,600 | $10,300 | $11,900 | $9,600 | $9,200 | $3,850 |
| Optics | ACOG Sight | Enables 4x magnification when aiming down sights. | — | 2 | — | — | $5,800 | $8,400 | $15,500 | $17,900 | $14,400 | $13,800 | $5,800 |
| Optics | High Power Scope | Enables 8x magnification when aiming down sights. | — | 3 | — | — | $7,750 | — | — | — | — | $18,400 | — |
| Rails | Angled Foregrip | Stabilizes the weapon and reduces recoil climb. | — | 1 | — | 2 | — | $2,800 | $5,150 | — | $4,800 | $4,600 | $1,925 |
| Rails | Laser Sight | Increases free aim accuracy and overall weapon precision. | — | 1 | — | 1 | $2,900 | $4,200 | $7,750 | $8,950 | $7,200 | $6,900 | $2,900 |
| Muzzle | Muzzle Brake | Redirects gases from the muzzle to counter recoil and climb. | — | 1 | — | 1 | — | $4,200 | — | — | $7,200 | $6,900 | $2,900 |
| Muzzle | Silencer | The suppressor attachment enables the pistol to fire silently. | -1 | — | — | — | — | $7,000 | — | — | — | — | $4,850 |
| Magazine | Extended Mag | Increases magazine capacity to carry & fire more rounds. | — | — | — | — | — | $8,400 | — | $17,900 | $14,400 | — | $5,800 |
| Magazine | Magazine Capacity: | — | 30 | — | 30 | 30 | — | 30 | |||||
| Ammo | Hollow Point | Deals more damage to enemies and increases lethality at range. | — | — | — | — | — | — | — | ||||
| Ammo | Armor Piercing | Deals considerably more damage versus armor than standard issue. | 3 | — | — | — | $2,900 | $4,200 | $7,750 | $8,950 | $7,200 | $6,900 | $2,900 |
| Ammo | Match Grade Ammo | Increases long distance precision and range. | — | 2 | 1 | — | $3,850 | $5,600 | $10,300 | $11,900 | $9,600 | $9,200 | $3,850 |
| Internal | Bolt Blueprinting | Improves accuracy over sustained firing for tighter groups. | — | 2 | — | — | $1,925 | $2,800 | $5,150 | $5,950 | $4,800 | $4,600 | $1,925 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $1,925 | $2,800 | $5,150 | $5,950 | $4,800 | $4,600 | $1,925 |
| Internal | Match Grade Trigger | Improve weapon consistency, making it easier to control. | — | — | — | 1 | $2,325 | $3,350 | $6,200 | $7,150 | $5,750 | $5,550 | $2,325 |
| Internal | Tuned Recoil Buffer | Absorbs and dampens rearward motion to reduce recoil climb. | — | — | — | 2 | $2,425 | $3,500 | $6,450 | $7,450 | $6,000 | $5,750 | $2,425 |
| Internal | Accurized Barrel | Improves accuracy by fine-tuning the weapon barrel and chamber. | — | 2 | — | — | $3,100 | $4,500 | $8,250 | $9,550 | $7,650 | $7,400 | $3,100 |
Equipment Type: Upgrades—Alternate Weapon
| Attachment | Description | Power | Accuracy | Range | Control | SR-25 | Proto Sniper | |
|---|---|---|---|---|---|---|---|---|
| Optics | High Power Scope | Enables 8x magnification when aiming down sights. | — | 3 | — | — | $20,800 | $26,500 |
| Magazine | Extended Mag | Increases magazine capacity to carry and fire more rounds. | — | — | — | — | $15,600 | — |
| Magazine | Magazine Capacity: | 10 | — | |||||
| Ammo | Armor Piercing | Deals considerably more damage versus armor than standard issue. | 3 | — | — | — | $7,800 | $9,900 |
| Ammo | Match Grade Ammo | Increases long distance precision and range. | — | 2 | 1 | — | $10,400 | $13,200 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $5,200 | $6,600 |
| Internal | Match Grade Trigger | Improves weapon consistency, making it easier to control. | — | — | — | 2 | $6,250 | $7,900 |
| Internal | Tuned Recoil Buffer | Absorbs and dampens rearward motion to reduce recoil climb. | — | — | — | 2 | $6,500 | $8,250 |
Equipment Type: Upgrades—Alternate Weapon
| Attachment | Description | Power | Accuracy | Range | Control | M1014 | Proto Shotgun | ACS-12 | |
|---|---|---|---|---|---|---|---|---|---|
| Optics | Red Dot Sight | Adds a sight with collimated LED for increased aiming precision. | — | 1 | — | — | $2,650 | $4,000 | — |
| Optics | Holo Sight | Holographic projected reticle enables faster targeting. | — | — | — | 2 | $3,550 | $5,350 | — |
| Rails | Angled Foregrip | Stabilizes the weapon and reduces recoil climb. | — | 1 | — | 2 | $1,775 | — | — |
| Rails | Laser Sight | Increases free aim accuracy and overall weapon precision. | — | 1 | — | 1 | $2,650 | $4,000 | $5,000 |
| Magazine | Extended Mag | Increases magazine capacity to carry and fire more rounds. | — | — | — | — | — | $8,000 | — |
| Magazine | Magazine Capacity: | — | 12 | — | |||||
| Ammo | Flechette | Fires needles, reducing spread and increasing lethal range. | — | 2 | 2 | — | $3,550 | $5,350 | $6,700 |
| Ammo | Slug | Fires a massive projectile: No spread, increased damage. | 4 | — | 2 | — | $7,050 | $10,700 | $13,400 |
| Internal | Bolt Blueprinting | Improves accuracy over sustained firing for tighter groups. | — | 2 | — | — | $1,775 | $2,675 | $3,350 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $1,775 | $2,675 | $3,350 |
| Internal | Match Grade Trigger | Improve weapon consistency, making it easier to control. | — | — | — | 2 | $2,125 | $3,200 | $4,000 |
| Internal | Tuned Recoil Buffer | Absorbs and dampens rearward motion to reduce recoil climb. | — | — | — | 2 | $2,200 | $3,350 | $4,200 |
| Internal | Accurized Barrel | Improves accuracy by fine-tuning the weapon barrel and chamber. | — | 2 | — | — | $2,825 | $4,300 | $5,350 |
Equipment Type: Upgrades—Goggles and Ops Suit
| Name | Description | Price | Unlock Requirement |
|---|---|---|---|
| Desert Camo | Optimally suited to desert and other arid regions. | $2,000 | Purchase to unlock. |
| Urban Camo | Suited for operations in urban environments. | $2,000 | Purchase to unlock. |
| Forest Camo | Designed for woodland terrain. | $2,000 | Purchase to unlock. |
| Navy Camo | Optimized for nighttime operations. | $2,000 | Purchase to unlock. |
NOTE: All camo styles must be repurchased for each article of clothing or set of goggles.
Paladin
| Category | Description | Level 1 Effect | Cost | Level 2 Effect | Cost |
|---|---|---|---|---|---|
| Cockpit | Sophisticated sensors track assets and hostiles during missions. | Unlock a radar shown in the HUD. | $1,000 | Extend radar range and show facing directions. | $32,750 |
| Charlie's Workshop | Upgrade Charlie's Workshop to gain access to custom-built prototype weapons. | Unlock prototype SMG and Shotgun for purchase. | $67,500 | Unlock prototype pistol, assault, and sniper rifles for purchase. | $82,000 |
| Command and Control | Enhance data-gathering capabilities to locate secondary objectives in the field. | Reveal Dead Drop locations in the HUD. | $54,000 | Reveal Blacklist Laptops and High Value Targets. | $65,750 |
| Infirmary | Upgrade medical facilities to keep Sam and Briggs performing at peak. | Faster regeneration in SP and COOP. | $54,000 | Even faster regeneration in SP and COOP. | $65,750 |
| Crew Quarters | Improve crew facilities to give Sam and Briggs more gear options when starting a mission. | Unlock a custom loadout slot for SP and COOP. | $27,000 | Unlock another custom loadout slot for SP and COOP. | $32,750 |
| Holding Cell | Improve Kobin's accommodations and he will pass along sources for black market weapons. | Unlock six black market weapons for purchase. | $27,000 | Unlock six more black market weapons for purchase. | $32,750 |
| Cargo Bay | Improve cargo facilities so 4th Echelon can provide more extensive equipment drops. | Customize gear in the field (except in Perfectionist). | $27,000 | — | — |
Note: 4E Multiplier increases by 50% per upgrade. Multiplier begins at 1000.0%
Equipment Type: Upgrades— Special Weapon
| Attachment | Description | Power | Accuracy | Range | Control | Crossbow | Unlock Requirement | |
|---|---|---|---|---|---|---|---|---|
| Ammo | Sticky Shocker | Knocks out the target with a powerful electric jolt. | — | — | — | — | Default | Default |
| Ammo | Noisemaker | Sticks to surfaces and emits a loud noise to create a distraction. | — | — | — | — | $10,000 | Purchase to unlock. |
| Ammo | EMP Chaff | Fills an area with filaments that disrupt electronic devices. | — | — | — | — | $13,500 | Purchase Noisemaker to unlock. |
| Ammo | Sleeping Gas | Emits a cloud of nonlethal Sleeping Gas on impact. | — | — | — | — | $34,000 | Purchase EMP Chaff to unlock. |
Equipment Type: Upgrades—Alternate Weapon
| Attachment | Description | Power | Accuracy | Range | Control | MAC-11 | PP2000 | AK-47 | SVU | RMB-93 | PFS-12 | AKS-74U | Goblin | VSS | SASG-12 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Optics | Red Dot Sight | Adds a sight with collimated LED for increased aiming precision. | — | 1 | — | — | $3,400 | $3,150 | $2,450 | — | $2,125 | $3,750 | $2,575 | $2,875 | — | $2,400 |
| Optics | Holo Sight | Holographic projected reticle enables faster targeting. | — | — | — | 2 | $4,550 | $4,200 | $3,250 | — | $2,825 | $5,000 | $3,450 | $3,850 | — | $3,200 |
| Optics | ACOG Sight | Enables 4x magnification when aiming down sights. | — | 2 | — | — | — | $6,250 | $4,900 | — | — | $7,500 | $5,150 | $5,750 | — | — |
| Rails | Angled Foregrip | Stabilizes the weapon and reduces recoil climb. | — | 1 | — | 2 | — | — | $1,625 | — | $1,425 | $2,500 | $1,725 | $1,925 | — | $1,600 |
| Rails | Laser Sight | Increases free aim accuracy and overall weapon precision. | — | 1 | — | 1 | $3,400 | $3,150 | $2,450 | — | $2,125 | $3,750 | $2,575 | $2,875 | — | $2,400 |
| Muzzle | Compensator / Muzzle Brake | Redirects gases from the muzzle to counter recoil and climb. | — | 1 | — | 1 | — | $3,150 | — | — | — | $3,750 | $2,575 | $2,875 | — | — |
| Muzzle | Silencer | The suppressor attachment enables the pistol to fire silently. | -1 | — | — | — | — | $5,250 | — | — | — | — | — | $4,800 | — | — |
| Magazine | Extended Mag | Increases magazine capacity to carry & fire more rounds. | — | — | — | — | $6,850 | $6,250 | $4,900 | — | — | — | $5,150 | $5,750 | $12,100 | — |
| Magazine | Magazine Capacity: | 16 | 22 | 10 | — | — | — | 15 | 30 | 10 | — | |||||
| Ammo | Hollow Point | Deals more damage to enemies and increases lethality at range. | 1 | — | 1 | — | $2,275 | $2,100 | — | — | — | $2,500 | — | — | — | — |
| Ammo | Armor Piercing | Deals considerably more damage versus armor than standard issue. | 3 | — | — | — | $3,400 | $3,150 | $2,450 | $6,300 | - | $3,750 | $2,575 | $2,875 | $6,050 | — |
| Ammo | Match Grade Ammo | Increases long distance precision and range. | — | 2 | 1 | — | $4,550 | $4,200 | $3,250 | $8,400 | - | $5,000 | $3,450 | $3,850 | $8,100 | — |
| Ammo | Flechette | Fires needles, reducing spread and increasing lethal range. | — | 2 | 2 | — | — | — | — | — | $2,825 | — | — | — | — | $3,200 |
| Ammo | Slug | Fires a massive projectile: No spread, increased damage. | 4 | — | 2 | — | — | — | — | — | $5,650 | — | — | — | — | $6,400 |
| Internal | Bolt Blueprinting | Improves accuracy over sustained firing for tighter groups. | — | 2 | — | — | $2,275 | $2,100 | $1,625 | $4,200 | $1,425 | $2,500 | $1,725 | $1,925 | $4,050 | $1,600 |
| Internal | Weight Balance | Adjusts the distribution of weight to improve control when aiming. | — | 1 | — | 1 | $2,275 | $2,100 | $1,625 | $4,200 | $1,425 | $2,500 | $1,725 | $1,925 | $4,050 | $1,600 |
| Internal | Match Grade Trigger | Improves weapon consistency, making it easier to control. | — | — | — | 2 | $2,750 | $2,500 | $1,950 | $5,050 | $1,700 | $3,000 | $2,075 | $2,300 | $4,850 | $1,925 |
| Internal | Tuned Recoil Buffer | Absorbs and dampens rearward motion to reduce recoil climb. | — | — | — | 2 | $2,850 | $2,625 | $2,050 | $5,250 | $1,775 | $3,150 | $2,150 | $2,400 | $5,050 | $2,000 |
| Internal | Accurized Barrel | Improves accuracy by fine-tuning the weapon barrel and chamber. | — | 2 | — | — | $3,650 | $3,350 | $2,600 | $6,750 | $2,250 | $4,000 | $2,750 | $3,050 | $6,500 | $2,550 |
COMPLETIONIST
Splinter Cell: Backlist Challenges
Challenges—Assault
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Assault | Hostage Taker | $30,000 | Kill 20 enemies with a loud weapon while holding a human shield. |
| Assault | Loud Headshots | $10,000 | Get 10 loud headshots without using Mark and Execute. |
| Assault | Loud Head Shot Streak | $10,000 | Get two loud head shots in a row without dying. |
| Assault | Helmet Pops | $10,000 | Shoot five helmets off the heads of helmeted enemies using a loud weapon without Mark and Execute. |
| Assault | Loud Executioner | $10,000 | Mark and Execute 15 enemies with loud weapons. |
| Assault | Human Shield Kill Streak | $10,000 | Kill two enemies in a row with a loud weapon while holding a human shield. |
| Assault | Combat Hand to Hand Kills | $10,000 | In combat, kill 10 enemies using lethal H2H. |
| Assault | Combat H2H Kill Streak | $30,000 | In combat, kill three enemies in a row using lethal H2H. |
| Assault | H2H Heavy Kills | $10,000 | In combat, kill three Heavy Infantry using lethal H2H. |
| Assault | Frag Multi-Kill | $30,000 | Kill three enemies using a single Frag Grenade. |
| Assault | Incendiary Multi-Kill | $30,000 | Kill three enemies using a single Incendiary Grenade. |
| Assault | Proxy Mine Multi-Kill | $30,000 | Kill three enemies using a single Proximity Mine. |
| Assault | Sticky Cam Multi-Kill | $30,000 | Kill three enemies using a single Sticky Cam explosive. |
| Assault | Breaching Charge Kills | $10,000 | Kill two hostiles using Breaching Charges. |
| Assault | Breaching Charge Kill Streak | $10,000 | Kill three enemies using a single Breaching Charge. |
| Assault | Self Destruct | $10,000 | Kill five enemies using a single Tri-Rotor explosive. Tri-Rotor must be upgraded to Level 2. |
| Assault | Kamikaze | $30,000 | Kill three enemies using a single Tri-Rotor explosive. |
| Assault | Hip Shot Kills | $10,000 | Kill 10 enemies with an alternate weapon without aiming down sight. |
| Assault | Hip Shot Kill Streak | $30,000 | Kill five enemies in a row with an alternate weapon without aiming down sight. |
| Assault | Human Grenade Kills | $30,000 | Kill two enemies with a single human grenade. |
| Assault | Backfire | $10,000 | Kill two Drone Operators by blowing up their Drones. |
| Assault | Riot Suppression | $10,000 | Kill five enemies while holding a riot shield. |
| Assault | Explosive Execute | $30,000 | Mark and execute environmental explosives and kill two hostiles in a single Execute action. |
Challenges—Co-op
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Co-op | Co-op Assault Performance | $100,000 | Achieve 1 Assault Point with a teammate. |
| Co-op | Co-op High Score | $100,000 | Team up and score 1 point in Co-op. |
| Co-op | Smugglers Performance | $100,000 | Team up and score 1 point on Smugglers Compound. |
| Co-op | Missile Plant Performance | $100,000 | Team up and score 1 point on Missile Base. |
| Co-op | Voron Station Performance | $100,000 | Team up and score 1 point on Voron Station. |
| Co-op | Abandoned City Performance | $100,000 | Team up and score 1 point on Abandoned City. |
| Co-op | Pakistani Embassy Performance | $100,000 | Team up and score 1 point on Pakistani Embassy. |
| Co-op | Swiss Embassy Performance | $100,000 | Team up and score 1 point on Swiss Embassy. |
| Co-op | Egyptian Embassy Performance | $100,000 | Team up and score 1 point on Egyptian Embassy. |
| Co-op | Russian Embassy Performance | $100,000 | Team up and score 1 point on Russian Embassy. |
| Co-op | Seafort Performance | $100,000 | Team up and score 1 point on Hawkins Seafort. |
| Co-op | Border Crossing Performance | $100,000 | Team up and score 1 point on Border Crossing. |
| Co-op | Hacker’s Den Performance | $100,000 | Team up and score 1 point on Hacker’s Den. |
| Co-op | Yacht Performance | $100,000 | Team up and score 1 point on Yacht. |
| Co-op | Opium Farm Performance | $100,000 | Team up and score 1 point on Opium Farm. |
| Co-op | Fish Market Performance | $100,000 | Team up and score 1 point on Fish Market. |
| Co-op | Diamond Mine Performance | $100,000 | Team up and score 1 point on Diamond Mine. |
| Co-op | Dead Coast Performance | $100,000 | Team up and score 1 point on Dirty Bomb. |
| Co-op | Co-op Ghost Performance | $100,000 | Achieve 1 Ghost point with a teammate. |
| Co-op | Co-op Panther Performance | $100,000 | Achieve 1 Panther point with a teammate. |
| Co-op | Dual Execute Kills | $10,000 | Dual Mark and Execute five hostiles with a teammate. |
| Co-op | Elite Dual Execute | $30,000 | Kill six enemies using a single dual Execute. |
Challenges—Gear
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Gear | PX4 Storm .45 Kills | $10,000 | Get 25 kills with the PX4 Storm .45. |
| Gear | Pistol Kills | $10,000 | Get 50 kills with any pistol. |
| Gear | Stun Gun Knockouts | $10,000 | Get 25 takedowns with the Stun Gun. |
| Gear | Sandman | $10,000 | Knock out 10 enemies using Sleeping Gas grenades without being detected. |
| Gear | 5-7 USG Kills | $10,000 | Get 25 kills with the 5.7 USG. |
| Gear | F40 Kills | $10,000 | Get 25 kills with the F40. |
| Gear | Prototype Pistol Kills | $10,000 | Get 25 kills with the 4E Prototype Pistol. |
| Gear | D50 Kills | $10,000 | Get 25 kills with the D50 Pistol. |
| Gear | Makarov PM-B Kills | $10,000 | Get 25 kills with any black market pistol. |
| Gear | 75-SP1 Kills | $10,000 | Get 25 kills with the black market 75-SP1. |
| Gear | Assault Rifle Kills | $10,000 | Get 50 kills with an assault rifle. |
| Gear | Famas Kills | $10,000 | Get 25 kills with the FAMAS Assault Rifle. |
| Gear | 416 Kills | $10,000 | Get 25 kills with the 416 Assault Rifle. |
| Gear | Honey Badger Kills | $10,000 | Get 25 kills with the Honey Badger Assault Rifle. |
| Gear | 4E Prototype Assault Rifle | $10,000 | Get 25 kills with the 4E Prototype Assault Rifle. |
| Gear | AK47 Kills | $10,000 | Get 25 kills with the black market AK47 Assault Rifle. |
| Gear | AKS-74U Kills | $10,000 | Get 25 kills with the black market AKS-74U Assault Rifle. |
| Gear | Goblin Kills | $10,000 | Get 25 kills with the black market Goblin Assault Rifle. |
| Gear | SMG Kills | $10,000 | Get 50 kills with any SMG. |
| Gear | MP74A1 Kills | $10,000 | Get 25 kills with the MP7A1 SMG. |
| Gear | Vector .45ACP Kills | $10,000 | Get 25 kills with the Vector .45ACP SMG. |
| Gear | UMP45 Kills | $10,000 | Get 25 kills with the UMP45 SMG. |
| Gear | Prototype SMG Kills | $10,000 | Get 25 kills with the 4E Prototype SMG. |
| Gear | MAC-11 Kills | $10,000 | Get 25 kills with the black market MAC-11 SMG. |
| Gear | PP2000 Kills | $10,000 | Get 25 kills with the black market PP2000 SMG. |
| Gear | PFS-12 Kills | $10,000 | Get 25 kills with the PFS-12 SMG. |
| Gear | Sniper Rifle Kills | $10,000 | Get 50 kills with any sniper rifle. |
| Gear | SR-25 Kills | $10,000 | Get 25 kills with the SR-25 Sniper Rifle. |
| Gear | Prototype Sniper Rifle Kills | $10,000 | Get 25 kills with the Prototype Sniper Rifle. |
| Gear | SVU Kills | $10,000 | Get 25 kills with the black market SVU Sniper Rifle. |
| Gear | VSS Kills | $10,000 | Get 25 kills with the black market VSS Sniper Rifle. |
| Gear | Sniper Rifle Specialist | $20,000 | Get 10 150-m kills with any Sniper Rifle. |
| Gear | Shotgun Kills | $10,000 | Get 50 kills using any shotgun. |
| Gear | M1014 Kills | $10,000 | Get 25 kills using the M1014 Shotgun. |
| Gear | Prototype Shotgun Kills | $10,000 | Get 25 kills using the 4E Prototype Shotgun. |
| Gear | RMB-93 Kills | $10,000 | Get 25 kills with the black market RMB-93 Shotgun. |
| Gear | SASG-12 Kills | $10,000 | Get 25 kills with the black market SASG-12 Shotgun. |
| Gear | ACS-12 Kills | $10,000 | Get 25 kills using the ACS-12 Shotgun. |
| Gear | Shotgun Streak | $20,000 | Get two shotgun kills within 4 seconds. |
| Gear | Crossbow Knockouts | $10,000 | Get 25 takedowns with the Crossbow. |
| Gear | Frag Grenade | $10,000 | Kill 20 enemies using Frag Grenades. |
| Gear | Incendiary Grenade Kills | $10,000 | Kill 20 enemies using Incendiary Grenades. |
| Gear | ICU | $10,000 | Kill 20 enemies using Sticky Cam explosives. |
| Gear | Proxy Mine | $10,000 | Kill 10 enemies using Proximity Mines. |
| Gear | Fully Upgrade A Pistol | $30,000 | Fully upgrade one pistol. |
| Gear | Fully Upgrade Black Market Pistol | $30,000 | Fully upgrade 1 black market pistol. |
| Gear | Fully Upgrade Proto Pistol | $30,000 | Fully upgrade the Prototype Pistol. |
| Gear | Fully Upgrade Alternate Weapon | $30,000 | Fully upgrade one alternate weapon. |
| Gear | Upgrade Black Market Alternate | $30,000 | Fully upgrade one black market alternate weapon. |
| Gear | Upgrade All Proto Alternate | $30,000 | Fully upgrade one prototype alternate weapon. |
| Gear | Upgrade All Black Market Weapons | $30,000 | Fully upgrade all black market weapons. |
| Gear | Upgrade All Prototype Weapons | $30,000 | Fully upgrade all prototype weapons. |
| Gear | Fully Upgrade Tri-Rotor | $30,000 | Fully upgrade Tri-Rotor. |
| Gear | Fully Upgrade Goggles | $30,000 | Fully upgrade Goggles. |
| Gear | Paladin Level 1 | $30,000 | Complete 33% of the Paladin Upgrades. |
| Gear | Paladin Level 2 | $30,000 | Complete 66% of the Paladin Upgrades. |
| Gear | Home Sweet Home | $30,000 | Complete all Paladin Upgrades. |
Challenges—Ghost
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Ghost | Abduction KOS | $10,000 | Abduct and nonlethally take down five enemies from cover without being detected. |
| Ghost | Stealth H2H Knockouts | $10,000 | Take down 10 enemies using nonlethal H2H without being detected. |
| Ghost | Shocking KOS | $10,000 | Sticky-shock 10 enemies without being detected. |
| Ghost | Distraction KOS | $10,000 | Take down five enemies that are investigating a disturbance undetected. |
| Ghost | Lights Out | $30,000 | Shoot out 30 lights with a silenced weapon undetected. |
| Ghost | Sleeping Dogs | $10,000 | Put five guard dogs to sleep. |
| Ghost | Anti-Security EMP | $10,000 | Temporarily disable five security systems with EMP gadgets while remaining undetected. |
| Ghost | Stealth H2H KO Streak | $30,000 | Take down five hostiles in a row using nonlethal H2H without being detected. |
| Ghost | Sleeping Gas Multi KO x3 | $30,000 | Knock out three enemies with a single Sleeping Gas grenade. |
| Ghost | Ultimate Sticky Shocker | $30,000 | Sticky-shock three enemies with one bolt. |
| Ghost | Abduction KO Streak | $30,000 | Abduct and nonlethally take down three enemies in a row from cover without being detected. |
| Ghost | Camera Shootout | $10,000 | Shoot out five cameras with a silenced weapon undetected. |
Challenges—Panther
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Panther | Killing in Motion | $10,000 | Perform five successful Execute actions in motion and successfully avoid detection. |
| Panther | Stealth Hand to Hand Kills | $10,000 | Perform 10 lethal hand-to-hand actions without being detected. |
| Panther | Stealth H2H Kill Streak | $30,000 | Perform five lethal hand-to-hand actions in a row without being detected. |
| Panther | Heavy Infantry | $10,000 | Take out three Heavy Infantry using lethal hand-to-hand actions without being detected. |
| Panther | Heavy DFAs | $10,000 | Perform a Death From Above action on two Heavy Infantry, while successfully avoiding detection. |
| Panther | Ledge Pull Streak | $30,000 | Pull three enemies in a row from a ledge, while successfully avoiding detection. |
| Panther | DFA Execute x2 | $30,000 | Perform a successful Death From Above, then immediately execute one or more enemies. |
| Panther | Hanging Kills | $10,000 | Perform two Hanging Kills from a pipe undetected. |
| Panther | Zipline DFA | $10,000 | Perform five Death From Above kills from a zipline. |
| Panther | Tri-Rotor Marked Kills | $30,000 | Execute two enemies Marked with the Tri-Rotor. |
| Panther | Stunned Kills | $10,000 | Kill five enemies stunned by a Flashbang. |
| Panther | Sticky Cam Marked Kills | $10,000 | Kill five enemies Marked with your Sticky Cam. |
| Panther | Sticky Cam Execute | $10,000 | Use Sticky Cam to Mark three hostiles before executing them all in motion. |
| Panther | Distraction DFA | $10,000 | Make noise to distract an enemy, then perform a DFA on that enemy. |
Challenges—Spies Vs. Mercs
| Category | Challenge | Prize | Criteria |
|---|---|---|---|
| Spies Vs. Mercs | Drone | $10,000 | Kill 10 enemies with the Merc drone ability in Spies Vs. Mercs. |
| Spies Vs. Mercs | Cloaked Hand to Hand | $10,000 | Kill five enemies with hand-to-hand while cloaked in Spies Vs. Mercs. |
| Spies Vs. Mercs | Intel Suit | $10,000 | Tag 10 enemies with the intel suit. |
| Spies Vs. Mercs | Team Death Match Wins | $10,000 | Win five matches in Team Deathmatch. |
| Spies Vs. Mercs | SvM Blacklist Wins | $10,000 | Win five matches in SvM Blacklist. |
| Spies Vs. Mercs | Extraction Wins | $10,000 | Win five matches in Extraction. |
| Spies Vs. Mercs | Uplink Control Wins | $10,000 | Win five matches in Uplink Control. |
| Spies Vs. Mercs | Hacker | $10,000 | Successfully hack five terminals in SvM Blacklist as a Spy. |
| Spies Vs. Mercs | Extraction Expert | $10,000 | Extract with the intel 10 times in Extraction as a Merc. |
| Spies Vs. Mercs | Protector | $10,000 | Reset the intel 10 times in Extraction as a Spy. |
| Spies Vs. Mercs | Conqueror | $10,000 | Capture 10 transmitters in Uplink Control. |
| Spies Vs. Mercs | Objective Assist | $10,000 | Earn 20 capture assists in any Spies Vs. Mercs game mode. |
| Spies Vs. Mercs | Resupply Pack | $10,000 | Refill ammo and gadget for yourself or teammates 20 times. |
| Spies Vs. Mercs | Intel Device | $10,000 | Tag 20 enemies using the intel device in Spies Vs. Mercs. |
| Spies Vs. Mercs | Light Then Sound | $10,000 | Kill 20 enemies with a longshot bonus. |
| Spies Vs. Mercs | Neurologist | $10,000 | Kill 20 enemies with headshots, earning the headshot bonus. |
| Spies Vs. Mercs | Monkey Shooter | $10,000 | Kill 20 enemies from a ledge, earning the hanged bonus. |
| Spies Vs. Mercs | Spy Killer | $10,000 | Kill 10 hacking Spies as a Merc in SvM Blacklist. |
| Spies Vs. Mercs | Courier Kills | $10,000 | Kill 10 intel carriers in Extraction. |
| Spies Vs. Mercs | Shazam | $10,000 | Affect two or more enemies with a Flashbang five times. |
| Spies Vs. Mercs | Disabled | $10,000 | Affect two or more enemies with a Stun Grenade five times. |
| Spies Vs. Mercs | I Can’t Hear You | $10,000 | Affect two or more enemies with an EMP grenade five times. |
| Spies Vs. Mercs | Streaker | $10,000 | Earn a kill streak reward five times in Spies Vs. Mercs. |
Achievements and Trophies
Playstyle Achievements
| Icon | Name | Description | Gamerscore | Trophy | How to Achieve |
|---|---|---|---|---|---|
|
Tactical Style: Ghost | Mastered Ghost playstyle | 25 | Silver | Master Ghost playstyle on 7 missions. |
|
Tactical Style: Panther | Mastered Panther playstyle | 25 | Silver | Master Panther playstyle on 7 missions. |
|
Tactical Style: Assault | Mastered Assault playstyle | 25 | Silver | Master Assault playstyle on 7 missions. |
Secondary Objectives
| Icon | Name | Description | Gamerscore | Trophy | How to Achieve |
|---|---|---|---|---|---|
|
HVTs Secured | Captured all High-Value Targets | 10 | Bronze | Capture all High-Value Targets |
|
Intel Acquired | Collected all Dead Drop flash drives | 10 | Bronze | Collect all Dead Drop flash drives |
|
Data Security | Hacked all Blacklist Laptops | 10 | Bronze | Hacked all Blacklist Laptops |
Single-Player Campaign
| Icon | Name | Description | Gamerscore | Trophy | How to Achieve |
|---|---|---|---|---|---|
|
Asset Retrieval | Completed Safehouse | 10 | Bronze | Complete Mission 1: Safehouse on any difficulty |
|
Ambush Escaped | Completed Insurgent Stronghold | 10 | Bronze | Complete Mission 2: Insurgent Stronghold on any difficulty. |
|
American Consumption Prevented | Completed American Consumption | 10 | Bronze | Complete Mission 3: American Consumption on any difficulty. |
|
Terrorist Factor Turned | Completed Private Estate | 10 | Bronze | Complete Mission 4: Private Estate on any difficulty. |
|
|
Tracker Placed | Completed Abandoned Mill | 10 | Bronze | Complete Mission 5: Abandoned Mill on any difficulty. |
|
Iranian Intel Retrieved | Completed Special Missions HQ | 10 | Bronze | Complete Mission 6: Special Missions HQ on any difficulty. |
|
American Freedom Averted | Completed Transit Yards | 10 | Bronze | Complete Mission 7: Transit Yards on any difficulty. |
|
Infiltration/Interrogation | Completed Detention Facility | 10 | Bronze | Complete Mission 8: Detention Facility on any difficulty. |
|
Paladin Restored | Survived the attack on Paladin | 10 | Bronze | Survive the attack on Paladin. |
|
American Fuel Engaged | Completed LNG Terminal | 10 | Bronze | Complete Mission 9: LNG Terminal on any difficulty. |
|
4th Echelon Status Confirmed | Stopped the Blacklist | 30 | Silver | Complete the single player campaign. |
|
4th Echelon Commendation | Completed every single player mission on Realistic difficulty | 60 | Silver | Complete every single player mission on Realistic difficulty. |
|
4th Echelon Officer | Completed every single player mission on Perfectionist difficulty | 100 | Gold | Complete every single player mission on Perfectionist difficulty. |
Upgrade Achievements
| Icon | Name | Description | Gamerscore | Trophy | How to Achieve |
|---|---|---|---|---|---|
|
Upgraded Gear Accessed | Fully upgraded one gun | 10 | Bronze | Purchase every upgrade for one gun. |
|
C&C Optimized | Paladin fully upgraded | 20 | Silver | Fully upgrade your headquarters. |
Adversarial Achievements
| Icon | Name | Description | Gamerscore | Trophy | |
|---|---|---|---|---|---|
|
Support Ops | Assisted teammates in 10 Spies vs Mercs objectives | 15 | Bronze | Get 10 objective assists in Spies vs Mercs. |
|
Lethal Versatility | Won a match in every Spies vs Mercs game mode | 100 | Gold | Win a match in each Spies vs Mercs game mode. |
|
Firearm Accessed | Unlocked a Merc's Light Machine Gun | 15 | Bronze | Unlock a Multiplayer Merc's Light Machine Gun. |
|
Personal Kit | Unlocked a custom loadout slot for Spy or Merc | 15 | Bronze | Unlock a custom loadout slot for either a Spy or Merc. |
|
Trusted Agent | Achieved Level 10 in Spies vs Mercs | 50 | Silver | Achieve Level 10 in Spies vs Mercs. |
|
Rated Hacker | Hacked a terminal in a Spies vs Mercs SvM Blacklist or SvM Classic match | 25 | Silver | Hack a terminal in a Spies vs Mercs SvM Blacklist or SvM Classic match. |
|
Rated Intel Courier | Carried home the intel in a Spies vs Mercs Extraction match | 15 | Bronze | Carry home the intel in a Spies vs Mercs Extraction match. |
|
Rated Aggressor | Captured a control point in a Spies vs Mercs Uplink Control match | 15 | Bronze | Capture a control point in a Spies vs Mercs Uplink Control match. |
COOP Achievements
| Icon | Name | Description | Gamerscore | Trophy | |
|---|---|---|---|---|---|
|
Combined Op Successful | Completed a 4th Echelon Mission with a teammate | 10 | Bronze | Complete a co-op mission with a teammate. |
|
Hunter Operator | Completed all of Andriy Kobin's 4th Echelon Missions | 30 | Bronze | Complete all 4th Echelon Missions from Andriy Kobin. |
|
Infiltration Operator | Completed all ofAnna Grímsdóttir's 4th Echelon Missions | 30 | Bronze | Complete all 4th Echelon Missions from Anna Grímsdóttir. |
|
Extraction Operator | Completed all of Charlie Cole's 4th Echelon Missions | 30 | Bronze | Complete all 4th Echelon Missions from Charlie Cole. |
|
Combined Operator | Completed all of Isaac Briggs 's 4th Echelon Missions | 30 | Bronze | Complete all 4th Echelon Missions from Isaac Briggs with a teammate. |
|
Elite Killing Team | Dual Executed a helmeted enemy | 15 | Bronze | Dual Execute with a teammate to take down a helmeted enemy. |
|
Lead Interrogator | Won the co-op interrogation in the Abandoned City | 10 | Bronze | Win the co-op interrogation in the Abandoned City. |
Exclusive Achievements
| Icon | Name | Description | Gamerscore | Trophy | |
|---|---|---|---|---|---|
| - | Decorated Agent | - | N/A | Platinum | Collect every Trophy |
Online Achievements
| Icon | Name | Description | Gamerscore | Trophy | |
|---|---|---|---|---|---|
|
ShadowNet Online | Logged into ShadowNet for the first time | 5 | Bronze | Access ShadowNet for the latest news & challenges. |
|
Officer of the Day | Completed a Daily Challenge | 15 | Bronze | Complete a Daily Challenge. |
|
Seven Day Duty Shift | Completed a Spies vs Mercs Weekly Challenge | 30 | Silver | Complete a Spies vs Mercs Weekly Challenge. |
Unique Achievements
| Icon | Name | Description | Gamerscore | Trophy | How to Achieve |
|---|---|---|---|---|---|
|
Evidence Concealed | Hid five bodies in containers | 10 | Bronze | Hide five bodies in containers |
|
No Kill Option Engaged | Completed the Single Player Campaign without killing anyone as Sam Fisher | 50 | Silver | Complete the Single Player Campaign without killing anyone as Sam Fisher |
|
Distraction Tactician | Stealthily took down an enemy who had been lured by sound | 10 | Bronze | Use the "Attract" command to lure an enemy over to your cover and take them down while remaining undetected. |
|
Tri-Rotor Functionality | Used the Tri-Rotor to disable a security device | 10 | Bronze | Disable a security device using the Tri-Rotor. |
|
Enhanced Lethality Demonstrated | Mastered Mark & Execute | 10 | Bronze | Use Mark & Execute to take down 6 enemies in under 10 seconds |
|
Hostile Shield Secured | Stole the shield from a Shielded Infantryman | 10 | Bronze | Neutralize a shielded Heavy Infantry and pick up his shield after he drops it. |
|
Hostages Secured | Saved the hostages in the Transit Yards | 10 | Bronze | Save the hostages during Mission 7: Transit Yards. |
|
Mission Footprint Zero | Completed a single player mission undetected | 10 | Bronze | Complete a single player mission without being detected during gameplay. |