LEGO Marvel's Avengers Guide Walkthrough (Console) Level 10 | Story Mode
Fandral, Sif, Thor, and Volstagg
Break Down the Gates
The exit from the dungeon
is a short distance from where the action begins. Fight through the dark elf guards to reach it. Smash the rubble to the right of the gate to reveal glowing objects.
Break up the newly-revealed objects and the statue of Odin next to them. Assemble the bricks left behind into a switch that fits into the gears on the floor. Push the switch to raise an Electricity Panel that opens the gate after it receives a jolt from Thor’s charged hammer.
The stairways beyond the gate are filled with objects that become studs when destroyed. Go up the second flight
and engage the dark elves who appear there. Pick up studs after you build your multiplier to a good number. Pound on the debris blocking the way up until it crumbles.
Sif joins your team of heroes in the open room
at the top of the stairs. You must defeat 25 dark elves here (watch the counter in the top-center of the screen) before the large gates at the end of the room
are ripped open.
Build a Battering Ram
Moving into the room beyond the destroyed gates triggers Kurse’s hurried exit through a door
, which is then locked and barred. You must build a battering ram to break through the door.
The room is filled with breakable objects and enemies, so take a few minutes here to work toward the level’s daunting True Avenger target. When you’re ready to pursue Malekith, destroy the glowing objects at the base of the broken stairs under the barred door. Use the bricks to build the chassis of your battering ram.
The rift that opens in the room after the chassis is completed topples a column and provides the bricks you need to build the ram atop the chassis. A second rift is created, which tears apart a portion of the room and leaves behind the final bricks for the battering ram. Move your heroes to the ram, where they work together to break through the door.