Prima Games eGuides Prey eGuide

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Prey eGuide Weapons and Gear

Specialized Gear

Weapons aren’t the only pieces of gear necessary to survive the Typhon outbreak on Talos I. These specialized items allow you to conduct repairs, upgrade weapons, navigate microgravity environments, and scan enemies.

Spare Parts

Field Notes

Description
Universal components, cleaners, and adhesives used to make repairs.

As you begin to explore Talos I, you’ll come across various spare parts. Unlike other items you discover, these items aren’t junk. So seek out and retrieve these items as they allow you to repair various objects including turrets, electrical junctions, and breach failsafes. But acquiring spare parts isn’t enough to conduct repairs. You’ll also need to install Neuromods to acquire the Repair I and Repair II abilities. On average, you’ll usually need 2-3 spare parts to repair a damaged object, so try to keep plenty on hand. While spare parts can be retrieved from storage areas and fallen crew members, they can also be harvested from destroyed Operators and inventory items if you possess the Dismantle ability.

Weapon Upgrade Kit

Field Notes

Description
A programmable weapon modification device. Requires Gunsmith or Lab Tech ability for advanced upgrades.

Weapon Upgrade Kits are found throughout Talos I, allowing you to upgrade the performance of the Silenced Pistol, Shotgun, GLOO Cannon, Disruptor Stun Gun, Q-Beam, and Artemis Golden Pistol (the wrench and Huntress Boltcaster cannot be upgraded). Available upgrades differ from weapon to weapon, but generally provide boosts in damage output, magazine capacity, and handling characteristics. Apply upgrades through the TranScribe’s inventory screen. Select the Weapon Upgrade Kit first, then move it over the weapon you wish to enhance, choosing to combine it. This brings up the weapon upgrade interface, allowing you to select which stat you wish to augment. One Weapon Upgrade Kit is required to acquire each upgrade. Initially, not all weapon upgrades are available, as indicated by lock icons. These locked upgrades require the Gunsmith I or Lab Tech I ability before they become available. More advanced upgrades require the Gunsmith II or Lab Tech II ability.

Artax Propulsion System

Field Notes

Description
A propulsion module for microgravity maneuvering which can be attached to your TranStar uniform. Also assists with jumps in normal gravity.

Before performing your first spacewalk, you must first obtain this propulsion system. Fabrication plans for the Artax Propulsion System are located within the Hardware Lab’s Machine Shop. Once the plan is acquired, you can create this propulsion system by using the nearby Fabricator. Unlike other pieces of gear, the propulsion system is permanently attached to your TranStar uniform, requiring no space in you inventory. While the propulsion system allows you to maneuver in microgravity environments, it also allows you to glide under normal gravity. Press and hold the Jump button/key to activate the propulsion system. This allows you to jump further as the system’s thrust slows your descent. This is also vital when dropping from great heights—activate the propulsion system to prevent taking fall damage.

Psychoscope

Field Notes

Description
A specialized instrument for measuring paranormal brain activity. Also shields against some forms of psychic aggression.

The Psychoscope is a helmet-like instrument worn by TranStar researchers to study Typhon abilities in the Psychotronics lab. You can acquire the Psychoscope from Janos Joszef’s body in the passage beneath the men’s locker room before passing through the lab’s decontamination chamber (a Psychoscope is required to enter decontamination). Activating the instrument limits your field of view, but allows you to mark and scan enemies as well as non-hostile entities, including humans, turrets, and Operators. Each new object scanned adds a new research entry to your TranScribe. Scanning Typhon organisms can also reveal new Typhon abilities. Once discovered, these Typhon abilities can be acquired by installing the requisite Neuromods. In most cases, you must scan multiple specimens of the same organism to complete its research and discover all of its abilities. So make an effort to scan each enemy you encounter until its research is complete. Beyond scanning enemies, the Psychoscope comes in handy for reconnaissance. The device automatically marks hostile units with a red icon, making fast-moving enemies, like Mimics and Cystoids, easier to track. The device also has a zoom function, allowing you to get a closer look at distant objects.