The Repo ManAfter I scanned the Coral for Alex, the data transfer was corrupted by Command Walter Dahl, an “HR Consultant” for the TranStar board of directors. Alex won’t meet with me because Dahl’s tech officer, KASPAR, is locking him out of the system. Dahl’s command shuttle should have the information on where to find the tech officer. |
Ghosting DahlObjective Summary: January told me Commander Dahl can use my tracking bracelet to find out where I am. I could deactivate my bracelet in Deep Storage. I’ll need to find the Personnel Tracking workstation and enter my ID num ber (0913). Remember that tracking bracelet on your wrist? Commander Dahl can use it to track your movements through Talos I. It’s a good idea to disable the tracking bracelet as soon as possible. You can resume this objective once you reach Deep Storage. |
Obtaining Alex’s arming key isn’t going to be as easy as first anticipated. Dahl’s arrival has complicated things, causing Alex to go into hiding. You’ll need to locate Dahl’s tech officer, KASPAR, before you can finish uploading the Coral Node scan data. KASPAR’s location is unknown, but perhaps there’s a clue aboard Dahl’s shuttle? But before heading to the Shuttle Bay, make a detour in Deep Storage to disable your tracking bracelet. Dahl has flooded the station with Military Operators, so keep your Disruptor Stun Gun equipped while transitioning from Alex’s Office to Deep Storage.
Deep Storage
Like the Arboretum, Coral has expanded into Deep Storage since your first visit. Along with Coral, there may be some Phantoms lurking about. So be ready for a fight as you make your way to the Command Center. Along the way you are contacted by Dr. Igwe. He has some unconventional plans for Commander Dahl.
Incapacitate DahlObjective Summary: Igwe contacted me after Commander Dahl arrived on Talos I. Igwe wants to meet in my office before I confront Dahl, so he can propose an idea. For some reason, Dr. Igwe wants you to incapacitate Commander Dahl. It’s unclear what his intentions are, but he wants to discuss it further in your office. You can resume this objective when your return to the Talos I Lobby. |
Command Center
Arboretum
Exit Deep Storage and head for the main lift leading to the Talos I Lobby. Keep your Disruptor Stun Gun equipped and be ready to engage more Military Operators. Along the way, you’re contacted by Luther Glass. He’s under attack in the Trauma Center, which triggers a new optional objective (giving you more reason to make a detour in the Talos I Lobby). As you near the lift, you’re contacted by Dr. Igwe. He has yet another favor to ask. Access the main lift and ride it down to the Talos I Lobby.
Help Luther GlassObjective Summary: An engineer from Life Support named Luther Glass is trapped in the Trauma Center. He’s asked me for help. If you already explored the Trauma Center, you already know Luther Glass is dead. Is this some sort of trap staged by Dahl or the Typhon? You can resume this objective when you access the Trauma Center located in the Talos I Lobby. |
Gustav LeitnerObjective Summary: Dr. Igwe asked me to retrieve a connectome related to the late Gustav Leitner, a famed pianist who had his brain scanned at TranStar. Igwe gave me an audio sample of a concerto snippet that will open a safe in his cabin when played from my TranScribe. Completing this objective requires a return to Crew Quarters. Put off this objective until you’ve found all the clues for the Treasure Hunt optional objective (this also requires you to return to Crew Quarters). |
Talos I Lobby
As you exit the main lift, take a look around to locate several Typhon organisms including Cystoid Nests, a pair of Telepaths, and a Weaver. While you can sneak past these enemies quite easily, it’s best to take them out. You’ll be passing through the Talos I Lobby multiple times in the near future, so it’s a good idea to sanitize the area of all threats. Deploy turrets in areas where they can attack these enemies while you support with your Q-Beam and Nullwave Transmitters. Once the lobby is clear of Typhon, head for the Trauma Center.
Mikhaila IlyushinObjective Summary: I helped Mikhaila get her booster shots. She seems okay now and has made her way to my office. I’m supposed to meet her there. If you saved Mikhaila in the Power Plant, she contacts you soon after entering the Talos I Lobby. She wants you to meet her in your office. |
Trauma Center
Hendrik DeVries’ Office
| Notable Items | Neuromod (3) |
Mathias Kohl’s Office
| Notable Items | Neuromod (3) | Audio Recording: Session Log: Morgan Yu |
Secure Pharmaceuticals
| Notable Items: | Neuromod | Anti-Rad Pharma Fabrication License |
Use the keycard retrieved from Regina Sellers’ remains (in the Crew Quarters) to open the door to Secure Pharmaceuticals. Regina Sellers was the Phantom found near the Recycler. Inside, gather a few items, including a Neuromod, two Psi Hypos, and an Anti-Rad Pharma fabrication license. Beth Ino is also found here. Search her body and the nearby shelves to retrieve more supplies.
Morgan Yu’s Office
| Notable Items: | Neuromod | Weapon Upgrade Kit |
| Suit Chipset: Last Chance CoREV1 | Password: Volunteer Database |
Before leaving Morgan’s office, take a moment to visit the Recycler and Fabricator. This is a good opportunity to consolidate your inventory by recycling junk. If necessary, fabricate some ammo and Medkits. Once you’re ready, head back downstairs and enter the Shuttle Bay to investigate Dahl’s command shuttle.
Shuttle Bay
Foyer
Dahl’s command shuttle is docked in the Shuttle Bay. You need to access Flight Control to extend the jetway. Make note of the turrets and Military Operators fighting the Phantom just ahead. In this sense, the Military Operators work in your favor and fight against the Typhon organisms. But they’ll attack you as well, so keep your Disruptor Stun Gun equipped at all times while exploring the Shuttle Bay. Before rushing toward Flight Control, take some time to explore this area. Begin your exploration with the nearby Sky Lounge.
Sky Lounge
| Notable Items: |
| GLOO Cannon |
| Silenced Pistol |
| Audio Recording: Smuggling Ring Confession |
This swanky lounge once served as a waiting area for guests arriving and departing Talos I. Now it’s empty, albeit for the body of Eddie Voss. He was one of the Talos I smugglers. Search his body to retrieve a TranScribe and some other supplies. On the TranScribe’s recording (Smuggling Ring Confession) Eddie Voss admits to being part of the smuggling ring responsible for stealing Neuromods and other items from Talos I.
Pilot Lounge
| Notable Items: | Neuromod | Keycard: Shuttle Control Room |
| Suit Repair Kit Fabrication License | Audio Recording: Shuttle Exalt Mayday | |
| Audio Recording: Mayday: Bridge | Weapon Upgrade Kit |
Exit the Sky Lounge and return to the Foyer. Move past the Operator dispenser, careful to destroy any Military Operators you encounter nearby. After passing the Operator dispenser, turn left and open the cage-like door to access a path leading to a Grav Shaft. Power to the Grav Shaft has been shut down, but you can restore it later. Instead, turn to the door leading to the Pilot Lounge and input the keycode you retrieved from Octavia Figgs in the Staff Lounge. There may be a Military Operator patrolling near the door. Get ready to take it out with your Disruptor Stun Gun.
Enter the lounge and gather a few items from the desk including a Neuromod, a keycard to the shuttle control room, and a Suit Repair Kit fabrication license. There are also some supplies and ammo in the nearby lockers. Next, search the body of Galel Sief to recover her TranScribe. The TranScribe contains two recordings from shuttle pilot Hunter Hale.
Derelict ShuttleObjective Summary: Hunter Hale, pilot of the shuttle Exalt, sent a mayday not too far from the station. Might be worth investigating to see what happened. Listen to the Shuttle Exalt Mayday recording to trigger this optional objective. The recording reveals that the shuttle Exalt experienced some sort of technical trouble not far from Talos I and is now adrift. The shuttle’s pilot, Hunter Hale, had plans to escape the shuttle but it’s unclear how far he got. You can investigate the shuttle later, when you perform your next spacewalk. |
Escape Pod Bay
| Notable Items: |
| Audio Recording: They’re Just Animals |
| Audio Recording: It’s Your Job to Know |
Exit the Pilot Lounge and turn left to access the Escape Pod Bay, located down a flight of stairs. As you enter the bay, you’re contacted by Frank Jones over comms. Jones and Emmanuella DeSilva are trapped in one of the escape pods. The pod is stuck in one of the launch tubes. Just like the escape pods in Life Support, the pods here seemed to malfunction. As a result, the bay is filled with several dead crew members. Search Nils Kjaergaard and Drew Springer’s bodies to retrieve a couple TranScribes. These recordings chronicle the tragic malfunctions with the escape pods.
Escape AttemptObjective Summary: Frank and Emmanuella are trapped in an escape pod that failed to launch completely. The exterior hatch on the launch tube is stuck. If I get to the station exterior and blow the hatch, the pod can be manually launched. This objective is automatically assigned once you enter the Escape Pod Bay. But there’s nothing you can do now. Resume this objective later when you access the Talos I exterior. |
Airlock
Return to the Grav Shaft near the Pilot’s Lounge. While the Grav Shaft is currently without power, you can use your propulsion system to slowly descend one of the shafts. Following your descent, approach the airlock and disengage its internal lock. You can now access the Talos I exterior and help Frank and Emmanuella. While you’re out there, you can also figure out what happened to shuttle Exalt.
Talos I Exterior
Escape Pod Launch Tube
Shuttle Exalt
| Notable Items: | Neuromod | Audio Recording: Mayday Bridge | Audio Recording: Shuttle Exalt Mayday |
| Silenced Pistol | Typhon Lure Fabrication License | The Starbender Cycle: Book 5 | |
| Typhon Lure |
Shuttle Bay
Mechanic Facilities
| Notable Items: | Neuromod | Recycler Charge |
| EMP Charge | The Starbender Cycle: Book 2 | |
| GLOO Cannon Fabrication License |
Upon your return to the Shuttle Bay, enter the nearby Mechanic Facilities. The Shuttle Control Room keycard is sufficient for unlocking this door. Beware of Mimics lurking in the Tooling Room on the left. Once you’ve identified and dealt with these threats, search the Tooling Room for supplies. There are some spare parts and a Recycler Charge that you can take. Access Scott Parker’s workstation and restore power to the Shuttle Bay’s Grav Shafts within the Utilities tab. Cross the hall into the Locker Room to grab an EMP Charge and read Book 2 of The Starbender Cycle.
The room at the back contains a Fabricator and some supplies, including a Neuromod, a Medkit, and a GLOO Cannon fabrication license. A sternly worded note on the Fabricator warns personnel to stop making duplicate items. Apparently whoever wrote this wasn’t aware of Mimics. Take a moment to fabricate anything you may need, and then exit the Mechanic Facilities.
Mechanic Storage
| Notable Items | Keycard: Shuttle Control Room |
The cage-like enclosure outside the Mechanic Facilities contains some more supplies, including another Shuttle Control Room keycard found on Scott Parker’s body. Hack into Frank Jones’ workstation atop the cage to read three emails.
Escape Pod Bay
G.U.T.S. Access
Before proceeding to Flight Control, take a quick detour into the G.U.T.S. This is the quickest way to investigate Melindra’s treasure map for the Treasure Hunt objective. Plus, there are some items you can retrieve in Fuel Storage. The door leading to G.U.T.S. is located near the Mechanic Facilities. It is just beyond the Operator dispenser.
Gravity Utility Tunnel System
Fuel Storage
| Notable Items: | Keycard: Fuel Storage | Neuromod (3) |
| Nullwave Transmitter (2) | Recycler Charge (2) |
While you’re in Fuel Storage, take a moment to look around. A Thermal Phantom patrols the area below the damaged catwalk. Toss a Nullwave Transmitter down at the Thermal Phantom, then engage this foe with the Q-Beam until it explodes. There may be a few Military Operators in here as well, so be ready to take them out with your Disruptor Stun Gun.
Drop to the floor below. Carefully avoid any Mimics or fires here. There are large pools of flammable fuel covering the floor, so be ready to put out any fires with your GLOO Cannon. Once the floor is clear of threats and hazards, you can restore power to the room by accessing the Power Control Terminal next to the Grav Shaft.
Locate the body of Brittany LaValley beneath an electrical junction in the center of the room. If the electrical junction was damaged during fights with the Thermal Phantom and Military Operators, take the time to repair it before approaching. Search Brittany LaValley to recover a keycard to the nearby storage room. The storage room contains three Neuromods and two Nullwave Transmitters. Two Recycler Charges can be found on the floor outside the storage room. Following your search of Fuel Storage, enter the Grav Shaft to facilitate your return to the Shuttle Bay.
Shuttle Bay
Information Booth
| Notable Items: | Neuromod | Shotgun | Weapon Upgrade Kit |
Upon your return from the G.U.T.S., access the stairs leading above the Mechanic Storage cage. Follow the adjoining catwalk toward the Grav Shaft providing access to Flight Control. Before using the Grav Shaft, enter the nearby Information Booth. The Shuttle Control Room keycard unlocks this door. Inside you find the body of Blaine Cooly, one of the station’s security officers. A Neuromod and a Shotgun can be found next to his body. Hack into the security station to download a map of the Shuttle Bay. There’s also a Weapon Upgrade Kit sitting on the nearby counter. Upon exiting the booth, turn right and unlock the door leading back to the foyer. This allows you to access this area more easily later.
Mia Bayer’s Office
| Notable Items: | Neuromod (2) | Nullwave Transmitter (2) | Suit Chipset |
Step up into the Grav Shaft and ride it up to the next floor. Watch for Military Operators spawning here from the nearby Operator Dispenser. Keep your Disruptor Stun Gun equipped and be ready to zap any Operators that emerge. Before entering Flight Control, take a look inside Mia Bayer’s office. The office has a few supplies, including a Medkit, a Psi Hypo, and a Suit Chipset. If you have the Hacking III ability, you can crack Mia’s safe. It contains two Nullwave Transmitters and two Neuromods. Mia’s workstation can also be hacked with Hacking III if you want to read a few emails.
Flight Control
| Notable Items: | Neuromod | Audio Recording: Can You Get to Us | Shotgun |
The catwalk leading to Flight Control is damaged. So take a running leap and use your propulsion system to glide toward the door. If you fall short, simply enter the Grav Shaft and try again. Installing the ARTX Propulsion Gen 1 or Gen 2 Suit Chipsets can make this jump a lot easier.
As you enter Flight Control, be ready to eliminate two Military Operators with your Disruptor Stun Gun. Grab the Neuromod and TranScribe on the nearby console then search Mia Bayer’s body to retrieve more supplies. Next, access the workstation to extend the jetway to the command shuttle. Watch through the window as the jetway ramp extends to the shuttle. Running a flight system check reveals that all systems are nominal. This shuttle can be used to escape Talos I, but you’ll need to find a pilot.
Command Shuttle
| Notable Items: |
| Neuromod |
| Audio Recording: Dahl’s Orders |
Break the window in Flight Control and leap out, using your propulsion system to glide down to the jetway. Open the shuttle door and step inside. There’s no sign of Dahl or KASPAR. The door to the cargo hold is locked. You can retrieve the keycard for this door from Dahl.
Grab some food and a Neuromod from the shuttle’s cabin while making your way toward the cockpit. A terminal near the cockpit gives you access to Walter Dahl’s email and files. The email reveals the name of his mission, Camazotz. Access the Files tab to download an audio recording. Listen to the recording (Dahl’s Orders) to hear the details of Dahl’s mission from William Yu. Under authorization of the TranStar board of directors, Dahl has been sent to Talos I to destroy the station and everyone on board, including Morgan and Alex. Listening to the recording reveals the location of KASPAR, Dahl’s tech officer. KASPAR’s location is determined randomly, appearing in the Neuromod Division, Hardware Labs, Psychotronics, or the Talos I’s exterior. Regardless of KASPAR’s location, return to the Talos I Lobby once you’re finished exploring the Shuttle Bay.
The Repo Man (update)Dahl’s command shuttle had information on the tech officer’s location and evidence that Dahl’s orders came directly from my father. I need to track this tech officer down and cut him off. |
Talos I Lobby
Life Support
Atmosphere Control
Upon your arrival in Life Support, make a beeline for Atmosphere Control. Be prepared to encounter more Military Operators along the way. There may also be some Thermal Phantoms in Atmosphere Control. If possible, avoid contact with these enemies and let them fight among themselves. Be ready to defend yourself if you’re spotted.
Oxygen Flow Control Room
| Notable Items: | Keycard: Dahl’s Cargo Hold | Silenced Pistol | Air Mixture Regulator |
Neuromod Division
Foyer
| Notable Items: |
| Keycode: Security Booth |
| Password: Security Station |
If KASPAR is located in the Neuromod Division, make that your next stop. The Neuromod Division can be accessed via the Talos I Lobby. As you enter the Neuromod Division, expect to encounter several Military Operators as well as Typhon enemies, including a Technopath. There’s even a possibility of encountering a Nightmare in the Foyer. Stay low and avoid giving away your position, allowing the Military Operators and Typhon organisms to fight each other. Stay along the periphery of the foyer and help the Military Operators engage the Typhon with your Q-Beam. If you killed or incapacitated Dahl in Life Support, the Military Operators are no longer a threat to you, so there’s no need to attack them. Once the foyer is clear of Typhon, search Divya Naaz’s body (near the Talos I Lobby door) to retrieve a note containing the keycode to the security booth and the password to the security station inside. The note also includes a drawing detailing a covert path into Halden Graves’ office.
Security Booth
Use the keycode retrieved from Divya Naaz’s note to open the door to the security booth. Inside, access the security station to download a map of the Neuromod Division. Under the security station’s Utilities tab, unlock the Skill Recorder door. This unlocks the door down the hall, giving you access to facility where Dr. Igwe is taking Dahl. You can deal with Igwe and Dahl later. For now, continue to the Simulation Lab to locate KASPAR.
Simulation Lab
KASPAR is located in Simulation Stage B. This is the room with the helicopter simulator that is surrounded by Looking Glass screens. Watch out for Phantoms while advancing to this stage. When possible, stay out of the way and let the friendly Military Operators deal with the Phantoms. As you get closer to KASPAR’s location, it becomes clear what you’re dealing with—KASPAR is a modified Operator. Break the Looking Glass screen and use your Disruptor Stun Gun to destroy KASPAR. Alex contacts you after KASPAR is eliminated. He’s ready to meet you in the Arboretum. Before meeting Alex, take care of some unfinished business in the Neuromod Division.
Volunteer Testing
| Notable Items: | Neuromod |
| Nullwave Transmitter (3) |
Volunteer Quarters
While you’re in the Neuromod Division, take some time to explore the second floor. Using the keycode you retrieved from Bianca Goodwin’s workstation (in the Talos I Lobby) open the door to Volunteer Quarters. The power is out here, so turn on your flashlight and locate the power kiosk within the locker room. Watch out for Mimics hiding here.
The damp floor of the locker room becomes electrified when power is restored. Use your GLOO Cannon to make a path back to the Volunteer Quarters entrance. Along the way you come under attack by a Poltergeist. Wait for the Poltergeist to show itself, then take it out with your Shotgun.
Volunteer Security
| Notable Items: | Recycler Charge (3) | Disruptor Stun Gun Fabrication License |
| Weapon Upgrade Kit | Keycode: Volunteer Quarters |
Enter the door behind the front desk in the Volunteer Quarters to access this security room. Inside, grab some Recycler Charges, a Disruptor Stun Gun fabrication license, spare parts, a Medkit, and a Weapon Upgrade Kit. Josh Hawkins’ workstation contains an email revealing the keycode to Volunteer Quarters. The workstation also contains a utility allowing you to unlock the door to the Volunteer Quarters. Once you’re finished searching this room, enter the duct behind the desk. This leads to Fabrication. Use your GLOO Cannon in the duct to reach a high ledge, then continue into Fabrication.
Fabrication
| Notable Items: |
| Neuromod |
| Recycler Charge (4) |
| Suit Chipset |
| Keycard: Halden Graves’ Office |
| Turret (3) |
You emerge from the duct into an upper floor control room overlooking Fabrication. Search this area for a Suit Chipset, then locate a hatch on the far side of the room. Step through the hatch to drop down into a room containing a damaged Recycler. If necessary, repair the Recycler and recycle any junk in your inventory. There are two Recycler Charges on the crate next to the Recycler.
Sneak onto the Fabrication facility’s main floor and watch for a turret-wielding Technopath patrolling here. It may be accompanied by some corrupted Operators. Toss an EMP Charge at the Technopath to stun it and disable the turrets. Finish off the Technopath with your Q-Beam before it can recover. Eliminate the corrupted Operators using your Disruptor Stun Gun.
Following the fight, search the body of Frederick Steele to retrieve the keycard to Halden Graves’ office. You can now access Grave’s office and reset the Neuromod fabrication license. Use the nearby Grav Shaft to access Graves’ office.
Halden Graves’ Office
| Notable Items: |
| Audio Recording: Dr. Igwe’s Wife |
| Audio Recording: Neuromod Secret Ingredient |
| Neuromod Fabrication License |
Hardware Labs
Atrium
Beams and Waves Lab
| Notable Items: | Q-Beam Cell Fabrication Plan | Q-Beam Fabrication Plan |
Crew Quarters
Abigail Foy’s Cabin
| Notable Items: | Adventurer’s Toolkit v1.X Chipset Fabrication License | Game Master’s Ire v1.X Chipset Fabrication License |
Dayo Igwe’s Cabin
| Notable Items: | Neuromod | Gustav Leitner Connectome |
Deep Storage
Confidential Records
Gravity Utility Tunnel System
Cargo Processing
Talos I Lobby
Morgan Yu’s Office
Arboretum
Alex’s Office
| Notable Items: |
| Prototype Nullwave Transmitter License |
| Audio Recording: Just in Case |
| Alex’s Arming Key |
| Neuromod (2) |
| Cherished Family Photo |
Follow the waypoint marker to an area outside Alex’s office. Here you find an exposed switch on the wall. Interact with the switch to open a secret doorway, revealing Alex’s bunker. Alex has been hiding out here since the Typhon broke containment. You can search the bunker later, but for now, listen to what Alex has to say.
Alex is willing to hand over his arming key, but he wants you to hear him out first. He reports that the Coral Nodes you scanned earlier are broadcasting a secret message out into space. But it’s unknown what the message is or who it’s being sent to. Alex gives you a fabrication plan for the prototype Nullwave Device. This device is designed to hijack the Coral’s signal and deliver a lethal shock to all Typhon organisms. Needless to say, Alex feels using the Nullwave Device is the best course of action, preserving Talos I and all of TranStar’s research.
Just as Alex is about to hand over his arming key, a massive Typhon entity appears outside the station. As this entity collides with the station, the Arboretum loses gravity. Immediately zap Alex with your Disruptor Stun Gun and grab his body, preventing him from floating away. Alex will lose consciousness anyway, due to a lack of oxygen (using the Disruptor Stun Gun simply expedites the process). Once he’s unconscious, search Alex to retrieve his TranScribe, arming key, two Neuromods, and a family photo. Securing Alex’s arming key completes The Keys to the Kingdom objective, allowing you to initiate Talos I’s self-destruct sequence.
Alex’s Bunker
| Notable Items: | Audio Recording: If Things Go Sideways |
| Silenced Pistol |