Prima Games eGuides Prey eGuide

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Prey eGuide Enemies

Hostile Humans

By default, most humans encountered on Talos I are not hostile. However, humans may become aggressive if they detect anything suspicious or fall under the telepathic control of a Telepath.

Human

Weaknesses GLOO, Psychic, Stun
Immunity EMP
Scannable Powers None

Psychoscope Scans

Total Scans Required 1
Typhon Abilities Researched N/A

Research Notes

Homo sapiens

Excerpt From Psychotronics Database: Humans, like most mammals, possess a low natural psychoactive potential. Attempts to alter brain function through artificial means are usually temporary at best, or harmful and addictive at worst. The addition of the [REDACTED], derived from the Typhon organisms, temporarily weakens the elasticity of human neuron connections and allows for the addition of new, synthetic neurons to catalyze changes in the subject’s brain. Removal of this serum will cause the human body to reject the new neurons and connections, effectively resetting the brain back to its original state. This process may result in memory loss and other as of yet undiscovered side-effects.

Counter Tactics

Following events in the Simulation Lab, the first human encountered is Aaron Ingram, the volunteer in Psychotronics’ Material Extraction—this is the first time you can scan a human with the Psychoscope. Unarmed humans, such as Ingram, pose no threat and will instinctively run away if you attempt to harm them.

If you use Typhon abilities in the presence of humans, they may become hostile—this is the case with Sarah Elazar and her security officers in the Cargo Bay. Most hostile humans (including Walter Dahl) are equipped with the Silenced Pistol. While this weapon inflicts minimal damage per shot, its high rate of fire poses a serious risk, particularly when confronting multiple hostile humans armed with this weapon. Quickly incapacitate hostile humans using the Disruptor Stun Gun—this is faster than killing them with other weapons.

Typhon abilities are also very effective against humans. Kinetic Blast, Electrostatic Burst, Superthermal, and Psychoshock all cause physical and potentially lethal damage. Or use Mindjack to temporarily cause a hostile human to stop attacking you—they’ll attack your enemies instead.

Mind-Controlled Human

Weaknesses Nullwave, Psychic, Stun
Immunity EMP
Scannable Powers Psychoshock I, Mindjack I

Psychoscope Scans

Total Scans Required 3
Typhon Abilities Researched N/A

Research Notes

Excerpt From TranStar Security Records: Incident report #1546-031433. Classification: Containment Breach. Reporting officer: Cory Richard. Incident Summary: I was on duty at about 1420 hours when I received a request from Dr. Hans Kelstrup for assistance in Live Exam. Upon arriving on the scene, I witnessed Dr. Trevor Young slamming lab instruments into some of the Typhon enclosures. When it became clear that he intended to break containment, I was forced to discharge my stun gun to subdue him. During my subsequent interview with Dr. Young, he seemed immensely distraught and unaware of my presence unless I came too close, whereupon he would turn violent. He has been turned over to the Trauma team and placed in quarantine for his and others’ safety.

Morgan’s Notes: Connected to the Typhon Telepaths. Should avoid getting too close. Triggers a strong kinetic blast that knocks out Psi abilities—ends up killing them. Stun gun might take them out long enough to sneak past. Might be able to free them from Typhon control somehow.

Counter Tactics

Mind-controlled humans are Talos I crew members whose minds have been hijacked by a Telepath. These victims exhibit zombie-like behavior, wandering aimlessly with no immediate sense of purpose. However, if they detect your presence, they become aggressive, charging toward you. When they’re within a few feet, their head explodes, emitting a pulse which may temporarily nullify your Psi abilities.

These victims can be dealt with in numerous ways. If you want to avoid harming the victim, sneak up behind a mind-controlled human and zap them with the Disruptor Stun Gun. This renders them unconscious, preventing a Telepath from repossessing their mind. Nullwave Transmitters have the same effect, breaking the link between the victim and Telepath. You can also use the Mindjack Typhon ability in an attempt to free the victim from the Telepath’s control. However, if the Telepath is still present, the victim is still prone to being controlled again.

The best way to free a mind-controlled human is by eliminating the Telepath responsible for controlling it. Telepaths are extremely dangerous and should be hit with a Nullwave Transmitter to prevent it from lashing out with its powerful abilities. Temporarily robbed of its abilities, hit the Telepath aggressively with the Q-Beam or Psi-based attacks like Superthermal. Once the Telepath is eliminated, all victims under its control are released and rendered unconscious.