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Prey eGuide
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Contents

  • Quick Reference
    • Introduction
    • Static Keycodes
    • Keycodes and Passwords
    • Missing Persons
    • Volunteers (18 Total)
    • Press Sneak: Emails
    • Prism Master: The Starbender Cycle
    • Psychometry: Audio Log
    • Achievements and Trophies
  • Foreword
    • Foreword from Arkane Studios
    • Foreword from the Author
  • Weapons and Gear
    • Introduction
    • Weapons
    • Specialized Gear
    • Consumables
    • Chipsets
  • Introduction
    • Introduction
    • Talos I: A Brief History
    • Talos I Tour
    • Difficulty
    • Talos I Equipment Orientation
    • Gameplay Fundamentals
  • Abilities
    • Introduction
    • Human Abilities
    • Typhon Abilities
  • Enemies
    • Introduction
    • Typhon
    • Hostile Machines
    • Hostile Humans
  • Videos
    • Assist Mikhaila Ilyushin
    • Doctor Igwe
    • Gustav Leitner
    • Mikhaila's Father
    • Mixed Signals
    • Talos Smuggling Ring
    • The Golden Gun
    • Treasure Hunt
  • Walkthrough: Story Objectives
    • Introduction
    • First Day on the Job
    • Breakout
    • An Office with a View
    • Through a Glass Darkly
    • Speak with January/General Access Key
    • Deep Storage
    • Detour
    • Gathering Echoes
    • Restore From Backup
    • The Keys to the Kingdom
    • This Side Up
    • Shipping and Receiving
    • Reboot
    • Before I Give You the Key
    • The Repo Man
    • A Mind Without Limits
    • Perdition

Prey Guide › Foreword

Foreword from the Author

Thank you for purchasing this official game guide for Prey. As a huge fan of sci-fi/horror movies and games, I was ecstatic to have the opportunity to work on this book. If you’re new to the game or genre, you’re in for a real treat. Prey combines some of my favorite elements, mixing action and RPG gameplay with a rich story based on an alternative historical timeline. But even more compelling are the tough decisions the game requires of you, many with game-changing consequences. Will you play as the hero or the villain?

No project is without challenges, and Prey’s unique qualities required our full attention at every turn. Perhaps the trickiest aspect was applying a linear walkthrough structure to a game which encourages open-ended exploration. In the end, we developed a path which leads the player through each main story and optional objective while attempting to preserve the game’s sense of freedom. The guide’s maps presented another challenge, requiring us to identify and label a variety of key items. Fortunately, I was assisted by veteran mapper and long-time collaborator Loren Gilliland. Together, we scoured every inch of the game world in an effort to reveal every hidden weapon, keycard, and item aboard Talos I.

Following months of writing and gameplay, I still look forward to my next game of Prey, eager to experiment with different choices and abilities. Hopefully you feel the same way after your first completion of the game. So dim the lights and crank up the volume. Oh, and remember, not everything is as it seems.

—David Knight

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