The Spike Boots were designed specifically for this stage. It’s basically suicide to not have them, as they’ll keep Mega Man from sliding around too much. There are a fair number of spikes and bottomless pits, often compounded by blizzards or slippery surfaces, so Pierce Protectors and Beat Calls are highly recommended. Lastly, anything to keep the Rush, Scramble Thunder, and Pile Driver energy gauges charged.
As you teleport into the stage, Eye Ices are slowly falling in all directions. You can avoid Eye Ices, but it’s generally best to blast them so they don’t overwhelm you, or in later areas, get blown into you by the wind. Head forward.
After you jump onto the ice blocks, you see a Gabyoall patrolling below. It’s easy enough to avoid as you head to the next batch of ice blocks while taking out more Eye Ices.
Beware the spikes ahead. The ice causes Mega Man to slip forward. Spikes and pits are located in the most dangerous possible places. Jump over them and jump up again to shoot the Ice Swan that passes overhead; it drops an ice bomb if you don’t take it out quickly. A Charge Shot will destroy the swan, but even just a normal shot is enough to destroy the ice bomb in its talons, rendering it harmless.
Stage Gimmick: Slippery Ice
Almost the entire stage is covered in ice that causes Mega Man to slide forward based on how much momentum he has. Equip the Spike Boots and keep the sliding effect in mind as you proceed!
Achievement/Trophy
I Think You Dropped Something...
Avoid all ice from Ice Swans and reach the boss. (Excludes Challenge Mode)
Two Propeller Eye Ts float toward you. They may look weak, but they have guard protection. Wait until their mouths open to blast them; otherwise you can Guard Break them with a Charge Shot and destroy them while they’re stunned.
Hey, it’s your old friend Crunch Don! He’s no longer content to wait for you to come to him—he will now hop toward you. Don’t worry, though—he just wants to obliterate you with his spiked mace. Don’t give him the chance.
As will become commonplace, a Gabyoall is placed in a way that’s meant to make you panic, potentially sliding into the spiked wall. Simply plop down Rush Coil instead and jump straight up to the platform above. Take the ladder out of this death trap.
More Propeller Eye Ts, more spikes, and another Gabyoall. Take out the Propeller Eye Ts first as they home in on you. Freeze the Gabyoall by shooting it, or preferably destroy it with the Pile Driver while on the far right side of the second level. Carefully head to the small gap and drop down. Do not underestimate the danger of sliding here!
This room is a good place to practice destroying Snow Robbits with their weakness: Scramble Thunder. Aim at the ceiling between you and them and send a couple of charges their way to make Robbit stew, then proceed up the ladders.
The following area is filled with Eye Ices. As you move forward, the wind picks up to the right, pushing the Eye Ices away.
Avoid the Gabyoall, and use the wind to make a long jump over the gap, avoiding a second Gabyoall on the other side.
Once you’ve cleared the third Gabyoall, hit the Speed Gear and use it to carefully jump across the small elevated platforms over a Snow Robbit. These lead to a 1UP. If you fall down, it’s nearly impossible to grab the 1UP due to the wind. You’ll have to use Rush Coil, then immediately switch to Pile Driver and time a charge perfectly. Eye Ices continue to drop down at an angle from the top of the screen, making this effort even more difficult.
Prepare a Charge Shot for an Ice Swan that appears after jumping the gap. Carefully traverse the upper platforms for a large Screw if you’re in need; otherwise proceed along the bottom and drop down the shaft at the end of the area.
A stationary Crunch Don guards a large energy pellet next to a spike pit. Decide if it’s worth the risk. Proceed to the right when ready.
Take out the three Propeller Eye Ts and jump over the Gabyoall as you continue to the right.
A sliding path leads to three small weapon capsules and a Gabyoall. A Sniper Joe is on the upper platform, but you can take him out safely with the Block Dropper. Unfortunately, Sniper Joes are resistant to Scramble Thunder, so don’t waste your energy trying to fry him.
Proceed to the right as the wind pushes you toward several Snow Robbits. Slide under them or destroy them as you go.
If you’re playing on Newcomer or Superhero, or you have any of the Catcher items and need to stock up, the Robbits constantly respawn here if you move back and forth before proceeding, allowing you to farm item drops.
Jump up on the platform and then jump off using the wind to clear the Crunch Don.
You can either take the high route, which leads to a large energy pellet, or the low route. To make the low route much safer, summon Rush Jet and cruise your way across the abyss.
A final Robbit awaits at the end. Proceed down the hole.
Use Rush Coil to grab the large energy pellet if you’re in need.
Two Propeller Eye Ts are waiting for you when you drop into the room. Take them out, moving to the far left wall if you need to put some distance between them and you. A Gabyoall patrols below, guarding several Screw items.