Prima Games eGuides
primagames.com Browse Redeem a code Help
Mega Man 11 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Tundra Man

Recommended Gear

The Spike Boots were designed specifically for this stage. It’s basically suicide to not have them, as they’ll keep Mega Man from sliding around too much. There are a fair number of spikes and bottomless pits, often compounded by blizzards or slippery surfaces, so Pierce Protectors and Beat Calls are highly recommended. Lastly, anything to keep the Rush, Scramble Thunder, and Pile Driver energy gauges charged.

As you teleport into the stage, Eye Ices are slowly falling in all directions. You can avoid Eye Ices, but it’s generally best to blast them so they don’t overwhelm you, or in later areas, get blown into you by the wind. Head forward.

After you jump onto the ice blocks, you see a Gabyoall patrolling below. It’s easy enough to avoid as you head to the next batch of ice blocks while taking out more Eye Ices.

Beware the spikes ahead. The ice causes Mega Man to slip forward. Spikes and pits are located in the most dangerous possible places. Jump over them and jump up again to shoot the Ice Swan that passes overhead; it drops an ice bomb if you don’t take it out quickly. A Charge Shot will destroy the swan, but even just a normal shot is enough to destroy the ice bomb in its talons, rendering it harmless.

Stage Gimmick: Slippery Ice

Almost the entire stage is covered in ice that causes Mega Man to slide forward based on how much momentum he has. Equip the Spike Boots and keep the sliding effect in mind as you proceed!

Note

Achievement/Trophy

I Think You Dropped Something...

Avoid all ice from Ice Swans and reach the boss. (Excludes Challenge Mode)

Two Propeller Eye Ts float toward you. They may look weak, but they have guard protection. Wait until their mouths open to blast them; otherwise you can Guard Break them with a Charge Shot and destroy them while they’re stunned.

Hey, it’s your old friend Crunch Don! He’s no longer content to wait for you to come to him—he will now hop toward you. Don’t worry, though­—he just wants to obliterate you with his spiked mace. Don’t give him the chance.

As will become commonplace, a Gabyoall is placed in a way that’s meant to make you panic, potentially sliding into the spiked wall. Simply plop down Rush Coil instead and jump straight up to the platform above. Take the ladder out of this death trap.

More Propeller Eye Ts, more spikes, and another Gabyoall. Take out the Propeller Eye Ts first as they home in on you. Freeze the Gabyoall by shooting it, or preferably destroy it with the Pile Driver while on the far right side of the second level. Carefully head to the small gap and drop down. Do not underestimate the danger of sliding here!

This room is a good place to practice destroying Snow Robbits with their weakness: Scramble Thunder. Aim at the ceiling between you and them and send a couple of charges their way to make Robbit stew, then proceed up the ladders.

The following area is filled with Eye Ices. As you move forward, the wind picks up to the right, pushing the Eye Ices away.

Stage Gimmick: Heavy Wind

Tundra Man’s winter wonderland is filled with blizzards that influence both Mega Man’s movement and that of certain enemies, such as Eye Ices. You’ll need to become one with the wind to make certain jumps or avoid being blown into spikes, all while dealing with the slippery ice as well.

Avoid the Gabyoall, and use the wind to make a long jump over the gap, avoiding a second Gabyoall on the other side.

Once you’ve cleared the third Gabyoall, hit the Speed Gear and use it to carefully jump across the small elevated platforms over a Snow Robbit. These lead to a 1UP. If you fall down, it’s nearly impossible to grab the 1UP due to the wind. You’ll have to use Rush Coil, then immediately switch to Pile Driver and time a charge perfectly. Eye Ices continue to drop down at an angle from the top of the screen, making this effort even more difficult.

Prepare a Charge Shot for an Ice Swan that appears after jumping the gap. Carefully traverse the upper platforms for a large Screw if you’re in need; otherwise proceed along the bottom and drop down the shaft at the end of the area.

A stationary Crunch Don guards a large energy pellet next to a spike pit. Decide if it’s worth the risk. Proceed to the right when ready.

Take out the three Propeller Eye Ts and jump over the Gabyoall as you continue to the right.

A sliding path leads to three small weapon capsules and a Gabyoall. A Sniper Joe is on the upper platform, but you can take him out safely with the Block Dropper. Unfortunately, Sniper Joes are resistant to Scramble Thunder, so don’t waste your energy trying to fry him.

Proceed to the right as the wind pushes you toward several Snow Robbits. Slide under them or destroy them as you go.

If you’re playing on Newcomer or Superhero, or you have any of the Catcher items and need to stock up, the Robbits constantly respawn here if you move back and forth before proceeding, allowing you to farm item drops.

Jump up on the platform and then jump off using the wind to clear the Crunch Don.

You can either take the high route, which leads to a large energy pellet, or the low route. To make the low route much safer, summon Rush Jet and cruise your way across the abyss.

A final Robbit awaits at the end. Proceed down the hole.

Use Rush Coil to grab the large energy pellet if you’re in need.

Two Propeller Eye Ts are waiting for you when you drop into the room. Take them out, moving to the far left wall if you need to put some distance between them and you. A Gabyoall patrols below, guarding several Screw items.

Keep reading with a free account

The first 3 sections of Mega Man 11 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousMystery Chip NextMid-Boss: Mecha-Mammostal