Objective: Get to the boss area using as few jumps as possible.
Time Limit: 12:00:00
Bosses: Mid-Bosses enabled. Stage ends upon reaching Robot Master/Boss room.
General Strategy
• Rather than jumping up to shoot an enemy with a Charge Shot, use a Special Weapon to reach them instead.
• You can skip jumps or entire sections of rooms by using Rush Coil to take shortcuts.
• Find as many chances to use Rush Jet as possible.
• If you’re going to do something that requires jumping (Pile Driver, Rush Jet), try to combine it with a mandatory jump, rather than needlessly jumping a second time shortly after.
• If you can afford to lose the HP, you can avoid jumping over some enemies by taking damage instead.
• The Pile Driver can be chained together midair, allowing you to charge across large distances and save several jumps.
| Stage | Rank Goals | ||
|---|---|---|---|
Gold |
Silver |
Bronze |
|
|
Block Man |
50 |
65 |
85 |
|
Acid Man |
50 |
65 |
85 |
|
Blast Man |
60 |
75 |
95 |
|
Fuse Man |
65 |
60 |
100 |
|
Bounce Man |
45 |
60 |
80 |
|
Torch Man |
75 |
90 |
110 |
|
Impact Man |
55 |
70 |
90 |
|
Tundra Man |
60 |
75 |
95 |
|
70 |
85 |
105 |
|
|
60 |
75 |
95 |
|
Gold
Silver
Bronze