Prima Games eGuides Mega Man 11 eGuide

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Mega Man 11 eGuide gameplay

Controls

Action PS4 Xbox One Switch PC

Jump

A

B

Z

Mega Buster

X

Y

X

Rush Coil

Y

X

T

Rush Jet

B

A

G

Weapon Select (Left)

L2

LT

ZL

Q

Weapon Select (Right)

R2

RT

ZR

E

Weapon Shortcut

RS

RS

RS

#1-9

Power Gear

L1

LB

L

A

Speed Gear

R1

RB

R

D

Submenu

Option

Menu Button

+ Button

W

Options Menu

Touchpad

Guide Button

- Button

P

Slide

+ ×

+ A

+ B

+ Z

Double Gear

L1 + R1

LB + RB

L + R

A + D

Jump

Tap the Jump button to do a short hop, or press it down to reach maximum jump height.

There are no “Wile E. Coyote frames” in Mega Man 11, meaning he can’t jump after his feet leave a platform. The timing for jumps is fairly precise and may take some practice if you like to jump at the last moment.

Slide

Press Down and the Jump button to slide.

Sliding is faster than running, so if you’re gearing up to become a world-renowned speedrunner, you’ll definitely be doing a lot of this.

Mega Man does not carry momentum when sliding off an edge and will drop straight down. He’s a robot, not a ninja!

Rush Coil

Mega Man starts the game with Rush Coil. By summoning Rush Coil, Mega Man can jump on it to be launched into the air.

There are several places throughout the game that essentially require Rush Coil to reach, but you’re primarily going there for items like 1UPs or Medals in Medal Collector.

Rush Jet

After you defeat any four Robot Masters, Rush Jet will be unlocked. Once Mega Man jumps on Rush Jet, Rush will begin moving forward and can be somewhat shifted upward or downward.

Rush Jet can be summoned after bouncing off of Rush Coil to reach all sorts of places.