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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Acid Man

Mid-Boss: Cyclone W

HP: 110

Weakness: Block Dropper x2.5, Scramble Thunder x2

Cyclone W is an underwater cleaning robot with four retractable arms and the ability to spawn up to 12 smaller cleaning bots. The arms are completely invincible unless you use either Block Dropper or Scramble Thunder.

The Cyclone W has two attacks: 1) It moves around cleaning the room with its arms and causing contact damage if Mega Man gets too close.

2) It opens its hatches and releases numerous Brushies, Droppies, and Wipeys, each with their own movement patterns. The smaller robots can pass through Cyclone W. If you’re feeling feisty and hurting for lives, you can turn all of the Brushies, Droppies, and Wipeys into 1UPs using an M Tank.

Just remember you need full health AND full Weapon Energy to activate the M Tank’s special effect.

Luckily, none of this matters. Fire up your Power Gear and release three Block Dropper shots, ideally as centered above Cyclone W as possible. Congratulations, the fight is over.

After defeating Cyclone W, the next room has a couple sets of drops to slightly refill your health and weapon energy. If you haven’t purchased the Energy Balancer or Energy Balancer Neo, make sure to have the Block Dropper equipped when picking up weapon energy, as you’ll need it for Acid Man. Slide through the serpentine channel and down the bottom right shaft.

This time the current is pushing against you, making for some very tight jumps over spikes. Keep a Charge Shot ready and an eye out for incoming debris as you work your way to the left.

Enter the hatch.

At the bottom of the beautiful waterfall of questionable yellow liquid, a few Mini Shpiders hop toward you. Take them out quick with a Charge Shot and then eliminate the Pipetto from a distance before hopping up the small platforms.

A sequence of rotating platforms lies ahead, with Pipettos on either side. With some decent platforming skills and the help of the Speed Gear if needed, you can quickly hop through this area without having to stop and kill every enemy. Typically, the Pipettos will have a hard time hitting you while on the Ferris wheel-esque contraptions as their projectiles target where you are when they’re shot, not where you will be. Still, your mileage (and luck) may vary.

If you shoot your way through, you may get some decent health or weapon energy drops.

Another rotating platform sits over a small pool, with a Pipetto just to the right. Take him out quickly and you won’t have to worry about the pool turning acidic in case you fall into it. You can also shoot the Pipetto to the left if you jumped over him before, though his projectiles tend to hit the metal block between you and dissipate harmlessly.

At the other end of the room is a Sniper Joe. If you use the small platform just underneath him, be aware that your hitboxes will still touch when you jump up to shoot and you’ll be knocked back into the liquid. Instead, shoot him from the start of the small area, before hopping onto the rotating platforms.

Head across and down the hatch when the coast is clear.

Hold to the right as you fall into the water. The current tries to push you to the left, down into the spikes. Take out the two Brushies before proceeding carefully over the spike pits. Prepare a Charge Shot.

In the room below, the current switches direction, once again pushing you toward a row of spikes on the ground. Release the Charge Shot as you fall to take out the Brushy.

Jump carefully to the single rotating platform, then again to the right. If you jump too high, you’ll hit the spikes on the ceiling.

Drop down but don’t slide to the left just yet. Wait until the Shield Attacker M is about to face right, then slide. You should be able to drop past it without colliding. If your timing is off, use the Speed Gear to course-correct.

Take out the bottom Shield Attacker M and slide under the wall to the right.

The next room is a vertical climb with spikes, enemies, and rotating platforms. Jump up and take out the Brushy before heading to the leftmost rotating platform.

You must jump up and destroy the Shield Attacker M and then land back on one of the platforms you just jumped off of.

When the rotating platform reaches its apex, jump up to the lowest rotating platform above. If you’re low on weapon energy, take out the Brushy to the right and carefully collect the Large Weapon Energy. Otherwise, jump up to the left toward the ladder. Either way, don’t stay on the rotating platform for a full rotation, as it will carry you straight into the ceiling spikes.

The next room has a current pushing to the right and six Brushies. Bonus points if you can line them up and take them out with a single Charge Shot!

After the Brushies, wait on the left side of the platform ahead. On the other side are steps with spikes on each one, as well as a similar pattern mirrored on the ceiling. This may look tricky, but it’s actually the easy part. Just do a full-height jump and hold to the right, and the current carries you perfectly through the treacherous tunnel.

Once you touch down, you’ll need to time another similar jump over the pyramid of spikes. Take out the Brushy as you come down and hop into the hatch!

As soon as you fall down, jump onto a platform to avoid the Mini Shpiders. You can let the Pipetto to the right turn the red liquid into acid and melt the robotic creepy-crawlies for you, or take it out before it gets a shot off to avoid additional problems.

A Large Life Energy is in the upper left corner, easily reachable using the rotating platform. Head to the right when ready. You’ll need to use the small stationary platform to jump to where the Pipetto was.

The final platforming section requires you to cross an acid pool using two sets of rotating platforms.

By now you should be a pro rotating platform jumper, so work your magic and enter the hallway to Acid Man.

Check your health and the Block Dropper’s energy, as you’ll need it as close to full as possible. If you need to use any items, now’s the time!

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