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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Impact Man

Recommended Gear

Now would be a good time to grab the Power Shield if you haven’t already. It reduces the amount Mega Man is knocked back when suffering damage. Since there are a ton of enemies attacking you throughout Impact Man’s stage, even during platforming sections over bottomless pits, the Power Shield may make the difference between taking a little damage and falling to your death.

Just ahead are two electrified barriers. You can take them out with a single Mega Buster shot, but it’s usually best to blast them with a Charge Shot—there are likely more than one, and you have a chance to also take out any enemies behind them.

Jump onto the construction beams and blast the Metall.

Drop down and fire a Charge Shot to remove the next three electrified barriers.

Jump onto the platforms and take out the second Metall.

A Pickman tosses pickaxes at you from the next platform to the right. Pickmen have excellent aim, but their pickaxes’ travel time allows Mega Man to dodge them. This gets a little more difficult later in the level when Mega Man is on cargo lifts without anywhere to go.

Pickmen have more life than the average enemy, so it takes several shots or two Charge Shots to destroy them. Luckily they are weak to both the Block Dropper and Acid Barrier, but don’t waste your Weapon Energy on them if you don’t have to. Take out the first Pickman and move ahead to his former position.

Destroy the electrified barriers and jump down the hole.

The following section leads you down a vertical shaft with cargo lifts and Missile Cones that shoot homing missiles. Jump onto the first platform and use a Charge Shot to take out the Missile Cone to the left. You can shoot down its missiles with a regular Mega Buster shot.

Ideally you have equipped both the Power Shield and Shock Absorber at this point. If the enemies in the platforming sections give you too much trouble, use your Acid Barrier to block their projectiles, or use Block Dropper to destroy out-of-reach enemies. However, make sure you have enough Block Dropper energy for the mid-boss and enough Acid Barrier energy for Impact Man.

When the cargo lift begins turning right and heads toward the hole in the wall, jump onto the next cargo lift below and take out the Missile Cone.

Repeat for the next cargo lift and Missile Cone.

The next cargo lift zigs from right to left. There are no more Missile Cones, but there are two stationary platforms on either side below with electrified barriers. The one on the right has a space next to it where you can safely drop. Destroy the barrier and jump down to the final cargo lift when it’s in the middle of the track. Then jump to the cargo lift below it, which will move you to the right before it starts to go up, allowing you to jump to the room’s exit.

If you’re in a hurry or just hate Missile Cones, you can take a different approach to this room: (1) Jump straight down and aim for one of the final cargo lifts, skipping the previous ones. If you miss, have a Beat Call ready. (2) Jump straight down and then angle toward the platform with the single electrified barrier. It’s the same idea but isn’t as much of a leap of faith.

Shoot the two electrified barriers and then destroy the Pickman. You must get just below him to attack him with your Mega Buster, so move back and forth, dodging any pickaxes while you deplete his health. A Power Gear Charge Shot will also do the trick.

There is a Small Screw near a spike pit, under the Pickman’s location. Reach this by falling off the platform and moving to the left in midair. Honestly, it’s not really worth the risk, especially if you followed the Block Man strategy earlier in the guide. Either way, progress to the right when ready.

Before dropping down, jump up and fire a Charge Shot at the Missile Cone across the room.

There is a Gabyoall below. Gabyoalls patrol back and forth. Any time you’re on the same horizontal plane as one, its siren activates and it speeds up considerably. They cannot be damaged except by Impact Man’s Pile Driver or Blast Man’s Chain Blast, but shooting them stops them temporarily. They’re also fairly easy to jump over, so do that now and climb up the ladder.

Shoot down the electrified barrier, then jump to that platform. Jump up again and destroy the Pickman above you.

Jump up to where the Pickman was. However, if you’re so inclined, moving toward the Metall will make it reveal itself; shoot it as well and collect the item behind it.

As you ascend the ladder, shoot left to take out the electrified barrier and Pickman. You will be safely out of its attack range from here.

Destroy the final two electrified barriers and continue onward and upward.

The following area is your first encounter with the Impact Bros. Slide through the room without stopping. If the arrow indicates you’re about to collide with an Impact Bro, move out of the way and then proceed quickly. The longer you stay in the area, the more at risk you are.

Stage Gimmick: Impact Bros.

The Impact Bros. are invincible to all attacks. They rapidly drill out of the environment and proceed on a linear path, but they can come at you from any direction. An onscreen indicator shows their path in advance, so as soon as you see it, get out of the way. If you think the attack will reach you, activate the Speed Gear to give you a little help avoiding taking damage.

This room provides a small breather with no threats and a few small energy capsules. Switch to the Block Dropper and activate the Power Gear as you enter the next room.

Okay, the break’s over! You are face-to-face with two Missile Cones, a Pickman, and an Arc Weldy. Use the Block Dropper as soon as you enter the room to clear the way.

Grab the pickups and prepare to drop down into the next room. Read ahead to the next step and consider prepping another boosted Block Dropper.

You fall into a vertical room that requires you to climb back up from the bottom. The room is filled with more Missile Cones and Pickmen. If you prepped a Power Gear–boosted Block Dropper shot, you can unleash it when you enter the room and begin your descent.

Clear out most, if not all, obstacles in your way. Alternatively, you can fire up the Acid Barrier, which negates any incoming projectiles while you clear the room.

Lastly, you can save your weapon energy and use the Mega Buster. As long as you don’t expend too much weapon energy in this room, any method will do.

Drop down and take out the Mawaru C using the Speed Gear.

Below it is an Arc Weldy that has already welded several spots on the ground. Shoot a Charge Shot to clear them all out, then proceed to the left.

Jump up and destroy the electrified barrier. A Mawaru C patrols the area below, but don’t worry about it. Jump on the next available cargo lift.

As soon as the screen scrolls to the left a bit, blast the Pickman with a Charge Shot and follow up with a few quick Mega Buster shots.

Achievement/Trophy

Your Work Here is Done

Destroy an Arc Weldy obstacle.

You encounter more Mawaru Cs, but they pose a threat only if you get knocked off your platform. A second Pickman is just ahead. You’ll likely have to dodge one pickaxe before you can get into position to destroy it (unless you jumped ahead to the small square platform below the cargo lift track).

A Missile Cone rounds out the dangers in this room. Deal with the Pickman, then blast the Missile Cone. If either gives you trouble, use the Speed Gear or Acid Barrier to assist.

Drop down and dodge the Impact Bros. as you snake around and to the bottom left of the screen.

Repeat this once more, timing your jumps to avoid any incoming Bros. Prepare a Power Gear–boosted Charge Shot before dropping out of the room.

Fire your Charge Shot as you drop down into the next room; hopefully it destroys the Pickman. Quickly remove the three electrified barriers and the Pickman if he still remains; then prepare to battle the mid-boss. Let the Power Gear cool down completely before proceeding.

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