Prima Games eGuides Mega Man 11 eGuide

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Mega Man 11 eGuide Robot Master Block Man

Mid-Boss: Totemer

HP: Unknown

Weaknesses: Chain Blast x4, Pile Driver x1.5

Totemer is only vulnerable on the piece with a face—all the other pieces are invincible. Furthermore, the weak point is only vulnerable when it’s not spinning; otherwise it, too, becomes impervious to damage.

Throughout the battle, Totemer begins to spin and then all four pieces split up and land at different spots across the room. To defeat the boss, avoid the pieces and try to predict where the face will land, so you can shoot it before it begins to spin again.

For maximum damage, prepare a Power Gear Charge Shot and fire it just as the face lands, then spam Buster shots. Once the Totemer

begins to spin, deactivate the Power Gear to allow it to recharge. Keep in mind that Charged Shots push Mega Man backward; because the Totemer pieces often land in close proximity to each other, be cautious not to damage yourself during this process. If you ground Screws at the beginning of the stage and purchased the Shock Absorber, the recoil effect will not be an issue.

After splitting up and landing on the floor, Totemer’s pieces spin and reassemble on either side of the screen. There is another brief window to land a Charge Shot. Continue this strategy until you destroy Totemer.

After the mid-boss battle, proceed to the next room. If you have any items in your inventory and are in need of them, use them now.

A Crunch Don is guarding a Large Energy. You can use his maintenance platform to reach it, or destroy him and use Rush Coil. Continue upward when ready.

A Mawaru C is barricaded between several layers of blocks. Shoot a Charge Blast across the top two rows to clear them out, then use normal Mega Buster shots to clear out the first three blocks on the bottom level. Jump onto the ledge to the left while Mawaru C rolls through the hole you just made. Now jump through the gap above and then again onto the remaining two blocks. Or forget everything you just read and use the Speed Gear to erase the Mawaru C from existence.

Beyond the Mawaru C, among more stone blocks, is a Crunch Don. Destroy the blocks and take him out from a distance or force him to reveal his maintenance platform. This allows you to make a somewhat tricky jump onto an upper platform with a Small Energy. Below is a conveyor belt with falling blocks landing on it every few seconds. Whether you go high or low, wait for a block to come, race across to the right, then release a Charge Shot. This should clear the stone blocks on the next conveyor belt.

As soon as you pass the shaft dropping the stone blocks onto the conveyor belt, a pillar with rotating blades drops behind Mega Man. The conveyor belt is still moving to the left, and two platforming structures with different configurations of stone blocks drop down through a hole in the ceiling ahead.

For the first structure, shoot a Charge Shot to clear out a stone block in the front and back of the moving platform. Then use normal shots to quickly take out the remaining stone blocks as you hop up and over the steps and through the passage you made with the Charge Shot.

For the second structure, use a normal shot to make room for Mega Man on the first ledge, then fire a Charge Shot (or a bunch of rapid normal shots) to clear out the stone blocks in the upper middle section. Jump up to the next ledge and slide through.

If this section gives you any issues, use the Speed Gear to compensate.

Once you’re off the conveyor belt, a Mawaru C bounces off the upper wall and drops down in front of you. Jump over him and he rolls away, toward the bladed pillar to the left.

After the block the Mawaru C bounced off, there is a bottomless pit followed immediately by a conveyor belt with a Crunch Don on it. The safest approach is to run back and jump onto the block, letting the Crunch Don fall down the pit.

The next room has some vertical platforming made more difficult by the presence of bottomless pits, conveyor belts, falling blocks, and gimmicky enemies.

Watch for the falling blocks on either end of the platforms. As soon as you land on the first conveyor belt, the Air Stone materializes and you can destroy it with a Charge Shot.

Climb up the ladder and quickly cross the conveyor belts. Destroy the Metall with a Charge Shot as soon as you’re in front of it, watching for the falling blocks.

Climb up the stairs and take out any Lyrics you can before moving forward. They continue to spawn from three different points around the room.

On the next conveyor belt is another Air Stone, and the same two falling block shafts as the room below. Take out the Air Stone as you pass through and jump up to the right.

Shoot the two Lyrics with a Charge Shot. The following sequence includes several platforms of varying size and height, combined with enemies and falling blocks.

Stand next to the first ledge, watching out for the falling blocks above. This causes a Mawaru C to roll forward from the right and plummet down the pit. Jump down to the first low platform and take out the Air Stone when it appears.

Jump up the platforms. Falling blocks come down after the thin, tall platform, so beware.

Ahead on the longer platform are two Lyrics and an Air Stone.

The next two pits also have falling blocks. Proceed to the right with caution.