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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Block Man

Mid-Boss: Totemer

HP: Unknown

Weaknesses: Chain Blast x4, Pile Driver x1.5

Totemer is only vulnerable on the piece with a face—all the other pieces are invincible. Furthermore, the weak point is only vulnerable when it’s not spinning; otherwise it, too, becomes impervious to damage.

Throughout the battle, Totemer begins to spin and then all four pieces split up and land at different spots across the room. To defeat the boss, avoid the pieces and try to predict where the face will land, so you can shoot it before it begins to spin again.

For maximum damage, prepare a Power Gear Charge Shot and fire it just as the face lands, then spam Buster shots. Once the Totemer

begins to spin, deactivate the Power Gear to allow it to recharge. Keep in mind that Charged Shots push Mega Man backward; because the Totemer pieces often land in close proximity to each other, be cautious not to damage yourself during this process. If you ground Screws at the beginning of the stage and purchased the Shock Absorber, the recoil effect will not be an issue.

After splitting up and landing on the floor, Totemer’s pieces spin and reassemble on either side of the screen. There is another brief window to land a Charge Shot. Continue this strategy until you destroy Totemer.

After the mid-boss battle, proceed to the next room. If you have any items in your inventory and are in need of them, use them now.

A Crunch Don is guarding a Large Energy. You can use his maintenance platform to reach it, or destroy him and use Rush Coil. Continue upward when ready.

A Mawaru C is barricaded between several layers of blocks. Shoot a Charge Blast across the top two rows to clear them out, then use normal Mega Buster shots to clear out the first three blocks on the bottom level. Jump onto the ledge to the left while Mawaru C rolls through the hole you just made. Now jump through the gap above and then again onto the remaining two blocks. Or forget everything you just read and use the Speed Gear to erase the Mawaru C from existence.

Beyond the Mawaru C, among more stone blocks, is a Crunch Don. Destroy the blocks and take him out from a distance or force him to reveal his maintenance platform. This allows you to make a somewhat tricky jump onto an upper platform with a Small Energy. Below is a conveyor belt with falling blocks landing on it every few seconds. Whether you go high or low, wait for a block to come, race across to the right, then release a Charge Shot. This should clear the stone blocks on the next conveyor belt.

As soon as you pass the shaft dropping the stone blocks onto the conveyor belt, a pillar with rotating blades drops behind Mega Man. The conveyor belt is still moving to the left, and two platforming structures with different configurations of stone blocks drop down through a hole in the ceiling ahead.

For the first structure, shoot a Charge Shot to clear out a stone block in the front and back of the moving platform. Then use normal shots to quickly take out the remaining stone blocks as you hop up and over the steps and through the passage you made with the Charge Shot.

For the second structure, use a normal shot to make room for Mega Man on the first ledge, then fire a Charge Shot (or a bunch of rapid normal shots) to clear out the stone blocks in the upper middle section. Jump up to the next ledge and slide through.

If this section gives you any issues, use the Speed Gear to compensate.

Once you’re off the conveyor belt, a Mawaru C bounces off the upper wall and drops down in front of you. Jump over him and he rolls away, toward the bladed pillar to the left.

After the block the Mawaru C bounced off, there is a bottomless pit followed immediately by a conveyor belt with a Crunch Don on it. The safest approach is to run back and jump onto the block, letting the Crunch Don fall down the pit.

The next room has some vertical platforming made more difficult by the presence of bottomless pits, conveyor belts, falling blocks, and gimmicky enemies.

Watch for the falling blocks on either end of the platforms. As soon as you land on the first conveyor belt, the Air Stone materializes and you can destroy it with a Charge Shot.

Climb up the ladder and quickly cross the conveyor belts. Destroy the Metall with a Charge Shot as soon as you’re in front of it, watching for the falling blocks.

Climb up the stairs and take out any Lyrics you can before moving forward. They continue to spawn from three different points around the room.

On the next conveyor belt is another Air Stone, and the same two falling block shafts as the room below. Take out the Air Stone as you pass through and jump up to the right.

Shoot the two Lyrics with a Charge Shot. The following sequence includes several platforms of varying size and height, combined with enemies and falling blocks.

Stand next to the first ledge, watching out for the falling blocks above. This causes a Mawaru C to roll forward from the right and plummet down the pit. Jump down to the first low platform and take out the Air Stone when it appears.

Jump up the platforms. Falling blocks come down after the thin, tall platform, so beware.

Ahead on the longer platform are two Lyrics and an Air Stone.

The next two pits also have falling blocks. Proceed to the right with caution.

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