Prima Games eGuides
primagames.com Browse Redeem a code Help
Mega Man 11 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Gear Fortress 1

Recommended Gear

The Gear Fortress amps up the difficulty of both combat and platforming, so you’ll want to have every toy from Dr. Light’s Lab at your disposal. Most importantly—and please, brace yourself—is the Speed Gear Booster. Even if you made due without it up to now, the platforming gimmicks of Gear Fortress 1 are particularly trying, made ever so perilous with copious amounts of bottomless pits, so Speed Gear Booster and maxed Beat Calls will help substantially. As always, recovery items and a full supply of lives are runner-ups in terms of importance.

Achievement/Trophy

Stop, Drop, and Roll

Destroy all Wall Blasters, Missile Cones, and Air Nuts once and reach the boss. (Excludes Challenge Mode)

The stage wastes no time in introducing you to your new worst enemy: gear bolts. You’ll have to use these spinning bolts as platforms throughout the stage. First it will be over solid ground, adding more and more enemies into the mix until eventually you’re jumping across nothing but bolts spinning in opposite directions across a massive chasm with tons of enemies and projectiles all trying to kill you at the same time.

After gulping in an exaggerated fashion, collect yourself and jump up the two bolts.

Stage Gimmick: Gear Bolts

It may be the Gear Fortress, but it’s the bolts that hold the gears in place that you’ll have the most trouble with. The yellow ones spin constantly in either direction, while the red ones don’t move but will fall shortly after being landed on.

Achievement/Trophy

Unstoppable

Destroy all foes in Skull Roller area and reach the boss. (Excludes Challenge Mode)

K-Drones move in from the right while a Sniper Joe guards the way forward. You need the Chain Blast for the boss, so save that unless you’ve got plenty of weapon energy recovery methods. The Tundra Storm, Pile Driver, and Block Dropper are especially useful in the more dangerous and congested areas of the stage. Other than that, feel free to use all of your special weapons as you see fit.

A Gabyoall is patrolling the area below. Jump across the yellow bolts and prepare to take out another K-Drone.

A Mawaru C rolls toward you, while a Metall and Missile Cone wait at the top of the platforms ahead. Show your old buddies all the cool new tricks you’ve learned.

And last but not least, a Sniper Armor D blocks the way.

As you enter the room, an Air Nut materializes above while a Mawaru C rolls toward you. Give ’em the business and take out the second Air Nut next to the ladder.

Use Block Dropper or Tundra Storm to take out the Missile Cone and prevent it from harassing you while you head across the yellow bolts to the ladder. If you use Pile Driver, you can reach the ladder from the middle gear. The Speed Gear Booster helps with spinning gears like this, but you can also use Rush Jet to avoid them altogether.

Don’t worry too much about getting knocked down here, as you’ll just fall to the room below, rather than die outright or waste a Beat Call.

The Missile Cone above you is easy enough to shoot, but the Wall Blaster is in a high spot that’s hard to hit. Avoid its fire or use the Power Gear and Tundra Storm to clear the room before jumping across.

The rusty red bolts don’t spin, thankfully, but they also don’t stay up long after being jumped on, so move quickly. An Air Nut will be just under the last bolt, near the ladder. If you have the Buster Plus Chip, you can destroy the Wall Blaster with a Charge Shot before ascending the ladder.

Cross the gap. You’ll get a mix of yellow and red bolts, while a Missile Cone attacks from below. You can take it out with the Block Dropper as you go, or just act fast and avoid its missile(s).

There are two more bolts and a Gabyoall below. Once you’ve crossed, avoid the Wall Blasters’ fire and use Rush Jet instead of jumping down onto the red bolts. This leads you to a platform with a large weapon capsule. You can then Rush Jet or Pile Driver across the rest of the way, taking out the Air Nut floating high above the second Wall Blaster.

This room has three yellow bolts, three Gabyoalls, and two Missile Cones. If you jump up from the platform you enter the room on and chain two Pile Drivers together, you can reach the last bolt and ladder without too much fuss.

You’ll have to make it across massive pits while jumping on narrow platforms and dealing with numerous K-Drones and Wall Blasters. Rush Jet can help you sail over your problems, while Pile Driver can at least get you to the end of the room more safely. Use Rush Coil to grab the 1UP.

Two Air Nuts guard two rusty bolts. The first Air Nut is toward the bottom of the screen, out of range of the Mega Buster. You can aim one of your special weapons down at it when it appears, or use the Speed Gear to hop across the way before the Air Nuts can fire their bullets.

Rush Jet gets you across to another large weapon capsule and lets you avoid having to jump across the bolts while dealing with Missile Cones. Take out the Missile Cones and any missiles. Continue with Rush Jet to the other side, shooting down the Air Nut when it appears in front of you.

If you’re still on Rush Jet, it should take you to yet another large weapon capsule. A Wall Blaster and Missile Cone fire at you, so take them out and Rush Jet ahead, repeating this process until you reach the end.

Drop down and immediately maneuver Mega Man left or right to avoid the spikes in the middle; then head back to the middle again to safely reach the ground.

Grab the recovery items and head up the ladder. If you need the energy pellet, use Rush Jet to reach it before grabbing the weapon capsules.

A Gabyoall patrols the area while disappearing blocks phase in and out. This is fairly easy, but instead of trying to do it the intended way, you can use Rush Coil on the far bottom block to jump over, skipping the rest of the platforming sequence.

Make your way across and up the bolts. The Metall shoots you as you approach, so consider taking it out with the Block Dropper or special weapon of choice first. Also, if you’re having trouble jumping up from the first yellow bolt to the one above it, hit the Speed Gear.

A Mawaru C and another Metall are in the area ahead. Take them out and proceed.

A Gabyoall patrols another disappearing block section. You can’t use Rush Coil like the first time, but if you get to the second level of blocks, you can use Rush Jet to avoid having to go around to the left and back again across the top blocks.

In case you fall down a lot here, you may want to destroy the Gabyoall with the Pile Driver. Don’t waste a Chain Blast shot on it.

A Mawaru C and Sniper Joe are below. Use the Block Dropper and run along to encounter K-Drones and another Mawaru C.

Two Metalls wait for you across a pit. Use the Speed Gear, Power Gear, or a special weapon to destroy them while they’re in their helmets.

A Gabyoall patrols the floor ahead, while a Sniper Armor D guards the next level up. Use a Power Gear–boosted Scramble Thunder shot to pierce the Gabyoall and hit the mech.

Use the Speed Gear Booster for the yellow bolts, and turn it off to recover a little bit of Double Gear gauge while on the red bolts. Use whatever weapon you’re most comfortable with for the Air Nuts and Missile Cones. If you fall, try to land on one of the Missile Cone platforms rather than all the way down. A blind Pile Driver can also sometimes miraculously land, giving you a second chance at not falling too far.

Take out the Sniper Armor D and head into the boss room.

Keep reading with a free account

The first 3 sections of Mega Man 11 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousMystery Chip NextBoss: Yellow Devil MK-III