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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Gear Fortress 2

Recommended Gear

The Speed Gear Booster and weapon energy recovery are key. If you still struggle a bit with combat, bring along some Energy Tanks and a Super Guard, as Gear Fortress 2 is brimming with enemies.

Don’t worry about that thing to your left. It’s totally harmless...for now. Blast the stone walls to find two Shield Attackers hovering over a conveyor belt. You can take them out safely from the small ledge just before the conveyor belt—no need to waste Pile Driver energy here.

A Tatepakkan is below, with a Crunch Don on the other side. Now that you have the Chain Blast, you can eliminate Crunch Dons very quickly.

A Gabyoall is stuck between two stacks of stone walls. You can use the Pile Driver to destroy it, or let it loose and then stun it when it’s away from the path forward. Repeat for the next two Gabyoalls.

Lyrics spawn endlessly from three holes in the wall, as does a Shimobey from above. Use the Shimobey to destroy the explosive crates.

This room is seemingly designed to help you get the Collateral Blammage trophy/achievement. If you didn’t pick it up in Blast Man’s stage, wait until at least six Lyrics have spawned, then move forward, triggering the Shimobey and shooting it into the cluster of Lyrics.

Collateral Blammage

Destroy three or more enemies using a Shimobey explosion.

Quickly destroy the Lyrics and head right, as the Skull Roller begins chasing you.

Stage Gimmick: Skull Roller

Gear Fortress 2 is filled with gimmicks—conveyor belts, stone walls from Block Man’s stage, and explosive crates from Blast Man’s stage—but adds one more to trump them all: the Skull Roller. Similar to the flame wall in Torch Man’s stage, the Skull Roller moves continuously over a large area as Mega Man attempts to outrun it.

Note

Unstoppable

Destroy all foes in the Skull Roller area and reach the boss (excludes Challenge mode).

Destroy the Tatepakkan as soon as it raises its shield, and hit the Speed Gear as you snake around the platforms.

A Sniper Joe guards a platform made of explosive crates with a Tank Oven on top of them. You don’t have time for any of this, though, so launch a Blazing Torch shot and the explosions should clear the way.

You can either go over the platform or through it by destroying the exploding crates. Ignore the Lyrics unless you’re after the Unstoppable trophy/achievement. Two Tatepakkans block the steps up. You likely can’t get both of them with a single Charge Shot without one of them shooting you first, so prep a high-powered attack (such as the Blazing Torch or Power Gear–boosted Block Dropper) and let it rip.

Another Sniper Joe. You should have enough time to use the Pile Driver, so take him out and get up the stairs quickly!

Grab the items and take out the Tatepakkan.

A Skull Pillar blocks your way. Its weak points are the glowing orange orbs in its eyes and mouth. Its eyes shoot quick laser blasts, while its mouth shoots a large beam. Destroy its eyes to open its mouth permanently. Skull Pillars take extra damage from the Pile Driver and Chain Blast.

A Tank Oven blocks a tight corridor, so there’s no pushing it into a pit this time. Shoot the potato to destroy the tank, or wait for the potato to reveal itself and then fire a Power Gear–boosted Tundra Storm, which should destroy the Tank Oven and the two Shield Attackers ahead.

From the ladder, blast the stone walls to make an opening. Proceed through the area, avoiding the Gabyoalls below.

Two Sniper Joes hinder your progress. Another Power Gear–boosted Tundra Storm clears them out quickly.

A third Sniper Joe blocks the way ahead, while a fourth ambushes you from behind. It’s difficult to recommend not killing everything with the Tundra Storm since it’s so powerful and cool-looking, but use whatever means of attack you prefer. Just don’t get shot down the pit.

Three more Sniper Joes! You know what we’re going to say...

This Skull Pillar battle adds Shimobeys to the mix. You can use the Shimobey explosions to damage the Skull Pillar, but it’s likely faster and easier to destroy it with your Pile Driver. By landing the Pile Driver into the eye, you can potentially catch the mouth orb with the explosion. Sadly the Pile Driver is resistant to the Tundra Storm.

Shoot the Sniper Joe before hopping up on the platform with the Gabyoall.

You’ll have to balance shooting the Lyrics and Crunch Don with moving backward on the conveyor belt. If you use the Chain Blast, be careful it doesn’t get stuck on a Lyric by accident.

A Shield Attacker patrols the end of the room. It’s easy enough to slide under if you’ve got places to be.

Two Metalls sit upon the steps, while a Shield Attacker patrols the way out. Invite everyone to peaceful negotiations and see if you can work things out. Or just blast your way through. Whatever.

Another Skull Roller sequence. You’ll run into the same combo as the previous room—two Metalls and a Shield Attacker.

Now for the catch: A Skull Pillar AND the Skull Roller! Use the Pile Driver or Chain Blast to get through as fast as possible.

Another Pile Driver attack should clear the Sniper Joe, while the Chain Blast will clear the Crunch Don. However, conserve your weapon energy if either of these are low. You’ll need them momentarily.

Yep, another Skull Pillar! Show it who’s boss and head up the ladder.

Grab the recovery items and take out the Tatepakkan to proceed.

A Press Don confronts you in a tight space, so get the Bounce Balls going to take it out quickly. You’ll encounter two more Press Dons as you head through this room.

Two Gabyoalls wait on the other side of the stone walls. Timing can be tricky here if you’re trying to avoid them, so an offensive approach may be the safer call.

Two Skull Rollers try to crush you, so hit the Speed Gear Booster and make your way up the platforms without wasting a single second. Two more pairs appear as you continue up the room. Jump onto the ladder before it’s too late.

Head to the right a little to draw out a Shimobey, which you can use to destroy the Tatepakkan. More Shimobeys attack alongside a Sniper Armor D. A Power Gear–boosted Scramble Thunder shot can clear the path. All that’s left is the boss!

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