HP: 90
Weakness: Acid Barrier x3, Bounce Ball x6
The Dread Spark is invincible in all areas except for its super stylish safety goggles, and it is extremely weak to Bounce Ball. As soon as the match starts, blast it repeatedly with Bounce Balls until it cracks.
Otherwise, this battle can get sketchy fast, as the lightning emitters above shoot waves of electric strikes in a variety of patterns while the Dread Spark fires cannon shots at Mega Man’s head. After that, Elec Crossers are added to the mix and the pattern repeats.
Grab the items in the recovery room and drop down the shaft in the bottom right.
Fall to the left as you enter the room and quickly run forward, hopping over the small green block, and fall down the shaft. If you’re quick, you’ll avoid the lightning emitter’s beam.
Two Battons rest on the ceiling above. Lure them out or destroy them with the Block Dropper, then proceed around to the ladder.
Jump over the coils and another Batton attacks from the ceiling. Leave it alone and slide through the opening. The Batton is easier to destroy once you’re not directly under it.
Destroy the Elec Crossers and Xtender with the Bounce Ball; then use Rush Coil to reach the small platform above and circumvent having to deal with the lightning emitters. Jump to the right and head down the ladder.
Take out the wall of Electriris and exit the room.
The Press Don hovers in the air and attempts to drop down on Mega Man. If you’re quick, you can run or slide out of the way, especially with the Speed Gear. If it floats for too long, it gets tired and falls down anyway.
If you get close to the Press Don, it punches you using a spring-loaded fist hidden in its chest, so don’t underestimate it just because it doesn’t have any arms.
Luckily, it’s extremely weak to Bounce Ball. Take it out before it can cause you any trouble and head up the ladders.
You know the drill by now. The Speed Gear Booster is very useful in this room, especially if you plan on grabbing the Energy Tank halfway up. Otherwise, if you time it correctly, you can run through without having to stop and can avoid the Electriris and a K-Drone entirely.
Dodge the Lightning emitter beams and head to Fuse Man’s room.