Prima Games eGuides Mega Man 11 eGuide

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Mega Man 11 eGuide Robot Master Tundra Man

Mid-Boss: Mecha-Mammostal

HP: 72

Weakness: Chain Blast x3, Scramble Thunder x3

Don’t be tricked by the Mecha-Mammostal’s appearance: The enemy is the base of the statue, not the mammoth itself. As you’ve probably noticed a trend with mid-bosses by now, aim for the thing with eyes. Everything else is invincible. Furthermore, when the eyes are closed, they gain Guard status.

The Mecha-Mammostal display robot launches a series of ice attacks, causing large icicles to drop from the ceiling, creating platforms for Mega Man to jump on, while smaller icicles become environmental hazards. The Mecha-Mammostal can spin around the room, destroying the icicles and damaging Mega Man if he gets hit. Its large size makes it hard to dodge. It can also control the wind and create powerful gusts that can push Mega Man off the icicles.

Activate the Power Gear and send Scramble Thunder charges its way. The charges travel along the ground—including through icicles—straight into the weak point of the boss, dealing damage even if it’s guarding. Wait a moment between charges so that the Mecha-Mammostal’s post-damage invincibility frames don’t cause your next shot to pass through it harmlessly.

Grab the energy pellets in the post-battle room and move along.

Jump over the ice pit and proceed forward on the large ice blocks. Ice Swans fly overhead from both directions and try to bomb you. Use Charge Shots or the Block Dropper to destroy them, or slide past the bombs as they drop. Note that the bombs shatter into two shards if they hit the ground. These shards can also damage Mega Man.

Take out the Crunch Don, watching for falling Eye Ices. The wind begins to cycle on and off every several seconds, pushing Mega Man backward. Fight against it and press onward.

Rush Jet is a great option here; just beware of the Eye Ices. Otherwise, jump over the pits with Gabyoalls in them, ignoring the Weapon Tank for now.

Once you reach the lowest elevated platform, wait for the wind to die down and then quickly go back to the Weapon Tank. The Speed Gear Booster helps you outrun the wind. Rush Jet or Pile Driver can also assist in snagging the Weapon Tank if you’re having trouble.

As you head under the spiked ceiling, a Sniper Joe falls down the narrow shaft. Be careful not to slide into him.

Wait for the Propeller Eye Ts to come to you and then blast them. Climb up the ladder and slide through the passage, holding left so that you don’t fall off when you come out the other side. Carefully jump across the platforms, or use Pile Driver. Just be careful that the Pile Driver doesn’t hit the far wall; otherwise it will propel Mega Man backward and potentially into the spikes.

Two Gabyoalls lead to an elevated Crunch Don. Stun or destroy the second Gabyoall, then safely take out the Crunch Don from a distance before going past two more Gabyoalls on the other side.

Use the Block Dropper or Bounce Ball to quickly clear out the Propeller Eye Ts, and begin working your way up. If you’re low on weapon energy (you want your Scramble Thunder to be as close to max as possible), go for the ladder on the right; otherwise go left. Use Rush Coil if you want to avoid as much ice as possible.

If you went right, grab the large weapon capsule and proceed past the Gabyoall by stunning it when it’s near the ladder, allowing you to jump over it. Continue past the second Gabyoall.

You’re now in a long horizontal area where the heavy winds will either help or hinder you as you navigate Mega Man through a series of slippery platforms and bottomless pits.

Take out the Snow Robbit and then study the map on this page closely, plotting out your course so you know what to expect. Pay special attention to the Energy Tank and 1UP if you need them, as you must slide through a passage and hold left again to prevent Mega Man from falling off the platform.

If you get in a pinch, the Speed Gear or Pile Driver may be able to save you from missing a jump, but it’s good to have a Beat Call (or three) ready, just in case.