Mega Man 2 standardized the eight Robot Master format (up from six in the original), and was the first game where fans submitted their own Robot Master concepts to be included in the game. Increased interest and awareness for Mega Man 2 over its predecessor was likely due in large part to this promotion, with a total of 8,370 submissions being sent in. However, if that sounds like a lot, keep that number in mind as you read about the rest of the Classic games...
Quick Man’s stage was ported to Mega Man for the Game Gear and used as Dr. Wily’s fortress stage.
| Robot Master | Special Weapon | Weakness | Sprites |
|---|---|---|---|
|
Metal Man |
Metal Blade |
Quick Boomerang/Metal Blade |
|
|
Air Man |
Air Shooter |
Leaf Shield |
|
|
Bubble Man |
Bubble Lead |
Metal Blade |
|
|
Quick Man |
Quick Boomerang |
Time Stopper/Crash Bomber |
|
|
Crash Man |
Crash Bomber |
Air Shooter |
|
|
Flash Man |
Time Stopper |
Metal Blade/Crash Bomber |
|
|
Heat Man |
Atomic Fire |
Bubble Lead |
|
|
Wood Man |
Leaf Shield |
Atomic Fire |
|
The Japanese version has a single difficulty, whereas the Western versions feature Normal and Difficult options. Difficult is actually the original Japanese difficulty, and Normal is an easier setting. This was a common practice across the industry, as games were often expected to be received better in the West if they were a little less grueling than their Japanese counterparts.