Prima Games eGuides Mega Man 11 eGuide

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Mega Man 11 eGuide Robot Master Torch Man

Recommended Gear

The most dangerous aspects of Torch Man’s campsite are bottomless pits, for which you have Beat, and flame walls, which you can only hope to outrun using precise platforming and/or the Speed Gear/Speed Gear Booster.

Tundra Storm is used against both the mid-boss and Torch Man, so having a backup Weapon Tank or Capsule Catcher also helps.

Shoot down the tepee. You’ll find many of them throughout the stage. Most are empty, but some can release enemies when shot. You can try jumping over them, but they’ll deal contact damage if you fall short.

A Wild Robbit appears! Dodge and destroy it. It will take more than a single Charge Shot, yet Robbits are weak to the Scramble Thunder, which makes it a great tool for Robbit disposal.

Shoot down the tepee here and the one across the gap before jumping to it. A Wild Robbit appears, allowing you to take it out safely from a distance.

Continue forward and you’ll see an Air Fire hovering over two Mash Burners. Mash Burners constantly emit a large flame from their tops, but dealing damage to them once, even with a single Mega Buster shot, turns them off, allowing you to use them as a platform.

Jump forward, destroying the Air Fire as it materializes midair. Turn off the Mash Burners and proceed ahead.

A Lamper appears overhead. Shoot it down before it can drop fire on you. If left alone, a Lamper will follow Mega Man, continuously dropping fire from its lantern.

Below is a Wild Robbit and a Tatepakkan hiding in a tepee. Destroy them and proceed; if you’re in a rush, the Pile Driver can get you over both of them and on your way.

Destroy or avoid the Wild Robbit and proceed across the small platforms. If you’re worried about your platforming skills, use Rush Jet. Just make sure you do it high enough to shoot the Lamper and avoid the Tatepakkan halfway through.

Once back on solid ground, you encounter a Tank Oven. This heavily armored machine has an explosive carrot-firing robot potato inside. That’s not a joke. The Tank Oven moves forward continuously unless being damaged. Shoot it repeatedly to eventually push it into a pit. Rapid attacks work decently for this, but the Pile Driver sends it careening backward a great distance, so use that whenever possible.

By shooting the potato when it reveals itself, you can also destroy the Tank Oven outright.

Upon entering this room, a flame wall appears behind you and begins moving forward. Make every second count as you race forward, trying to outrun it.

There are Air Fires above, Mash Burners below, and Tatepakkans on the upper platforms. Run through the middle to avoid resistance as much as possible.

Use the Speed Gear Booster to help put some distance between you and the fire, especially if you miss a jump.

Stage Gimmick: Flame Wall

Torch Man’s stage has several sequences where Mega Man is chased by a massive wall of fire. The flame wall moves from left to right and does not stop once it starts unless Mega Man can escape the area.

As the Mash Burners cross below the floor, they’ll heat up individual steps and damage Mega Man if he touches them while they’re still hot.

Mini Shpiders are jumping around on the ground below, with a Tatepakkan across the way and a Lamper above. You may be tempted to shoot the Lamper, but it is the only light source in this area. Destroying it will make the environment pitch black, making it harder to navigate. If this happens, certain weapons will light up the immediate area around them for a limited time. The Scramble Thunder provides the most light.

Hop ahead and destroy the Tatepakkan as you cross into the next area with more Mini Shpiders.

Another Lamper appears along with two Wild Robbits. Destroy the Robbits or slide underneath them and proceed.

The last tepee hides a Wild Robbit.

Don’t worry—you can destroy this Lamper. Turn off the Mash Burners and use them as steps to get up and over. You can easily jump past the Tatepakkan below.