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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Fuse Man

Recommended Gear

The Bounce Ball Special Weapon is a must for this stage, so good thing you already have it! The Speed Gear Booster will also substantially simplify certain areas in this and all other stages.

Head right, taking out any Electriri’s floating toward you and avoiding the exposed coils on the ground.

Beware the Batton perched above, as it can be somewhat difficult to see. Lure it out and blast it, then proceed forward, clearing out the last few Electriris.

In this room you’ll have to avoid an environmental hazard called Lightning emitters, which continually shoot straight beams of energy while moving along a track. Electriri also pass through the environment as they float toward you, but so do the Mega Buster shots, so take them out before they can reach you.

Stay between the beams and move in unison with the lightning emitters until you can drop down the shaft at the room’s far right side.

Stage Gimmick: Lightning Emitter

The trickiest aspect of Fuse Man’s stage is the moving lightning emitters. They’re completely impervious to damage, so you’ll have to quickly move with them in order to avoid their energy beams, which are only blocked by solid objects in the environment. Coincidentally, they can be turned into 1UPs using a Mega Tank.

Achievement/Trophy

Danger! High Voltage!

Avoid all lightning emitters and reach the boss. (Excludes Challenge Mode)

A Batton is hiding on the ceiling above. Lure it out and kill it, then proceed to the right.

As the lightning emitters begin to shoot your path with their beams, a K-Drone hovers toward you. Destroy it and then move along with the lightning emitters.

Shoot or avoid the Electriris and you’ll soon come upon an Elec Crosser. You can avoid its beams or quickly destroy it with the Bounce Ball. Prepare a Charge Shot as you drop down into other next room.

Release the Charge Shot to the right as you enter the room to destroy a Wall Blaster on the ceiling ahead.

Note that Bounce Balls deal triple damage to Wall Blasters.

Jump across the platforms and you’ll be confronted by an Electriri and a Tatepakkan, with a Wall Blaster providing fire support from above. Fell your foes with fire and fury, then proceed as the proof of their existence fades to ash.

Jump from platform to platform and be ready for multiple K-Drones. They fly in a wavelike formation, up and down, which can make them difficult to hit before they reach you (and potentially knock you into the superheated coils below). Don’t hesitate to use the Block Dropper here.

A Tatepakkan protects your escape. Get it to expose itself and blast it; then advance down the ladder.

This room may look scary, but it’s not. Destroy the Elec Crossers and Elec Xtenders with a single Bounce Ball. Clear the way and the only thing you must worry about are the three rotating lightning emitters as you jump across the platforms and a K-Drone near the exit.

This is also a great room to use a Mega Tank, as you’re guaranteed 10 1UPs, which is more than you can carry.

Head down the path and to the next room.

Destroy the Tatepakkan and move forward, using the platforms to avoid the lightning emitter beams.

Destroy the Electriris and wait for your chance to run ahead, between lightning emitters.

Drop down into the gap and then press onward when the coast is clear. Take out two more Electriris before heading up the ladder.

A wave of Electriris heads toward you, while Gabyoalls patrol the floor. Shoot the Electriris and then head across the room.

Another Electriri is ahead, followed by another lightning emitter section. Time your jumps to avoid the beams as you head upward. Use the Speed Gear if you’re having trouble!

You’ll need to slide under numerous lightning emitters, but once you start, you can’t stop, so wait until the columns are blocking the closest beams and then slide forward. You should avoid all of the beams if the timing is correct.

To reach the upper level in this room, you must destroy the Wall Blaster and Tatepakkan, then use Rush Jet before dropping down to the mid-boss slider. Quickly jump back off of Rush Jet to reach the platform.

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