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Mega Man 11 eGuide
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Contents

  • Story and Characters
    • Plot
    • Mega Man
    • Dr. Light
    • Dr. Wily
    • Roll
    • Auto
  • Dr. Light’s Lab: Support Items and Parts
    • Overview
    • Unlocking Items
    • Screw Hunting
    • Support Items
    • Parts
  • gameplay
    • Controls
    • Item Drops
    • Support Items
    • Upgrade Parts
    • Double Gear System
    • Weapons
  • Stages
    • Difficulty
    • Speed Gear
    • Replaying Stages
    • Trophies and Achievements
  • Robot Master Block Man
    • Overview
    • Mystery Chip
    • Mid-Boss: Totemer
    • Mid-Boss: Totemer 2
    • Robot Master: Block Man
    • Get Equipped With: Block Dropper
  • Robot Master Acid Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Cyclone W
    • Robot Master: Acid Man
    • Get Equipped With: Acid Barrier
  • Robot Master Impact Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Pickman Digger
    • Robot Master: Impact Man
    • Get Equipped With: Pile Driver
  • Robot Master Bounce Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss 1: Frog Balloon
    • Mid-Boss 2: Frog Balloon
    • Robot Master: Bounce Man
    • Get Equipped With: Bounce Ball
    • Get Equipped With: Rush Jet
  • Robot Master Fuse Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Dread Spark
    • Robot Master: Fuse Man
    • Get Equipped With: Scramble Thunder
  • Robot Master Tundra Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Mecha-Mammostal
    • Robot Master: Tundra Man
    • Get Equipped With: Tundra Storm
  • Robot Master Torch Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Sparkey
    • Robot Master: Torch Man
    • Get Equipped With: Blazing Torch
  • Robot Master Blast Man
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Mid-Boss: Thrill Twins
    • Robot Master: Blast Man
    • Get Equipped With: Chain Blast
    • Gear Fortress
  • Gear Fortress 1
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Yellow Devil MK-III
  • Gear Fortress 2
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Mawverne
  • Gear Fortress 3
    • Overview
    • Mystery Chip
    • Recommended Gear
  • Gear Fortress 4
    • Overview
    • Mystery Chip
    • Recommended Gear
    • Boss: Wily Machine No. 11
    • Boss: Wily Machine No. 11 (final form)
  • Challenges
    • Overview
    • Time Attack
    • Jump Saver
    • Buster Breakdown
    • Score Attack
    • Medal Collector
    • Playground
    • Playground: Mid-Bosses
    • Playground: Bosses
    • Balloon Rush
    • Balloon Rush: Block Man’s Stage
    • Balloon Rush: Acid Man’s Stage
    • Balloon Rush: Blast Man’s Stage
    • Balloon Rush: Fuse Man’s Stage
    • Balloon Rush: Bounce Man’s Stage
    • Balloon Rush: Torch Man’s Stage
    • Balloon Rush: Impact Man’s Stage
    • Balloon Rush: Tundra Man’s Stage
    • Balloon Rush: Gear Fortress Stage 1
    • Balloon Rush: Gear Fortress Stage 2
    • Boss Rush
    • Boss Rush 2
    • Dr. Light’s Trial
    • Dr. Light’s Endless Trial
    • Dr. Light’s Trial Maps
  • Enemy Gallery
    • Overview
    • Mid-Boss Damage Chart
    • Boss Damage Chart
  • Achievements and Trophies
    • Overview
  • Behind the Scenes of Mega Man 11
    • with Game Director, Koji Oda and Producer, Kazuhiro Tsuchiya
  • 30 Years of the blue Bomber
    • A Visual History
  • The Genesis of Rockman
    • Overview
    • Mega Man
    • Designing a Better Balance
  • Mega Man
    • Introduction
    • Overview
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
  • Mega Man 2
    • Introduction
    • Box Art
    • Transport Items
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Enemies
    • Wiley Stages
    • Marketing
  • Mega Man 3
    • Introduction
    • BOx Art
    • ROBOT MASTERS
    • Bosses
    • Special Weapons
    • New Character: Proto man
    • New Move: Slide
    • New Character: Rush
  • Mega Man 4
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • BALLOON AND WIRE
    • EDDIE (AKA EDDY/FLIP-TOP)
    • Marketing
  • Mega Man 5
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • Robot Master Stages
    • BEAT
    • SUPER ARROW
    • Marketing
  • Mega Man 6
    • Introduction
    • Box Art
    • Bosses
    • ROBOT MASTERS
    • Special Weapons
    • RUSH JET ADAPTER
    • RUSH POWER ADAPTER
    • Marketing
  • Mega Man 7
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Characters
    • New Features
    • Special Weapons
  • Mega Man 8
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Bosses
    • New Character: Duo
  • Mega Man 9
    • Introduction
    • Box Art
    • ROBOT MASTERS
    • Bosses
    • New Feature: Play as Proto Man
    • Marketing
    • Special Weapons
  • Mega Man 10
    • Introduction
    • Box Art
    • Marketing
    • ROBOT MASTERS
    • Special Weapons
    • Bosses
    • New Feature: Play as Bass
    • DLC
  • More Blue Bomber
    • The Game Boy Games
    • Mega Man Powered Up
    • Mega Man & Bass
    • Mega Man: Battle & Chase
    • Super Adventure Rockman
    • Mega Man Soccer
    • Street Fighter X Mega Man
  • Mega Man X
    • Overview
    • The Journal of Dr. Cain
    • Characters
    • Select Your Stage
  • Mega Man Legends
    • Overview
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
    • Story
  • Mega Man Battle Network
    • Overview
    • Story
    • Characters
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man Zero
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Mega Man ZX
    • Overview
    • Story
    • Mega Man ZX Boss GALLERY
    • Mega Man ZX Advent Boss GALLERY
  • Mega Man Star Force
    • Overview
    • STORY
    • CHARACTERS
    • CHARACTER GALLERY
    • Enemy GALLERY
  • Fighting Games
    • Overview
    • Mega Man: The Power Battle
    • Guest Appearances
  • Mega Man in Media
    • Overview
    • Captain N: The Game Masters
    • Mega Man TV Series
    • Mega Man NT Warrior
    • Mega Man: Fully Charged
    • Rap and Opera
    • Archie Comics
  • Mega Fans
    • Overview
    • Mega Man 2 by Gibbs Rainock
    • MEGA by djkopet
    • Mega Man Zero by Dododoro
    • Mega Man! by Edwin Huang
    • Mega Man by Mike Bowden
    • Mega Man: The Server Is Down by Mike Henry
    • GOD OF ROCK by Paparaya
    • Rockman 30th by Susumu Kuroi
    • Neon Mega Man by Tyson Hesse
    • Mega Man Suave by Sketchcraft
    • Mega Man Redesign and Mega Man X Redesign by Vicente Valentine
    • Mega Man, Tron Bonne, and Roll Caskett by Genzoman
  • Bonus Excerpt
    • from UDON’s Mega Man 2 Mastermix Comic!

Mega Man 11 Guide › Robot Master Block Man

Mid-Boss: Totemer 2

You must face a second Totemer, made more difficult by the addition of a conveyor belt. The tactics remain largely the same, except you may want to attack only when Totemer is assembled on either side of the screen. Otherwise, firing a Charge Shot temporarily prevents you from controlling Mega Man, which often causes the conveyor belt to push him into Totemer.

Consider swapping the Power Gear for the Speed Gear during this battle to further ensure your safety.

The far sides of the screen, where Totemer reassembles, have a small area without the conveyor belt; safely wait out each cycle here.

Is it still a mid-boss if there’s more than one?

Before leaving the mid-boss room, prepare a Charge Shot for the Anti-Eddie in the next room. Quickly take him out to get the 1UP. Use the Speed Gear if you want to ensure he doesn’t get away.

Climb up the ladder and clear the stone blocks to continue.

Two Air Stones await on different levels, meaning they can shoot at you before you can shoot at them. A Mawaru C also rolls down the levels toward you. Wait at the ladder until it is on the same level as you, then take him out with the Speed Gear and a Charge Shot.

Quickly proceed forward, taking out the Air Stones as you progress back and forth toward the upper level.

The next section has a conveyor belt leading to a Crunch Don. The low ceiling means you can’t jump over him, even when his maintenance platform is revealed. Lyrics also spawn overhead, meaning additional trouble if you can’t destroy the Crunch Don quickly.

Before moving into this area, switch to the Power Gear and prepare a full Charge Shot. This will clear out the Crunch Don and let you move forward.

Farm the Lyrics for potential drops if you’re in need.

The next section involves another bladed pillar and platforming structures on a conveyor belt. The structures are more complex this time around, so use the Speed Gear when in doubt.

The first platform has four levels, each obstructed by a row of stone blocks. Send a Charge Shot down the middle of the lower two rows, clearing them out.

Then run inside the structure and use rapid Mega Buster shots to clear the remaining stone blocks as you snake your way up and to the right.

Another pillar drops behind you, this time much closer than in previous sections, meaning you’ve got less time to escape.

The last structure may look complicated at first but is relatively simple. Jump to the first ledge and release a Charge Shot to clear the two small blocks ahead of you. Then jump up again and clear the two stone blocks at the top so you can slide through.

Drop down and slide to the left, then quickly jump up and slide to the right, and you’re out!

The next room has a pit with falling blocks. An E Tank is on a ledge in the upper left. Jump across the gap and drop Rush Coil as close to the edge as possible. Once the way is clear of falling blocks, bounce up to grab the E Tank. Proceed to the right, grabbing the Large Gear power-up as you go.

You must traverse another series of conveyor belts, with a bottomless pit in the middle of the room. This time, however, there are multiple falling blocks that land on the conveyor belts.

Upon entering the room, immediately head right and climb up the ladder.

Note the patterns of the blocks moving along the conveyor belts. You can go left along the intended path, but there’s an easier shortcut to reach the next level. Drop a Rush Coil near the ledge of the platform with the ladder. When the way is clear, jump up and to the right to get on top of the conveyor belt above you.

Keep running to the right to stay in the corner of the conveyor belt and avoid the falling blocks.

You must use the block to jump onto the next conveyor belt. However, if you wait until the block touches the same conveyor belt you’re on, it will be much more difficult to jump off it. The trick is to jump up alongside the block as it’s falling off the top conveyor onto your level and land on it as it lands. Then immediately jump again to reach the conveyor belt above. Use the Speed Gear to make this process much easier.

You can also wait for the way to be clear and drop a Rush Coil instead. Keep in mind that Rush will move along the conveyor, so act quickly.

Note that if you spend more than a few seconds in this area, jumping up causes Lyrics to start homing in on you. Lyrics also spawn from the left wall, so beware of them and shoot them down as needed before attempting any tricky jumps.

Jump to the right and you’re out of the room.

Ahead are several platforms surrounded by bottomless pits. Falling blocks drop from above, while Lyrics move in on your position. As you’ve likely learned by now, Mega Man gets stunned and knocked backward whenever he takes damage. This is the number one cause of bottomless-pit-related deaths.

Let the Lyrics get close and take them out, then jump across the first few platforms.

An Air Stone waits on the lowest platform, along with another Lyric. Destroy them and then inch to the right on the same platform to materialize the next Air Stone and destroy it as well.

Two more Air Stones are at the far right side of this room. Destroy the first one, then prepare a Charge Shot and drop down to take out the second one.

Upon entering the next room, a Mawaru C rolls toward you on a conveyor belt. You can either use the Speed Gear to destroy it before moving forward, or jump over it and simultaneously blast the Air Stone floating over the middle of the conveyor belt.

Head up the ladder and then to the ladder on the left. Another Mawaru C rolls toward you. Jump over this one, as you’ll need your Speed Gear fully charged for the next area. Proceed up the ladder.

Clear out the stone blocks with a Charge Blast, then prepare another Charge Blast as you head right. As soon as you jump onto the platform where the Air Stone is, trigger the Speed Gear. Take out the Air Stone and prep a final Charge Blast. Jump up and shoot it to the left to clear out the stone blocks and destroy the Anti-Eddie before he gets away.

Up the ladder is the doorway leading to Block Man. There are no enemies, just an Energy. Use any items you need before proceeding.

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