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Civilization Beyond Earth eGuide
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Contents

  • Introduction
    • About Sid Meier's Civilization: Beyond Earth
  • Starting a Game
    • Game Selections
    • Hotkeys
    • Setting Up Your Own Match
    • Getting to Know Your Opponents
      • About
      • People's African Union
      • Pan-Asian Cooperative
      • Kavithan Protectorate
      • Franco-Iberia
      • Slavic Federation
      • Polystralia
      • Brasilia
      • American Reclamation Corporation (ARC)
  • Core Concepts
    • New Concepts
    • Changed Concepts
    • Familiar Concepts
  • Units
    • Overview
    • Unit Quicklist
    • Combat Unit Master List
    • Non-Combat Unit Master List
    • Orbital Unit Master List
  • Buildings
    • Overview
    • Building Quicklist
    • Building Master List
  • Wonders, National Wonders, & Projects
    • Overview
    • Quicklist
    • Master List for Wonders
    • Master List for National Wonders
    • Master List for Projects
  • Terrain, Features, Resources, and Artifacts
    • Terrain (Tiles)
    • Features
    • Resources
    • Artifacts
  • Research and Technology
    • Overview
    • Technology Master List
    • Technology Quicklist
  • Quests
    • Quest Rules
    • Master Quest List
  • Affinities
    • Overview
    • Three Paths to Victory
  • Virtues
    • Overview
    • Branches
  • Trade Routes
    • City Connections
    • Trade Routes
  • Stations
    • Discovery
    • Trade and Improvement
    • The Problems with Stations
    • Protection and Denial
    • Station Withdrawal
  • Covert Operations
    • Gaining Access to Spies
    • National Security Projects
    • Counterintelligence
    • Covert Operations Assignments
  • Single Player
    • Worker Development
    • Founding Cities
    • Trade Routes for Internal or External Power
    • Use Those Orbitals
    • Diplomacy Lets You Pace Your Conquests
    • Watch Out for Unit Maintenance
    • Aliens: Poking the Hornet's Nest
    • Expeditions are Amazing
    • Quests Are Bigger Than You Think
    • Always Have a Backup
  • Multiplayer
    • Flexibility in Your Strategies
    • Paranoia Wins Games
  • Achievements
    • Achievement Table

Civilization Beyond Earth Guide › Wonders, National Wonders, & Projects

Quicklist

Wonders Quicklist

Building

Production Cost

Required Technology

Yield

Comments

Ansible

1500

Exotic Matter

Energy +4, Science +4

Constructing city gains a feedsite hub

Archimedes Lever

1250

Seismic Induction

Culture +1, City Strength +50, Production +4

N/A

Armasail

1250

Synergetics

City Hit Points +100, Production +4

N/A

Beacon

1650

N/A

Contact victory

Project, part of Contact victory

Bytegeist

1250

Swarm Intelligence

+4 Culture, +2 Science

-15% Culture cost for virtues

Crawler

1250

Mechatronics

+1 Culture

+25% Production for wonder construction

Culper Lodge

Free

N/A

All spies become special agents

National wonder

Cynosure

1550

Synthetic Thought

+7 Science

Military units can gain an additional Veterancy level

Daedalus Ladder

1550

Augmentation

+3 Health, +2 Food

N/A

Decode Signal

850

Transcendental Equation

Allows Beacon project

Project, part of Contact victory

Deep Memory

1450

Human Conservation

+7 Culture

Two free virtues

Drone Sphere

650

Swarm Robotics

+2 Science

Constructing city gains a surveillance web, +10 Healing for military units in friendly territory

Ectogenesis Pod

300

Genetic Design

+3 Food, +3 Production

Farms produce +1 Food

Emancipation Gate

1750

Hypercomputing

Emancipation victory

Project, part of Emancipation victory

Exodus Gate

1750

Nanotechnology

Promised Land victory

Project, part of Promised Land victory

Gene Vault

205

Genetic Mapping

+1 Culture, +4 Food

+10% Growth for your cities

Headquarters

Free

None

+1 Culture, City Strength +6, +4 Energy, +2 Science, +3 Production

National wonder, designates your capital

Holon Chamber

1050

Hyperconductors

+5 Science

N/A

Human Hive

1150

Euthenics

+3 Production

Maximum covert ops Intrigue reduced by 4 in constructing city

Markov Eclipse

1050

Artificial Intelligence

+1 Culture, +4 Science

Military units gain Experience 50% faster

Mass Driver

950

Ballistic LEV

+25% City Strength, +5 City Orbital Strike Range

N/A

Master Control

225

Autonomous Systems

+1 Culture

Free network in constructing city, +1 Movement for workers

Memetwork

700

Orbital Networks

+2 Health, +4 Culture, +25% Culture

N/A

Mind Flower

1900

None

Transcendence victory

Project, part of Transcendence victory

Nanothermite

1050

Nanotechnology

City Strength +30, +4 Energy

N/A

New Terran Myth

750

Human Idealism

+4 Culture

N/A

Panopticon

250

Defense Grid

+1 Culture

+1 Sight for your military units

Precog Project

450

Collaborative Thought

+2 Health, +2 Culture

+15% Combat Strength vs. military units in friendly territory

Promethean

950

Transgenics

+4 Health, +2 Culture

1 free virtue

Quantum Computer

1050

Field Theory

+5 Science

1 free Technology

Resurrection Device

1350

Artificial Evolution

+8 Health

N/A

Spy Agency

200

Computing

Adds 3 spies

National wonder

Stellar Codex

225

Ballistics

+3 Science

+10% Production for orbital units, constructing city gains +4 Orbital Coverage

Tectonic Anvil

1550

Metamaterials

+9 Production

N/A

Transcendental Equation

450

Transcendental Math

Contact victory

Project, part of Contact victory

Xenodrome

750

Alien Ethics

+4 Culture

Constructing city gains a free Xeno Sanctuary

Xenomalleum

1050

Bioengineering

+7 Energy

+2 Energy from generators

Xenonova

1150

Alien Materials

+2 Health, +7 Food

N/A

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