Wonders Quicklist
|
Building |
Production Cost |
Required Technology |
Yield |
Comments |
|---|---|---|---|---|
|
Ansible |
1500 |
Exotic Matter |
Energy +4, Science +4 |
Constructing city gains a feedsite hub |
|
Archimedes Lever |
1250 |
Seismic Induction |
Culture +1, City Strength +50, Production +4 |
N/A |
|
Armasail |
1250 |
Synergetics |
City Hit Points +100, Production +4 |
N/A |
|
Beacon |
1650 |
N/A |
Contact victory |
Project, part of Contact victory |
|
Bytegeist |
1250 |
Swarm Intelligence |
+4 Culture, +2 Science |
-15% Culture cost for virtues |
|
Crawler |
1250 |
Mechatronics |
+1 Culture |
+25% Production for wonder construction |
|
Culper Lodge |
Free |
N/A |
All spies become special agents |
National wonder |
|
Cynosure |
1550 |
Synthetic Thought |
+7 Science |
Military units can gain an additional Veterancy level |
|
Daedalus Ladder |
1550 |
Augmentation |
+3 Health, +2 Food |
N/A |
|
Decode Signal |
850 |
Transcendental Equation |
Allows Beacon project |
Project, part of Contact victory |
|
Deep Memory |
1450 |
Human Conservation |
+7 Culture |
Two free virtues |
|
Drone Sphere |
650 |
Swarm Robotics |
+2 Science |
Constructing city gains a surveillance web, +10 Healing for military units in friendly territory |
|
Ectogenesis Pod |
300 |
Genetic Design |
+3 Food, +3 Production |
Farms produce +1 Food |
|
Emancipation Gate |
1750 |
Hypercomputing |
Emancipation victory |
Project, part of Emancipation victory |
|
Exodus Gate |
1750 |
Nanotechnology |
Promised Land victory |
Project, part of Promised Land victory |
|
Gene Vault |
205 |
Genetic Mapping |
+1 Culture, +4 Food |
+10% Growth for your cities |
|
Headquarters |
Free |
None |
+1 Culture, City Strength +6, +4 Energy, +2 Science, +3 Production |
National wonder, designates your capital |
|
Holon Chamber |
1050 |
Hyperconductors |
+5 Science |
N/A |
|
Human Hive |
1150 |
Euthenics |
+3 Production |
Maximum covert ops Intrigue reduced by 4 in constructing city |
|
Markov Eclipse |
1050 |
Artificial Intelligence |
+1 Culture, +4 Science |
Military units gain Experience 50% faster |
|
Mass Driver |
950 |
Ballistic LEV |
+25% City Strength, +5 City Orbital Strike Range |
N/A |
|
Master Control |
225 |
Autonomous Systems |
+1 Culture |
Free network in constructing city, +1 Movement for workers |
|
Memetwork |
700 |
Orbital Networks |
+2 Health, +4 Culture, +25% Culture |
N/A |
|
Mind Flower |
1900 |
None |
Transcendence victory |
Project, part of Transcendence victory |
|
Nanothermite |
1050 |
Nanotechnology |
City Strength +30, +4 Energy |
N/A |
|
New Terran Myth |
750 |
Human Idealism |
+4 Culture |
N/A |
|
Panopticon |
250 |
Defense Grid |
+1 Culture |
+1 Sight for your military units |
|
Precog Project |
450 |
Collaborative Thought |
+2 Health, +2 Culture |
+15% Combat Strength vs. military units in friendly territory |
|
Promethean |
950 |
Transgenics |
+4 Health, +2 Culture |
1 free virtue |
|
Quantum Computer |
1050 |
Field Theory |
+5 Science |
1 free Technology |
|
Resurrection Device |
1350 |
Artificial Evolution |
+8 Health |
N/A |
|
Spy Agency |
200 |
Computing |
Adds 3 spies |
National wonder |
|
Stellar Codex |
225 |
Ballistics |
+3 Science |
+10% Production for orbital units, constructing city gains +4 Orbital Coverage |
|
Tectonic Anvil |
1550 |
Metamaterials |
+9 Production |
N/A |
|
Transcendental Equation |
450 |
Transcendental Math |
Contact victory |
Project, part of Contact victory |
|
Xenodrome |
750 |
Alien Ethics |
+4 Culture |
Constructing city gains a free Xeno Sanctuary |
|
Xenomalleum |
1050 |
Bioengineering |
+7 Energy |
+2 Energy from generators |
|
Xenonova |
1150 |
Alien Materials |
+2 Health, +7 Food |
N/A |