Unit Quicklist (Costs are based on Standard Speed)
|
Unit |
Cost |
Combat Type |
Combat Strength |
Ranged Combat Strength |
Range |
Movement |
Abilities |
Requirements |
Prerequisite Tech |
|---|---|---|---|---|---|---|---|---|---|
|
Aegis |
180 |
Ranged unit |
20 |
40 |
2 |
2 |
N/A |
Titanium, Floatstone |
Surrogacy |
|
Ambassador |
100 |
Ranged unit |
14 |
32 |
2 |
2 |
+1 attack each turn, can move after attacking, +20% when attacking cities, all terrain costs 1 Movement, levitates, choice of attacking over terrain obstacles or -1 Setup needed before attacking |
N/A |
Computing |
|
All-Seer |
200 |
Orbital unit |
N/A |
N/A |
1 |
N/A |
Removes covert agents and Intrigue, 30 turns |
N/A |
Dark Networks |
|
ANGEL |
370 |
Melee and ranged unit |
88 |
88 |
1 |
2 |
N/A |
Firaxite |
Neural Uploading |
|
Apostle |
100 |
Melee unit |
48 |
N/A |
N/A |
2 |
Choice of 10 HP Healing for adjacent units per turn or 30% bonus when flanking |
N/A |
Habitation |
|
Arbiter |
120 |
Ranged unit |
16 |
36 |
2 |
4 |
Choice of 15% when next to a friendly unit or 30% when defending |
N/A |
Computing |
|
Armor |
60 |
Melee unit |
18 |
N/A |
N/A |
3 |
+30% when attacking fortified units. |
N/A |
Engineering |
|
Artillery |
100 |
Ranged unit |
5 |
22 |
2 |
3 |
+10% when attacking cities, choice of 30% when attacking cities or 20% when attacking land units |
N/A |
Computing |
|
Bastion |
160 |
Support unit |
36 |
N/A |
N/A |
4 |
+1 capacity for aircraft, choice of 20% for onboard aircraft when defending and 20% for onboard aircraft when attacking or +1 capacity as a base for aircraft |
N/A |
Fabrication |
|
Battlesuit |
160 |
Melee unit |
40 |
N/A |
N/A |
2 |
N/A |
Titanium |
Servomachinery |
|
Brawler |
100 |
Melee unit |
24 |
N/A |
N/A |
2 |
Choice of 40% bonus Strength when not adjacent to any friendly units or 20 HP attack to adjacent enemy units on death |
Habitation |
|
|
Carrier |
160 |
Support unit |
18 |
N/A |
N/A |
3 |
Base for aircraft |
N/A |
Fabrication |
|
CARVR |
220 |
Melee unit |
50 |
N/A |
N/A |
2 |
N/A |
Firaxite |
Autogyros |
|
Centaur |
100 |
Ranged unit |
8 |
22 |
2 |
2 |
Choice of +1 Movement or +40% when defending against ranged attacks |
N/A |
Computing |
|
Centurion |
100 |
Melee unit |
48 |
N/A |
N/A |
2 |
Choice of +1 Movement or automatic Healing every turn |
N/A |
Habitation |
|
CNDR |
155 |
Melee unit |
38 |
N/A |
N/A |
2 |
N/A |
Firaxite |
Tactical Robotics |
|
Cobra |
60 |
Melee unit |
50 |
N/A |
N/A |
4 |
All terrain costs 1 Movement, levitates, choice of +30% when attacking and in miasma or 30% when defending and in miasma |
N/A |
Engineering |
|
Colonist |
186 |
Non-combat unit |
N/A |
N/A |
N/A |
2 |
Creates an outpost |
N/A |
Pioneering |
|
Combat Rover |
140 |
Melee unit |
12 |
N/A |
N/A |
3 |
N/A |
N/A |
Engineering |
|
Cruiser |
120 |
Ranged Unit |
6 |
24 |
2 |
4 |
Choice of 20% against land units or 20% against sea units
|
N/A |
Computing |
|
Destroyer |
120 |
Ranged Unit |
16 |
36 |
2 |
4 |
Choice of 20% when attacking or 5% per unused Movement
|
N/A |
Computing |
|
Deep Space Telescope |
200 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+25% Science to cities in range, contributes to Contact victory, 60 turns |
N/A |
Orbital Automation |
|
Devastator |
100 |
Ranged unit |
14 |
54 |
2 |
2 |
+50% when attacking cities, all terrain costs 1 Movement, levitates, choice of attacking over terrain obstacles or +1 Range when unit has not moved
|
N/A |
Computing |
|
Disciple |
100 |
Melee unit |
24 |
N/A |
N/A |
2 |
Choice of 20% bonus Strength when adjacent to a friendly unit or 8% bonus per adjacent friendly unit |
N/A |
Habitation |
|
Dragoon |
100 |
Melee unit |
58 |
N/A |
N/A |
3 |
All terrain costs 1 Movement, levitates, choice of +1 Movement or 50% bonus when attacking cities |
N/A |
Engineering |
|
Dreadnaught |
120 |
Ranged Unit |
32 |
62 |
2 |
4 |
Choice of +1 Range or +1 Movement |
N/A |
Computing |
|
Drone |
80 |
Flying alien unit |
10 |
N/A |
N/A |
3 |
Alien unit |
N/A |
N/A |
|
Earthling Settler |
N/A |
Special unit |
N/A |
N/A |
N/A |
1 |
Required for Promised Land victory |
N/A |
N/A |
|
Educator |
100 |
Ranged unit |
8 |
32 |
2 |
2 |
+20% when attacking cities, choice of +30% when attacking wounded units or +20% when next to a friendly unit |
N/A |
Computing |
|
Evolved Aegis |
140 |
Ranged unit |
36 |
40 |
2 |
2 |
1 more attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +50% when attacking fortified units |
N/A |
Surrogacy |
|
Evolved ANGEL |
190 |
Melee and ranged unit |
84 |
84 |
2 |
2 |
1 more attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +50% when attacking fortified units |
Firaxite |
Surrogacy |
|
Evolved Battlesuit |
140 |
Melee unit |
82 |
N/A |
N/A |
2 |
+30% when defending, choice of +20% when flanking or 40% when not next to any friendly unit |
N/A |
Servomachinery |
|
Evolved CARVR |
150 |
Melee unit |
86 |
N/A |
N/A |
2 |
+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +50% when attacking fortified units |
Firaxite |
Autogyros |
|
Evolved CNDR |
120 |
Melee unit |
74 |
N/A |
N/A |
2 |
+8% per adjacent friendly unit, choice of +30% when in friendly territory or 50% when fortified |
Firaxite |
Tactical Robotics |
|
Evolved LEV Destroyer |
225 |
Ranged unit |
70 |
108 |
2 |
2 |
+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or +50% when defending against Range |
Floatstone |
Tactical LEV |
|
Evolved LEV Tank |
180 |
Ranged unit |
46 |
84 |
2 |
2 |
+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or Movement after attacking |
Floatstone |
Mobile LEV |
|
Evolved Rocktopus |
150 |
Orbital unit |
N/A |
78 |
2 |
1 |
+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or +1 Movement |
Xenomass, Floatstone |
Designer Lifeforms |
|
Evolved SABR |
160 |
Ranged unit |
24 |
98 |
3 |
2 |
+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup needed before attacking or +60% when attacking wounded units |
Firaxite |
Synthetic Thought |
|
Evolved Xeno Cavalry |
160 |
Melee unit |
70 |
N/A |
N/A |
3 |
All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +40% when not adjacent to any friendly unit |
Xenomass |
Alien Domestication |
|
Evolved Xeno Swarm |
100 |
Melee unit |
58 |
N/A |
N/A |
2 |
+20% when in Miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +40% when in miasma and attacking and +40% when in miasma and defending |
Xenomass |
Alien Adaptation |
|
Evolved Xeno Titan |
250 |
Melee unit |
100 |
N/A |
N/A |
2 |
+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +40% when not next to any friendly unit |
Xenomass |
Alien Evolution |
|
Executor |
100 |
Ranged unit |
18 |
30 |
2 |
2 |
1 extra attack every turn, can move after attacking, choice of 8% bonus per adjacent friendly unit or +1 Range when no Movement Points are spent |
N/A |
Physics |
|
Explorer |
40 |
Melee unit |
3 |
N/A |
N/A |
2 |
Create an expedition site |
N/A |
Habitation |
|
Guardian |
100 |
Ranged unit |
12 |
30 |
2 |
2 |
Choice of 50% bonus when stationed inside a city or 10% per unused Movement |
N/A |
Physics |
|
Gunboat |
120 |
Naval unit |
6 |
16 |
2 |
3 |
N/A |
N/A |
Computing |
|
Gunner |
100 |
Ranged unit |
6 |
18 |
2 |
2 |
Choice of 5 HP Healing (when not embarked) or 30% defensive Strength vs. ranged units |
N/A |
Physics |
|
Herald |
100 |
Flying unit |
N/A |
36 |
5 |
N/A |
+50% when air sweeping, choice of +50% when air sweeping or 20% when attacking wounded units |
N/A |
Robotics |
|
Holomatrix |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+2 Culture on tiles in coverage, reduced Intrigue, 60 turns |
Petroleum, Floatstone |
Civil Support |
|
Hydra |
160 |
Support unit |
44 |
N/A |
N/A |
3 |
+1 Movement, +1 capacity for aircraft, choice of 10 HP Healing for onboard aircraft every turn or +1 capacity as a base for aircraft |
N/A |
Fabrication |
|
Kraken |
100 |
Alien naval unit |
70 |
N/A |
N/A |
2 |
N/A |
N/A |
N/A |
|
Lancer |
60 |
Melee unit |
40 |
N/A |
N/A |
3 |
Choice of 10% per unused Movement or 20% when attacking |
N/A |
Engineering |
|
LEV Destroyer |
380 |
Ranged unit |
50 |
84 |
2 |
2 |
Levitates |
Floatstone |
Tactical LEV |
|
LEV Tank |
300 |
Ranged unit |
28 |
52 |
2 |
2 |
Levitates, Anti-Orbital Strike |
Floatstone |
Mobile LEV |
|
Lasercom Satellite |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+15% Science in covered cities, 60 turns |
Petroleum, Titanium |
Orbital Networks |
|
Locust |
100 |
Flying unit |
N/A |
36 |
5 |
N/A |
+50% when air sweeping, choice of +30% against air units or +2 Range when unit has full Health |
N/A |
Robotics |
|
Manticore |
100 |
Alien ranged unit |
4 |
12 |
2 |
1 |
N/A |
N/A |
N/A |
|
Marauder |
100 |
Melee unit |
64 |
N/A |
N/A |
2 |
Choice of 30% bonus attacking in miasma or 30% bonus defending in miasma |
N/A |
Habitation |
|
Marine |
100 |
Melee unit |
16 |
N/A |
N/A |
2 |
Choice of 20% bonus when attacking or 5 HP Healing per turn when not embarked
|
N/A |
Habitation |
|
Minotaur |
100 |
Ranged unit |
14 |
48 |
2 |
2 |
+1 Range, +50% when attacking cities, all terrain costs 1 Movement, levitates, choice of +50% chance to scatter attacked unit or -1 Setup before attacking |
N/A |
Computing |
|
Miasmic Condenser |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
Generate miasma on tiles in covered area, 10 turns |
Petroleum, Xenomass |
Alien Ecology |
|
Miasmic Repulsor |
80 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
Clear miasma from tiles in covered area, 10 turns |
N/A |
Ecology |
|
Missile Rover |
100 |
Ranged unit |
3 |
12 |
2 |
2 |
N/A |
N/A |
Computing |
|
Needlejet |
100 |
Flying unit |
N/A |
20 |
4 |
N/A |
+1 Range, +20 when air sweeping, choice of +30% when intercepting or +15% against land and sea units
|
N/A |
Robotics |
|
Orbital Fabricator |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+1 Production on tiles in covered area, generates strategic resources on unimproved tiles, 60 turns |
Petroleum, Titanium |
Geoscaping |
|
Orbital Laser |
130 |
Orbital unit |
N/A |
50 |
2 |
N/A |
60 turns |
Petroleum |
Cybernetics |
|
Overseer |
100 |
Ranged units |
12 |
30 |
2 |
2 |
Choice of 20% bonus when adjacent to a friendly unit or 40% bonus when attacking a city |
N/A |
Physics |
|
Phasal Transporter |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
One-way unit teleportation from city to covered tile, 30 turns |
Petroleum, Titanium |
Cybernetics |
|
Planet Carver |
200 |
Orbital unit |
N/A |
120 |
2 |
N/A |
30 turns |
Petroleum, Titanium |
Astrodynamics |
|
Poseidon |
120 |
Naval unit |
32 |
72 |
2 |
4 |
+1 Range, choice of Healing even when outside friendly territory or 50% chance to scatter attacked unit to another tile |
N/A |
Computing |
|
Predator |
100 |
Flying unit |
N/A |
60 |
5 |
N/A |
+1 Range, +90% when air sweeping, choice of +30% against air units or +25% against land and sea units |
N/A |
Robotics |
|
Prime Aegis |
140 |
Ranged unit |
32 |
40 |
2 |
2 |
1 attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +20% when adjacent to a friendly unit |
Titanium, Floatstone |
Surrogacy |
|
Prime ANGEL |
190 |
Melee and ranged unit |
84 |
84 |
2 |
2 |
Can move after attacking, all terrain costs 1 Movement, choice of +30% when attacking or +40% when flanking |
Firaxite |
Neural Uploading |
|
Prime Battlesuit |
140 |
Melee unit |
82 |
N/A |
N/A |
2 |
+30% when defending, choice of +20% when flanking or 20% when next to a friendly unit |
Titanium |
Servomachinery |
|
Prime CARVR |
150 |
Melee unit |
86 |
N/A |
N/A |
2 |
+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +20% when next to a friendly unit |
Firaxite |
Autogyros |
|
Prime CNDR |
120 |
Melee unit |
74 |
N/A |
N/A |
2 |
+8% per adjacent friendly unit, choice of +30% when in friendly territory or 20% when next to a friendly unit |
Firaxite |
Tactical Robotics |
|
Prime LEV Destroyer |
225 |
Ranged unit |
70 |
108 |
2 |
2 |
+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or -1 Setup before attacking |
Floatstone |
Tactical LEV |
|
Prime LEV Tank |
180 |
Ranged unit |
46 |
84 |
2 |
2 |
+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or attacking over terrain obstacles |
Floatstone |
Mobile LEV |
|
Prime Rocktopus |
150 |
Orbital unit |
N/A |
78 |
2 |
1 |
+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or manually deorbit at any time |
Xenomass, Floatstone |
Designer Lifeforms |
|
Prime SABR |
160 |
Ranged units |
24 |
98 |
3 |
2 |
+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup before attacking or +12% per adjacent friendly unit |
Firaxite |
Synthetic Thought |
|
Prime Xeno Cavalry |
130 |
Melee unit |
70 |
N/A |
N/A |
3 |
All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +30% when flanking |
Xenomass |
Alien Domestication |
|
Prime Xeno Swarm |
100 |
Melee unit |
58 |
N/A |
N/A |
2 |
+20% when in miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +20% when adjacent to a friendly unit |
Xenomass |
Alien Adaptation |
|
Prime Xeno Titan |
250 |
Melee unit |
100 |
N/A |
N/A |
2 |
+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +20% when next to a friendly unit |
Xenomass |
Alien Evolution |
|
Prophet |
60 |
Melee unit |
40 |
N/A |
N/A |
3 |
Choice of 30% when attacking wounded units or 20% when adjacent to a friendly unit |
N/A |
Engineering |
|
Punisher |
100 |
Ranged unit |
8 |
32 |
2 |
2 |
+30% when attacking cities, choice of +30% when attacking cities or +20% when attacking |
N/A |
Computing |
|
Raider |
100 |
Flying unit |
N/A |
36 |
5 |
N/A |
+50% when air sweeping, choice of +30% against air units or 25% against land and sea units |
N/A |
Robotics |
|
Ranger |
100 |
Ranged unit |
3 |
8 |
2 |
2 |
N/A |
N/A |
Physics |
|
Raptor Bug |
120 |
Alien unit |
15 |
N/A |
N/A |
3 |
N/A |
N/A |
N/A |
|
Redeemer |
60 |
Melee unit |
68 |
N/A |
N/A |
3 |
+1 Movement, all terrain costs 1 Movement, levitates, choice of +30% when flanking or ignore zones of control when moving |
N/A |
Engineering |
|
Rocktopus |
280 |
Orbital unit |
N/A |
60 |
2 |
2 |
10 turns |
Xenomass, Floatstone |
Designer Lifeforms |
|
SABR |
320 |
Ranged unit |
16 |
58 |
3 |
1 |
N/A |
Firaxite |
Synthetic Thought |
|
Sea Dragon |
50 |
Alien naval unit |
18 |
N/A |
N/A |
4 |
N/A |
N/A |
N/A |
|
Sentinel |
100 |
Melee unit |
30 |
N/A |
N/A |
2 |
Choice of 30% defensive Strength or 10% Strength per unused Movement |
N/A |
N/A |
|
Seraph |
100 |
Flying unit |
N/A |
60 |
5 |
N/A |
+1 Range, +90% when air sweeping, choice of +1 Interception every turn or 1 rebase costs no Movement |
N/A |
Robotics |
|
Shepherd |
160 |
Support unit |
44 |
N/A |
N/A |
3 |
+1 Movement, +1 capacity for aircraft, choice of +2 Range for onboard aircraft or +1 capacity as a base for aircraft |
N/A |
Fabrication |
|
Shredder |
100 |
Ranged unit |
18 |
66 |
2 |
2 |
Choice of being able to move after attacking, or all terrain costs 1 Movement |
N/A |
Physics |
|
Shrike |
100 |
Flying unit |
N/A |
60 |
5 |
N/A |
+1 Range, +90% when air sweeping, choice of +30% chance to scatter attacked units or +25 HP Healing after killing an enemy unit |
N/A |
Robotics |
|
Siege Worm |
70 |
Alien melee unit |
60 |
N/A |
N/A |
1 |
Destroys tiles by moving |
N/A |
N/A |
|
Solar Collector |
80 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+1 Energy in covered tiles, +20% Energy Production in covered cities, 60 turns |
N/A |
Photosystems |
|
Soldier |
100 |
Melee unit |
10 |
N/A |
N/A |
2 |
N/A |
N/A |
Habitation |
|
Striker |
100 |
Ranged unit |
12 |
30 |
2 |
2 |
Choice of 25 HP Healing after killing an enemy unit or 30% Strength when attacking fortified units |
N/A |
Physics |
|
Tacjet |
100 |
Flying unit |
N/A |
10 |
4 |
N/A |
Deploys from a carrier or base |
N/A |
Robotics |
|
Tacnet Hub |
80 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
20% offense and defense bonus and 5 HP Healing per turn to friendly units in covered area, 60 turns |
N/A |
Communications |
|
Triton |
120 |
Naval unit |
16 |
46 |
2 |
3 |
+1 Movement, choice of 30% when not next to a friendly unit or 40% when attacking cities |
N/A |
Computing |
|
Trade Convoy |
60 |
Non-combat unit |
N/A |
N/A |
N/A |
2 |
Create a land trade route |
N/A |
Pioneering |
|
Trade Vessel |
70 |
Non-combat unit |
N/A |
N/A |
N/A |
3 |
Create a sea trade route |
N/A |
Pioneering |
|
True Aegis |
140 |
Ranged unit |
32 |
40 |
2 |
2 |
+1 attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +60% when inside a city |
Titanium, Floatstone |
Surrogacy |
|
True ANGEL |
190 |
Melee and ranged unit |
84 |
84 |
2 |
2 |
Can move after attacking, all terrain costs 1 Movement, choice of +30% when attacking or +15% per unused Movement |
Firaxite |
Neural Uploading |
|
True Battlesuit |
140 |
Melee unit |
82 |
N/A |
N/A |
2 |
+30% when defending, choice of +20% when flanking or 30% when attacking |
Titanium |
Servomachinery |
|
True CARVR |
150 |
Melee unit |
86 |
N/A |
N/A |
2 |
+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +30% when attacking |
Firaxite |
Autogyros |
|
True CNDR |
120 |
Melee unit |
74 |
N/A |
N/A |
2 |
+8% per adjacent friendly unit, choice of +30% when in friendly territory or 30% when defending |
Firaxite |
Tactical Robotics |
|
True LEV Destroyer |
225 |
Ranged unit |
70 |
108 |
2 |
2 |
+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or +15 HP splash damage to enemy units next to target |
Floatstone |
Tactical LEV |
|
True LEV Tank |
180 |
Ranged unit |
46 |
84 |
2 |
2 |
+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or +10% per unused Movement |
Floatstone |
Mobile LEV |
|
True Rocktopus |
150 |
Orbital unit |
N/A |
78 |
2 |
2 |
+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or +2 Orbital Coverage provided by this unit |
Xenomass, Floatstone |
Designer Lifeforms |
|
True SABR |
160 |
Ranged unit |
24 |
98 |
3 |
2 |
+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup before attacking or +30% when attacking |
Firaxite |
Synthetic Thought |
|
True Xeno Cavalry |
130 |
Melee unit |
70 |
N/A |
N/A |
3 |
All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +10% per unused Movement |
Xenomass |
Alien Domestication |
|
True Xeno Swarm |
100 |
Melee unit |
58 |
N/A |
N/A |
2 |
+20% when in miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +30% when attacking |
Xenomass |
Alien Adaptation |
|
True Xeno Titan |
250 |
Melee unit |
100 |
N/A |
N/A |
2 |
+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +50% when attacking cities |
Xenomass |
Alien Evolution |
|
Vindicator |
120 |
Ranged unit |
32 |
72 |
2 |
4 |
+1 Range, choice of +1 capacity as a base for aircraft or can move after attacking |
N/A |
Computing |
|
Viper |
60 |
Melee unit |
40 |
N/A |
N/A |
3 |
Choice of 40% bonus when alone or pillaging costs no Movement and gives 25 HP Healing |
N/A |
Engineering |
|
Warden |
100 |
Ranged unit |
18 |
66 |
2 |
2 |
Choice of attacking over terrain obstacles or +1 Range when no Movement Points spent |
N/A |
Physics |
|
Weather Controller |
130 |
Orbital unit |
N/A |
N/A |
N/A |
N/A |
+1 Food from tiles in covered area, generates basic resources on unimproved tiles in covered area, 60 turns |
Petroleum, Titanium |
Climate Control |
|
Wolf Beetle |
70 |
Alien unit |
8 |
N/A |
N/A |
2 |
N/A |
N/A |
N/A |
|
Worker |
60 |
Non-combat unit |
N/A |
N/A |
N/A |
2 |
Improves tiles |
N/A |
Habitation |
|
Xeno Cavalry |
210 |
Melee unit |
48 |
N/A |
N/A |
3 |
N/A |
Xenomass |
Alien Domestication |
|
Xeno Swarm |
120 |
Melee unit |
34 |
N/A |
N/A |
2 |
N/A |
Xenomass |
Alien Adaptation |
|
Xeno Titan |
400 |
Melee unit |
96 |
N/A |
N/A |
2 |
N/A |
Xenomass |
Alien Evolution |