Prima Games eGuides Civilization Beyond Earth eGuide

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Civilization Beyond Earth eGuide Units

Unit Quicklist

Unit Quicklist (Costs are based on Standard Speed)

Unit

Cost

Combat Type

Combat Strength

Ranged Combat Strength

Range

Movement

Abilities

Requirements

Prerequisite Tech

Aegis

180

Ranged unit

20

40

2

2

N/A

Titanium, Floatstone

Surrogacy

Ambassador

100

Ranged unit

14

32

2

2

+1 attack each turn, can move after attacking, +20% when attacking cities, all terrain costs 1 Movement, levitates,  choice of attacking over terrain obstacles or -1 Setup needed before attacking

N/A

Computing

All-Seer

200

Orbital unit

N/A

N/A

1

N/A

Removes covert agents and Intrigue, 30 turns

N/A

Dark Networks

ANGEL

370

Melee and ranged unit

88

88

1

2

N/A

Firaxite

Neural Uploading

Apostle

100

Melee unit

48

N/A

N/A

2

Choice of 10 HP Healing for adjacent units per turn or 30% bonus when flanking

N/A

Habitation

Arbiter

120

Ranged unit

16

36

2

4

Choice of 15% when next to a friendly unit or 30% when defending

N/A

Computing

Armor

60

Melee unit

18

N/A

N/A

3

+30% when attacking fortified units.

N/A

Engineering

Artillery

100

Ranged unit

5

22

2

3

+10% when attacking cities, choice of 30% when attacking cities or 20% when attacking land units

N/A

Computing

Bastion

160

Support unit

36

N/A

N/A

4

+1 capacity for aircraft, choice of 20% for onboard aircraft when defending and 20% for onboard aircraft when attacking or +1 capacity as a base for aircraft

N/A

Fabrication

Battlesuit

160

Melee unit

40

N/A

N/A

2

N/A

Titanium

Servomachinery

Brawler

100

Melee unit

24

N/A

N/A

2

Choice of 40% bonus Strength when not adjacent to any friendly units or 20 HP attack to adjacent enemy units on death

Habitation

Carrier

160

Support unit

18

N/A

N/A

3

Base for aircraft

N/A

Fabrication

CARVR

220

Melee unit

50

N/A

N/A

2

N/A

Firaxite

Autogyros

Centaur

100

Ranged unit

8

22

2

2

Choice of +1 Movement or +40% when defending against ranged attacks

N/A

Computing

Centurion

100

Melee unit

48

N/A

N/A

2

Choice of +1 Movement or automatic Healing every turn

N/A

Habitation

CNDR

155

Melee unit

38

N/A

N/A

2

N/A

Firaxite

Tactical Robotics

Cobra

60

Melee unit

50

N/A

N/A

4

All terrain costs 1 Movement, levitates, choice of +30% when attacking and in miasma or 30% when defending and in miasma

N/A

Engineering

Colonist

186

Non-combat unit

N/A

N/A

N/A

2

Creates an outpost

N/A

Pioneering

Combat Rover

140

Melee unit

12

N/A

N/A

3

N/A

N/A

Engineering

Cruiser

120

Ranged Unit

6

24

2

4

Choice of 20% against land units or 20% against sea units

 

N/A

Computing

Destroyer

120

Ranged Unit

16

36

2

4

Choice of 20% when attacking or 5% per unused Movement

 

N/A

Computing

Deep Space Telescope

200

Orbital unit

N/A

N/A

N/A

N/A

+25% Science to cities in range, contributes to Contact victory, 60 turns

N/A

Orbital Automation

Devastator

100

Ranged unit

14

54

2

2

+50% when attacking cities, all terrain costs 1 Movement, levitates, choice of attacking over terrain obstacles or +1 Range when unit has not moved

 

N/A

Computing

Disciple

100

Melee unit

24

N/A

N/A

2

Choice of 20% bonus Strength when adjacent to a friendly unit or 8% bonus per adjacent friendly unit

N/A

Habitation

Dragoon

100

Melee unit

58

N/A

N/A

3

All terrain costs 1 Movement, levitates, choice of +1 Movement or 50% bonus when attacking cities

N/A

Engineering

Dreadnaught

120

Ranged Unit

32

62

2

4

Choice of +1 Range or +1 Movement

N/A

Computing

Drone

80

Flying alien unit

10

N/A

N/A

3

Alien unit

N/A

N/A

Earthling Settler

N/A

Special unit

N/A

N/A

N/A

1

Required for Promised Land victory

N/A

N/A

Educator

100

Ranged unit

8

32

2

2

+20% when attacking cities, choice of +30% when attacking wounded units or +20% when next to a friendly unit

N/A

Computing

Evolved Aegis

140

Ranged unit

36

40

2

2

1 more attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +50% when attacking fortified units

N/A

Surrogacy

Evolved ANGEL

190

Melee and ranged unit

84

84

2

2

1 more attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +50% when attacking fortified units

Firaxite

Surrogacy

Evolved Battlesuit

140

Melee unit

82

N/A

N/A

2

+30% when defending, choice of +20% when flanking or 40% when not next to any friendly unit

N/A

Servomachinery

Evolved CARVR

150

Melee unit

86

N/A

N/A

2

+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +50% when attacking fortified units

Firaxite

Autogyros

Evolved CNDR

120

Melee unit

74

N/A

N/A

2

+8% per adjacent friendly unit, choice of +30% when in friendly territory or 50% when fortified

Firaxite

Tactical Robotics

Evolved LEV Destroyer

225

Ranged unit

70

108

2

2

+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or +50% when defending against Range

Floatstone

Tactical LEV

Evolved LEV Tank

180

Ranged unit

46

84

2

2

+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or Movement after attacking

Floatstone

Mobile LEV

Evolved Rocktopus

150

Orbital unit

N/A

78

2

1

+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or +1 Movement

Xenomass, Floatstone

Designer Lifeforms

Evolved SABR

160

Ranged unit

24

98

3

2

+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup needed before attacking or +60% when attacking wounded units

Firaxite

Synthetic Thought

Evolved Xeno Cavalry

160

Melee unit

70

N/A

N/A

3

All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +40% when not adjacent to any friendly unit

Xenomass

Alien Domestication

Evolved Xeno Swarm

100

Melee unit

58

N/A

N/A

2

+20% when in Miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +40% when in miasma and attacking and +40% when in miasma and defending

Xenomass

Alien Adaptation

Evolved Xeno Titan

250

Melee unit

100

N/A

N/A

2

+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +40% when not next to any friendly unit

Xenomass

Alien Evolution

Executor

100

Ranged unit

18

30

2

2

1 extra attack every turn, can move after attacking, choice of 8% bonus per adjacent friendly unit or +1 Range when no Movement Points are spent

N/A

Physics

Explorer

40

Melee unit

3

N/A

N/A

2

Create an expedition site

N/A

Habitation

Guardian

100

Ranged unit

12

30

2

2

Choice of 50% bonus when stationed inside a city or 10% per unused Movement

N/A

Physics

Gunboat

120

Naval unit

6

16

2

3

N/A

N/A

Computing

Gunner

100

Ranged unit

6

18

2

2

Choice of 5 HP Healing (when not embarked) or 30% defensive Strength vs. ranged units

N/A

Physics

Herald

100

Flying unit

N/A

36

5

N/A

+50% when air sweeping, choice of +50% when air sweeping or 20% when attacking wounded units

N/A

Robotics

Holomatrix

130

Orbital unit

N/A

N/A

N/A

N/A

+2 Culture on tiles in coverage, reduced Intrigue, 60 turns

Petroleum, Floatstone

Civil Support

Hydra

160

Support unit

44

N/A

N/A

3

+1 Movement, +1 capacity for aircraft, choice of 10 HP Healing for onboard aircraft every turn or +1 capacity as a base for aircraft

N/A

Fabrication

Kraken

100

Alien naval unit

70

N/A

N/A

2

N/A

N/A

N/A

Lancer

60

Melee unit

40

N/A

N/A

3

Choice of 10% per unused Movement or 20% when attacking

N/A

Engineering

LEV Destroyer

380

Ranged unit

50

84

2

2

Levitates

Floatstone

Tactical LEV

LEV Tank

300

Ranged unit

28

52

2

2

Levitates, Anti-Orbital Strike

Floatstone

Mobile LEV

Lasercom Satellite

130

Orbital unit

N/A

N/A

N/A

N/A

+15% Science in covered cities, 60 turns

Petroleum, Titanium

Orbital Networks

Locust

100

Flying unit

N/A

36

5

N/A

+50% when air sweeping, choice of +30% against air units or +2 Range when unit has full Health

N/A

Robotics

Manticore

100

Alien ranged  unit

4

12

2

1

N/A

N/A

N/A

Marauder

100

Melee unit

64

N/A

N/A

2

Choice of 30% bonus  attacking in miasma or 30% bonus defending in miasma

N/A

Habitation

Marine

100

Melee unit

16

N/A

N/A

2

Choice of 20% bonus when attacking or 5 HP Healing per turn when not embarked

 

N/A

Habitation

Minotaur

100

Ranged unit

14

48

2

2

+1 Range, +50% when attacking cities, all terrain costs 1 Movement, levitates, choice of +50% chance to scatter attacked unit or -1 Setup before attacking

N/A

Computing

Miasmic Condenser

130

Orbital unit

N/A

N/A

N/A

N/A

Generate miasma on tiles in covered area, 10 turns

Petroleum, Xenomass

Alien Ecology

Miasmic Repulsor

80

Orbital unit

N/A

N/A

N/A

N/A

Clear miasma from tiles in covered area, 10 turns

N/A

Ecology

Missile Rover

100

Ranged unit

3

12

2

2

N/A

N/A

Computing

Needlejet

100

Flying unit

N/A

20

4

N/A

+1 Range, +20 when air sweeping, choice of +30% when intercepting or +15% against land and sea units

 

N/A

Robotics

Orbital Fabricator

130

Orbital unit

N/A

N/A

N/A

N/A

+1 Production on tiles in covered area, generates strategic resources on unimproved tiles, 60 turns

Petroleum, Titanium

Geoscaping

Orbital Laser

130

Orbital unit

N/A

50

2

N/A

60 turns

Petroleum

Cybernetics

Overseer

100

Ranged units

12

30

2

2

Choice of 20% bonus when adjacent to a friendly unit or 40% bonus when attacking a city

N/A

Physics

Phasal Transporter

130

Orbital unit

N/A

N/A

N/A

N/A

One-way unit teleportation from city to covered tile, 30 turns

Petroleum, Titanium

Cybernetics

Planet Carver

200

Orbital unit

N/A

120

2

N/A

30 turns

Petroleum, Titanium

Astrodynamics

Poseidon

120

Naval unit

32

72

2

4

+1 Range, choice of Healing even when outside friendly territory or 50% chance to scatter attacked unit to another tile

N/A

Computing

Predator

100

Flying unit

N/A

60

5

N/A

+1 Range, +90% when air sweeping, choice of +30% against air units or +25% against land and sea units

N/A

Robotics

Prime Aegis

140

Ranged unit

32

40

2

2

1 attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +20% when adjacent to a friendly unit

Titanium, Floatstone

Surrogacy

Prime ANGEL

190

Melee and ranged unit

84

84

2

2

Can move after attacking, all terrain costs 1 Movement, choice of +30% when attacking or +40% when flanking

Firaxite

Neural Uploading

Prime Battlesuit

140

Melee unit

82

N/A

N/A

2

+30% when defending, choice of +20% when flanking or 20% when next to a friendly unit

Titanium

Servomachinery

Prime CARVR

150

Melee unit

86

N/A

N/A

2

+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +20% when next to a friendly unit

Firaxite

Autogyros

Prime CNDR

120

Melee unit

74

N/A

N/A

2

+8% per adjacent friendly unit, choice of +30% when in friendly territory or 20% when next to a friendly unit

Firaxite

Tactical Robotics

Prime LEV Destroyer

225

Ranged unit

70

108

2

2

+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or -1 Setup before attacking

Floatstone

Tactical LEV

Prime LEV Tank

180

Ranged unit

46

84

2

2

+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or attacking over terrain obstacles

Floatstone

Mobile LEV

Prime Rocktopus

150

Orbital unit

N/A

78

2

1

+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or manually deorbit at any time

Xenomass, Floatstone

Designer Lifeforms

Prime SABR

160

Ranged units

24

98

3

2

+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup before attacking or +12% per adjacent friendly unit

Firaxite

Synthetic Thought

Prime Xeno Cavalry

130

Melee unit

70

N/A

N/A

3

All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +30% when flanking

Xenomass

Alien Domestication

Prime Xeno Swarm

100

Melee unit

58

N/A

N/A

2

+20% when in miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +20% when adjacent to a friendly unit

Xenomass

Alien Adaptation

Prime Xeno Titan

250

Melee unit

100

N/A

N/A

2

+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +20% when next to a friendly unit

Xenomass

Alien Evolution

Prophet

60

Melee unit

40

N/A

N/A

3

Choice of 30% when attacking wounded units or 20% when adjacent to a friendly unit

N/A

Engineering

Punisher

100

Ranged unit

8

32

2

2

+30% when attacking cities, choice of +30% when attacking cities or +20% when attacking

N/A

Computing

Raider

100

Flying unit

N/A

36

5

N/A

+50% when air sweeping, choice of +30% against air units or 25% against land and sea units

N/A

Robotics

Ranger

100

Ranged unit

3

8

2

2

N/A

N/A

Physics

Raptor Bug

120

Alien unit

15

N/A

N/A

3

N/A

N/A

N/A

Redeemer

60

Melee unit

68

N/A

N/A

3

+1 Movement, all terrain costs 1 Movement, levitates, choice of +30% when flanking or ignore zones of control when moving

N/A

Engineering

Rocktopus

280

Orbital unit

N/A

60

2

2

10 turns

Xenomass, Floatstone

Designer Lifeforms

SABR

320

Ranged unit

16

58

3

1

N/A

Firaxite

Synthetic Thought

Sea Dragon

50

Alien naval unit

18

N/A

N/A

4

N/A

N/A

N/A

Sentinel

100

Melee unit

30

N/A

N/A

2

Choice of 30% defensive Strength or 10% Strength per unused Movement

N/A

N/A

Seraph

100

Flying unit

N/A

60

5

N/A

+1 Range, +90% when air sweeping, choice of +1 Interception every turn or 1 rebase costs no Movement

N/A

Robotics

Shepherd

160

Support unit

44

N/A

N/A

3

+1 Movement, +1 capacity for aircraft, choice of +2 Range for onboard aircraft or +1 capacity as a base for aircraft

N/A

Fabrication

Shredder

100

Ranged unit

18

66

2

2

Choice of being able to move after attacking, or all terrain costs 1 Movement

N/A

Physics

Shrike

100

Flying unit

N/A

60

5

N/A

+1 Range, +90% when air sweeping, choice of +30% chance to scatter attacked units or +25 HP Healing after killing an enemy unit

N/A

Robotics

Siege Worm

70

Alien melee unit

60

N/A

N/A

1

Destroys tiles by moving

N/A

N/A

Solar Collector

80

Orbital unit

N/A

N/A

N/A

N/A

+1 Energy in covered tiles, +20% Energy Production in covered cities, 60 turns

N/A

Photosystems

Soldier

100

Melee unit

10

N/A

N/A

2

N/A

N/A

Habitation

Striker

100

Ranged unit

12

30

2

2

Choice of 25 HP Healing after killing an enemy unit or 30% Strength when attacking fortified units

N/A

Physics

Tacjet

100

Flying unit

N/A

10

4

N/A

Deploys from a carrier or base

N/A

Robotics

Tacnet Hub

80

Orbital unit

N/A

N/A

N/A

N/A

20% offense and defense bonus and 5 HP Healing per turn to friendly units in covered area, 60 turns

N/A

Communications

Triton

120

Naval unit

16

46

2

3

+1 Movement, choice of 30% when not next to a friendly unit or 40% when attacking cities

N/A

Computing

Trade Convoy

60

Non-combat unit

N/A

N/A

N/A

2

Create a land trade route

N/A

Pioneering

Trade Vessel

70

Non-combat unit

N/A

N/A

N/A

3

Create a sea trade route

N/A

Pioneering

True Aegis

140

Ranged unit

32

40

2

2

+1 attack every turn, +10 HP Healing for adjacent units every turn, choice of +40% when attacking wounded units or +60% when inside a city

Titanium, Floatstone

Surrogacy

True ANGEL

190

Melee and ranged unit

84

84

2

2

Can move after attacking, all terrain costs 1 Movement, choice of +30% when attacking or +15% per unused Movement

Firaxite

Neural Uploading

True Battlesuit

140

Melee unit

82

N/A

N/A

2

+30% when defending, choice of +20% when flanking or 30% when attacking

Titanium

Servomachinery

True CARVR

150

Melee unit

86

N/A

N/A

2

+15% when next to a friendly unit, choice of +8% per adjacent friendly unit or +30% when attacking

Firaxite

Autogyros

True CNDR

120

Melee unit

74

N/A

N/A

2

+8% per adjacent friendly unit, choice of +30% when in friendly territory or 30% when defending

Firaxite

Tactical Robotics

True LEV Destroyer

225

Ranged unit

70

108

2

2

+30% when attacking, +10 HP splash damage to enemy units next to target, choice of +1 Range when unit has full Health or +15 HP splash damage to enemy units next to target

Floatstone

Tactical LEV

True LEV Tank

180

Ranged unit

46

84

2

2

+1 Range for anti-orbital strike, +10% per unused Movement, choice of +1 Movement or +10% per unused Movement

Floatstone

Mobile LEV

True Rocktopus

150

Orbital unit

N/A

78

2

2

+1 Range for anti-orbital strike, generate miasma in orbit, choice of +30% when attacking or +2 Orbital Coverage provided by this unit

Xenomass, Floatstone

Designer Lifeforms

True SABR

160

Ranged unit

24

98

3

2

+1 Range, +1 Range for anti-orbital strike, attack over terrain obstacles, choice of -1 Setup before attacking or +30% when attacking

Firaxite

Synthetic Thought

True Xeno Cavalry

130

Melee unit

70

N/A

N/A

3

All terrain costs 1 Movement, choice of +40% when in miasma and attacking and +40% when in miasma and defending or +10% per unused Movement

Xenomass

Alien Domestication

True Xeno Swarm

100

Melee unit

58

N/A

N/A

2

+20% when in miasma and attacking, +20% when in miasma and defending, choice of 20 HP damage to adjacent enemy units on death or +30% when attacking

Xenomass

Alien Adaptation

True Xeno Titan

250

Melee unit

100

N/A

N/A

2

+50% when defending against ranged units, +20 HP after killing an enemy unit, choice of +40% when in miasma and attacking and +40 when in miasma and defending or +50% when attacking cities

Xenomass

Alien Evolution

Vindicator

120

Ranged unit

32

72

2

4

+1 Range, choice of +1 capacity as a base for aircraft or can move after attacking

N/A

Computing

Viper

60

Melee unit

40

N/A

N/A

3

Choice of 40% bonus when alone or pillaging costs no Movement and gives 25 HP Healing

N/A

Engineering

Warden

100

Ranged unit

18

66

2

2

Choice of attacking over terrain obstacles or +1 Range when no Movement Points spent

N/A

Physics

Weather Controller

130

Orbital unit

N/A

N/A

N/A

N/A

+1 Food from tiles in covered area, generates basic resources on unimproved tiles in covered area, 60 turns

Petroleum, Titanium

Climate Control

Wolf Beetle

70

Alien unit

8

N/A

N/A

2

N/A

N/A

N/A

Worker

60

Non-combat unit

N/A

N/A

N/A

2

Improves tiles

N/A

Habitation

Xeno Cavalry

210

Melee unit

48

N/A

N/A

3

N/A

Xenomass

Alien Domestication

Xeno Swarm

120

Melee unit

34

N/A

N/A

2

N/A

Xenomass

Alien Adaptation

Xeno Titan

400

Melee unit

96

N/A

N/A

2

N/A

Xenomass

Alien Evolution