Prima Games eGuides Civilization Beyond Earth eGuide

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Civilization Beyond Earth eGuide Units

Orbital Unit Master List

All-Seer

  • Cost: 140 Production
  • Movement: N/A  
  • Abilities: Orbital unit, removes covert agents and Intrigue.
  • Prerequisite Tech: Dark Networks

The All-Seer protects any cities in range from covert operations. It requires Petroleum and Titanium to construct.

Deep Space Telescope

  • Cost: 140 Production
  • Movement: N/A  
  • Abilities: Orbital unit, +25% Science to any city in Range. Contributes to the Contact victory.
  • Prerequisite Tech: Orbital Automation

The Deep Space Telescope aids in the discovery of "The Signal," a crucial component of the Contact victory type. It also gives a large bonus to overall Science for cities in coverage Range.

Holomatrix

  • Cost: 90 Production
  • Movement: N/A  
  • Abilities: Orbital unit, +2 Culture on tiles in coverage.
  • Prerequisite Tech: Civil Support

The Holomatrix increases Culture in nearby tiles and reduces Intrigue caused by covert operations by 50% while it's in the area. It requires Petroleum and Floatstone to construct.

Lasercom Satellite

  • Cost: 90 Production
  • Movement: N/A
  • Abilities: Orbital unit
  • Prerequisite Tech: Orbital Networks

The Lasercom Satellite contributes to the Emancipation and Promised Land victories and increases Science in covered cities by 15%. It requires Petroleum and Titanium to construct.

Miasmic Condenser

  • Cost: 90 Production
  • Movement: N/A
  • Abilities: Orbital unit, generates miasma
  • Prerequisite Tech: Alien Ecology

The Miasmic Condenser generates miasma in the covered area. This is primarily useful for Harmony troops that benefit from being in miasma. It requires Petroleum and Xenomass.

Miasmic Repulsor

  • Cost: 50 Production
  • Movement: N/A
  • Abilities: Orbital unit, clears miasma
  • Prerequisite Tech: Ecology

The Miasmic Repulsor clears miasma from tiles in the covered area. Make your trade routes more efficient by clearing the way for them to pass, or reduce the danger for moving through areas with heavy miasma.

Orbital Fabricator

  • Cost: 90 Production
  • Movement: N/A
  • Abilities: Orbital unit, increases Production
  • Prerequisite Tech: Geoscaping

The Orbital Fabricator increases Production on covered tiles by 1 and generates strategic resources on unimproved tiles by the end of the device's orbit. It requires Petroleum and Titanium to construct.

Orbital Laser

  • Cost: 90 Production
  • Movement: N/A
  • Range: 2  
  • Abilities: Orbital unit, 50 Ranged Combat
  • Prerequisite Tech: Cybernetics

The Orbital Laser calls down fire from on high to obliterate your enemies. It requires Petroleum to construct. Use this defensively or offensively if you have enough Orbital Coverage to place the satellite near enemy territory.

Phasal Transporter

  • Cost: 90 Production
  • Movement: N/A
  • Abilities: Orbital unit, allows unit teleportation
  • Prerequisite Tech: Cybernetics

The Phasal Transporter allows for unit teleportation from any friendly city to a covered tile. This is a one-way trip. It requires Petroleum and Titanium to construct. Use these as a fast way to prepare major invasions (rather than having your entire army move across the world turn after turn).

Planet Carver

  • Cost: 140 Production
  • Movement: N/A
  • Range: 2  
  • Abilities: Orbital unit, 120 Ranged Combat
  • Prerequisite Tech: Astrodynamics

This is an Orbital Laser that spells doom for enemies in the covered area. It requires Petroleum and Titanium to construct.

Solar Collector

  • Cost: 50 Production
  • Movement: N/A
  • Abilities: Orbital unit, increases tile Energy
  • Prerequisite Tech: Photosystems

The Solar Collector increases covered tiles' Energy by 1 and increases Energy Production in covered cites by 20%.

Tacnet Hub

  • Cost: 50 Production
  • Movement: N/A
  • Abilities: Orbital unit
  • Prerequisite Tech: Communications

The Tacnet Hub provides friendly units in covered area with +20% Combat Strength and improves their Healing by 5 HP per turn.

Weather Controller

  • Cost: 90 Production
  • Movement: N/A
  • Abilities: Orbital unit, increases Food Production
  • Prerequisite Tech: Climate Control

The Weather Controller is an orbital satellite that increases Food Production on covered tiles and generates basic resources on unimproved tiles by the end of its orbit. It requires Petroleum and Titanium to construct.