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Civilization Beyond Earth eGuide
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Contents

  • Introduction
    • About Sid Meier's Civilization: Beyond Earth
  • Starting a Game
    • Game Selections
    • Hotkeys
    • Setting Up Your Own Match
    • Getting to Know Your Opponents
      • About
      • People's African Union
      • Pan-Asian Cooperative
      • Kavithan Protectorate
      • Franco-Iberia
      • Slavic Federation
      • Polystralia
      • Brasilia
      • American Reclamation Corporation (ARC)
  • Core Concepts
    • New Concepts
    • Changed Concepts
    • Familiar Concepts
  • Units
    • Overview
    • Unit Quicklist
    • Combat Unit Master List
    • Non-Combat Unit Master List
    • Orbital Unit Master List
  • Buildings
    • Overview
    • Building Quicklist
    • Building Master List
  • Wonders, National Wonders, & Projects
    • Overview
    • Quicklist
    • Master List for Wonders
    • Master List for National Wonders
    • Master List for Projects
  • Terrain, Features, Resources, and Artifacts
    • Terrain (Tiles)
    • Features
    • Resources
    • Artifacts
  • Research and Technology
    • Overview
    • Technology Master List
    • Technology Quicklist
  • Quests
    • Quest Rules
    • Master Quest List
  • Affinities
    • Overview
    • Three Paths to Victory
  • Virtues
    • Overview
    • Branches
  • Trade Routes
    • City Connections
    • Trade Routes
  • Stations
    • Discovery
    • Trade and Improvement
    • The Problems with Stations
    • Protection and Denial
    • Station Withdrawal
  • Covert Operations
    • Gaining Access to Spies
    • National Security Projects
    • Counterintelligence
    • Covert Operations Assignments
  • Single Player
    • Worker Development
    • Founding Cities
    • Trade Routes for Internal or External Power
    • Use Those Orbitals
    • Diplomacy Lets You Pace Your Conquests
    • Watch Out for Unit Maintenance
    • Aliens: Poking the Hornet's Nest
    • Expeditions are Amazing
    • Quests Are Bigger Than You Think
    • Always Have a Backup
  • Multiplayer
    • Flexibility in Your Strategies
    • Paranoia Wins Games
  • Achievements
    • Achievement Table

Civilization Beyond Earth Guide › Single Player

Diplomacy Lets You Pace Your Conquests

Even warmongers need diplomacy. You can't take on the entire world at the same time until you have a huge military. That's not possible in the early turns of the game. You must keep at least a few nations relaxed while their neighbors get crushed underfoot.

Use trade routes, cooperation agreements, and mutual wars to help people think that you're a nice nation. It doesn't have to be accurate, and you won't have to keep up any pretenses forever. You just need to buy time as you get stronger and stronger.

Don't be the one to start wars in the early game. Instead, wait until the computer comes to you with a request to join them in an attack on a nation that isn't far from your border. This raises your diplomatic rating with the allied nation, and it keeps you from looking as bad to the community at large. Any other friendly nations with the attacker will have a better rating because of the "friend of my friend is my friend" style of diplomacy.

During those wars, let your buddy breach the enemy borders first if possible. This means that they'll hit the hardest defenses. Once that starts happening, send your military in, and try to scoop up the maximum amount of territory. Be really pushy about getting capital cities this way, as they're often great prizes due to long periods of tile improvements and Growth.

When choosing whom to befriend, try to think about affinities. Nations with the same affinity make better friends because it's easier to stay on their good side. If you haven't gotten far enough into the game to tell your rivals' affinity, see how they've reacted to your stance on aliens, at least. Go with people who agree on your alien activities because they are also more likely to stay on your good side.

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