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Civilization Beyond Earth eGuide
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Contents

  • Introduction
    • About Sid Meier's Civilization: Beyond Earth
  • Starting a Game
    • Game Selections
    • Hotkeys
    • Setting Up Your Own Match
    • Getting to Know Your Opponents
      • About
      • People's African Union
      • Pan-Asian Cooperative
      • Kavithan Protectorate
      • Franco-Iberia
      • Slavic Federation
      • Polystralia
      • Brasilia
      • American Reclamation Corporation (ARC)
  • Core Concepts
    • New Concepts
    • Changed Concepts
    • Familiar Concepts
  • Units
    • Overview
    • Unit Quicklist
    • Combat Unit Master List
    • Non-Combat Unit Master List
    • Orbital Unit Master List
  • Buildings
    • Overview
    • Building Quicklist
    • Building Master List
  • Wonders, National Wonders, & Projects
    • Overview
    • Quicklist
    • Master List for Wonders
    • Master List for National Wonders
    • Master List for Projects
  • Terrain, Features, Resources, and Artifacts
    • Terrain (Tiles)
    • Features
    • Resources
    • Artifacts
  • Research and Technology
    • Overview
    • Technology Master List
    • Technology Quicklist
  • Quests
    • Quest Rules
    • Master Quest List
  • Affinities
    • Overview
    • Three Paths to Victory
  • Virtues
    • Overview
    • Branches
  • Trade Routes
    • City Connections
    • Trade Routes
  • Stations
    • Discovery
    • Trade and Improvement
    • The Problems with Stations
    • Protection and Denial
    • Station Withdrawal
  • Covert Operations
    • Gaining Access to Spies
    • National Security Projects
    • Counterintelligence
    • Covert Operations Assignments
  • Single Player
    • Worker Development
    • Founding Cities
    • Trade Routes for Internal or External Power
    • Use Those Orbitals
    • Diplomacy Lets You Pace Your Conquests
    • Watch Out for Unit Maintenance
    • Aliens: Poking the Hornet's Nest
    • Expeditions are Amazing
    • Quests Are Bigger Than You Think
    • Always Have a Backup
  • Multiplayer
    • Flexibility in Your Strategies
    • Paranoia Wins Games
  • Achievements
    • Achievement Table

Civilization Beyond Earth Guide › Single Player

Aliens: Poking the Hornet's Nest

Alien aggression is a global affair, at least to an extent. You can tick off specific aliens by getting close to their nests, but otherwise, the level of alien aggression is something that affects all nations. If one person goes after aliens too violently, all aliens are going to respond. This can be useful to you in specific circumstances.

If you have a good military and other people are lacking in that area, you can use the aliens to do some of your dirty work. Attack the aliens until their icons turn orange (and eventually red), and watch your borders carefully. Fight off the aliens that come calling, and know that your rivals are going to have the same problems with them. Because you have a stronger military, this is less of a threat to your people and more of a threat to your opponents.

Note that you won't make friends with more than half of the nations when you do this. It's more of a warmonger's strategy than something everyone should try. Nations that are trying to live in peace with the aliens are going to get annoyed. Don't make promises not to attack the aliens, or they'll get even angrier when you keep doing it.

Now, it's unlikely that the aliens are going to kill your opponents outright. That's not the point. Instead, you're hoping to force others to defend what they have, put more Production into defense, and delay their development in other areas. If not, they'll lose outposts and scouting troops far more frequently.

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