Prima Games eGuides Civilization Beyond Earth eGuide

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Civilization Beyond Earth eGuide Quests

Master Quest List

Master Quest List

Quest Name

Requirements

Rewards

A Biological Imperative

Construct a biofuel plant

+1 Energy or +1 Production from biofuel plants

A Tangled Web

Construct a network

Free maintenance or +1 Culture for networks

A World of Pure Imagination

Construct a holosuite

+2 Culture from holosuites or a free virtue

Acclimation

Construct specific buildings in a chosen city

N/A

All That We Can Be

Construct an augmentery

+10% Health or +5% total yields from augmenteries

All the Small Things

Construct a microbial mine

+1 Energy/Harmony level or +1 Science/Harmony level

Always On

Construct a defense perimeter

+10 City Hit Points or free maintenance for defense perimeters

Ancillary Adams

Clear forests from all tiles surrounding your cities

Adds Supremacy Experience and a free colonist

As with Man

Supremacy event

Adds Supremacy Experience and bonus Culture

Augmentation or Humanity

Event with the augmented

Adds Supremacy Experience or adds Purity Experience

Automatic Gratification

Construct an autoplant

+1 trade route or +1 Energy from autoplants

Beauty in the Eye of the Orbiter

Launch 2 satellites to investigate geoglyphs

Increased Production or Energy in the chosen city

Beauty in the Eye of the Orbiter: Part II

Build an expedition at the marked site

Adds affinity Experience and bonus Science

Better Living through Chemistry

Construct a pharmalab

+1 Science or +1 Health from pharmalabs

Big Brother

Construct a surveillance web

Covert agents advance faster in rank or +10 City Hit Points from surveillance webs

Blood Bank

Construct a clinic

+15 City Hit Points or +1 Health

By Our Powers Combined

Construct a CEL cradle

+1 covert agent or +10% Food carried over after Growth in cities with CEL cradles

Civil Skies

Found (or capture) a city next to Floatstone

Improves the city's population and Energy or its Production and Science

Cultural Burden

Early game event; create an expedition on a nearby crash site and then drain Xenomass

Adds Harmony Experience, Purity, or Supremacy Experience

Engineering the Future

Construct a repair facility

+1 orbital coverage or +5% military Production for repair facilities

Escape Velocity

Construct a launch complex

+1 orbital coverage or +10% orbital Production from launch complexes

Familiar Exotics

Early game event

Adds Harmony Experience or Purity and Supremacy Experience

Familiar Exotics: Harmony Part II

Triggers after you choose the Harmony route in Part I

You receive Energy or bonus population

Familiar Exotics: Purity/Supremacy Part II

Allow the plant to spread in Part I, and construct a pharmalab when asked

Adds bonus Energy and Science and adds Purity Experience or Supremacy Experience

Filling the Void

Construct a field reactor

+5% Energy or +2 orbital coverage for field reactors

Food for Thought

Construct a civil creche

+5% Food or +10% worker speed from civil creches

For Your Eyes Only

Research Computing

Founds your spy program

Forged in Fire

Build a Firaxite Mine

+2 Production from Firaxite Mines or +4 Firaxite resources

Found an Outpost

Found your first outpost

+1 soldier (at the site of the new outpost)

Fresh Specimens

Kill 10 alien units

Awards bonus Culture

Fueling the Fire

Construct a Petroleum Well

+2 Production or +2 Culture from Petroleum Wells

Fueling the Future

Construct a xenofuel plant

Gain 1,000 Energy or +3 Energy and +2 Production from Xenomass Wells

Garden of Eden

Construct a gene garden

+3 Energy or +1 Health from gene gardens

Gifts from Home

Find 2 Resource Pods

Gain bonus Science

Growth Potential

Create a trade route

N/A

Hearts and Minds

Construct a feedsite hub

+1 spy or +10% worker speed

Home Grown

Construct a xenonursery

+450 Science or +5 Xenomass resources

Hostile Takeover

Destroy a rival station

N/A

How We Remember

Research Pioneering, build Old Earth relic

+1 Energy or +1 Culture for Old Earth relics

Leadfoot Soldier

Construct a Xeno Sanctuary in a specific location

Adds Harmony Experience and +5 Healing to all units

Miasma for the Soul

Construct a growlab

450 Energy or +1 population in every city

Nature's Potential

Construct a Gaian Well

+2 Energy or +1 Production from Gaian Wells

No Reservations

Construct a Xeno Sanctuary

+2 Culture or +2 Food from Xeno Sanctuaries

Obstacles of the Past

Construct a cloning plant

10% of Food carried over after Growth or +1 Health from cloning plants

Occupational Hazard

N/A

N/A

Occupational Hazard: Part II (Purity)

Destroy 2 alien nests

Adds Purity Experience and population

Occupational Hazard: Part II (Sup/Har)

Construct 2 alien preserves

Adds Harmony Experience or Supremacy Experience

Of Mites and Men

Construct a nanopasture

+10% Food or +10% Energy from nanopastures

Operative Extraction

Have a spy steal Science

N/A

Organic Growth

Construct a cytonursery

+5% military Production or +1 Production for cytonurseries

Point of No Return Null

Construct a neurolab

??? Editme (broken)

Productive Progress

Construct an LEV plant

+2 Production or +2 Energy at LEV plants

Pure Advantage

Construct a bionics lab

Affinity Experience and Science

Quality or Quantity

Construct an alloy foundry

+2 Production from Titanium Mines or 4 Titanium resources

Reconstituted Regulation

Construct a biofactory

+1 Food or +1 Culture from biofactories

Redacted

Perform a covert operation of 4 Intrigue or higher

+1 spy and free Culper Lodge

Safe behind Walls

Construct an ultrasonic fence

+1 repel range or make convoys immune to aliens

Second Sight

Construct an optical surgery

+1 Visibility for military units or +2 Science from optical surgeries

Secret Ingredients

Construct a Soma distillery

+10% Health or +5% Culture from Soma distilleries

Secure Compounds

Build a quarry

N/A

Sky Mine

Purity event

Adds Purity Experience and either +1 Food from Work Barges or bonus Culture

Sky Mine: Part II

Build an expedition at the crater if you allowed the asteroid to fall

Adds Purity Experience and bonus Production in all your cities

Solid State Citizen

Early game event; build an expedition at a marked crash site, and then found an outpost

Adds Supremacy Experience or adds Purity Experience

Solid State Citizen: Harmony Branch

Timed event after turning away the augmented

Energy and Science or Harmony Experience and Energy

Special Delivery

Perform "Establish Network" and then "Dossier Delivered"

+1 covert agent!

Spymaster and Commander

Construct a command center

+15 City Strength or +1 spy from command centers

Startographer

Launch 1 deep space telescope

Adds Supremacy Experience and reveals coastlines

Station Charter

Event

Decide between two different stations to uncover

Steel Synapse

Build CEL cradles in 5 cities

Supremacy Experience and bonus Science

Strength in Numbers

Construct a molecular forge

+10% Production or +10% Science from molecular forges

Tastes like Cardboard

Construct a mass digester

+1 Production or +1 Food from mass digesters

The Creative Spark

Construct a thorium reactor

+2 Energy or +1 Production from thorium reactors

The Ghost in the Machine

Construct a node bank

+10% City Hit Points or +10% City Strength from node banks

The Heart of a Nation

Construct an organ printer

+10% City Health from organ printers or +10 to unit Healing

The Highest Heights

Construct a skycrane

+2 Production from Floatstone Quarries or +4 Floatstone resources from skycranes

The Meaning of Life

Construct a Progenitor garden

+10% Health or +5% Science from Progenitor gardens

The More You Know

Construct an institute

+5% Science from institutes or 1 free Technology

The Observable Universe

Construct an observatory

+2 City Strength or +2 naval unit Movement from observatories

The Power Within

Construct a borehole

+5% Production or +5% Energy from boreholes

The Scientific Method

Construct a laboratory

Explorers gain 1 expedition module or +1 Science from laboratories

The Stars Our Destination

Construct a neoplanetarium

+2 orbital coverage or +10% Production from neoplanetariums

The Think Tank

Construct a neurolab

+1 Health or +10% military Production from neurolabs

The Time Capsule

Construct a terra vault

+5% Culture or +5% Science from terra vaults

The Vital Frontier

Construct a vivarium

+1 Science or +1 Food from vivariums

Times of Plenty

Construct a trade depot

+1 Production or +1 Energy for trade depots

Too Much Gun

Construct a rocket battery

+5 City Strength or +1 City Orbital Strike Range from rocket batteries

Unnatural Selection

Construct a gene smelter

+2 Science or +1 Health from gene smelters

We can Rebuild Them

Construct a bionic lab

+1 Science or +1 Culture from bionic labs

We have the Power

Construct a mantle

+1 Science/Purity level or +1 Energy/Purity level

We have the Technology

Construct a hypercore

+1 Science/Supremacy level or +1 Culture/Supremacy level

What Goes Around

Construct a recycler

+10% worker speed or +1 Food from recyclers

When the Levees Broke

Construct a water refinery

+1 Food or free maintenance for water refineries

Worm Killing

Kill 1 Siege Worm

Receive bonus Science, Culture, and Energy

Written in Stone

Explore to find an ancient tomb, build an expedition there, and then send a military unit into the tomb

Grants massive affinity Experience and bonus Science

Zoology

Construct an alien preserve

+5 Healing for all units or +1 Science and Energy from alien preserves