Master Quest List
|
Quest Name |
Requirements |
Rewards |
|---|---|---|
|
A Biological Imperative |
Construct a biofuel plant |
+1 Energy or +1 Production from biofuel plants |
|
A Tangled Web |
Construct a network |
Free maintenance or +1 Culture for networks |
|
A World of Pure Imagination |
Construct a holosuite |
+2 Culture from holosuites or a free virtue |
|
Acclimation |
Construct specific buildings in a chosen city |
N/A |
|
All That We Can Be |
Construct an augmentery |
+10% Health or +5% total yields from augmenteries |
|
All the Small Things |
Construct a microbial mine |
+1 Energy/Harmony level or +1 Science/Harmony level |
|
Always On |
Construct a defense perimeter |
+10 City Hit Points or free maintenance for defense perimeters |
|
Ancillary Adams |
Clear forests from all tiles surrounding your cities |
Adds Supremacy Experience and a free colonist |
|
As with Man |
Supremacy event |
Adds Supremacy Experience and bonus Culture |
|
Augmentation or Humanity |
Event with the augmented |
Adds Supremacy Experience or adds Purity Experience |
|
Automatic Gratification |
Construct an autoplant |
+1 trade route or +1 Energy from autoplants |
|
Beauty in the Eye of the Orbiter |
Launch 2 satellites to investigate geoglyphs |
Increased Production or Energy in the chosen city |
|
Beauty in the Eye of the Orbiter: Part II |
Build an expedition at the marked site |
Adds affinity Experience and bonus Science |
|
Better Living through Chemistry |
Construct a pharmalab |
+1 Science or +1 Health from pharmalabs |
|
Big Brother |
Construct a surveillance web |
Covert agents advance faster in rank or +10 City Hit Points from surveillance webs |
|
Blood Bank |
Construct a clinic |
+15 City Hit Points or +1 Health |
|
By Our Powers Combined |
Construct a CEL cradle |
+1 covert agent or +10% Food carried over after Growth in cities with CEL cradles |
|
Civil Skies |
Found (or capture) a city next to Floatstone |
Improves the city's population and Energy or its Production and Science |
|
Cultural Burden |
Early game event; create an expedition on a nearby crash site and then drain Xenomass |
Adds Harmony Experience, Purity, or Supremacy Experience |
|
Engineering the Future |
Construct a repair facility |
+1 orbital coverage or +5% military Production for repair facilities |
|
Escape Velocity |
Construct a launch complex |
+1 orbital coverage or +10% orbital Production from launch complexes |
|
Familiar Exotics |
Early game event |
Adds Harmony Experience or Purity and Supremacy Experience |
|
Familiar Exotics: Harmony Part II |
Triggers after you choose the Harmony route in Part I |
You receive Energy or bonus population |
|
Familiar Exotics: Purity/Supremacy Part II |
Allow the plant to spread in Part I, and construct a pharmalab when asked |
Adds bonus Energy and Science and adds Purity Experience or Supremacy Experience |
|
Filling the Void |
Construct a field reactor |
+5% Energy or +2 orbital coverage for field reactors |
|
Food for Thought |
Construct a civil creche |
+5% Food or +10% worker speed from civil creches |
|
For Your Eyes Only |
Research Computing |
Founds your spy program |
|
Forged in Fire |
Build a Firaxite Mine |
+2 Production from Firaxite Mines or +4 Firaxite resources |
|
Found an Outpost |
Found your first outpost |
+1 soldier (at the site of the new outpost) |
|
Fresh Specimens |
Kill 10 alien units |
Awards bonus Culture |
|
Fueling the Fire |
Construct a Petroleum Well |
+2 Production or +2 Culture from Petroleum Wells |
|
Fueling the Future |
Construct a xenofuel plant |
Gain 1,000 Energy or +3 Energy and +2 Production from Xenomass Wells |
|
Garden of Eden |
Construct a gene garden |
+3 Energy or +1 Health from gene gardens |
|
Gifts from Home |
Find 2 Resource Pods |
Gain bonus Science |
|
Growth Potential |
Create a trade route |
N/A |
|
Hearts and Minds |
Construct a feedsite hub |
+1 spy or +10% worker speed |
|
Home Grown |
Construct a xenonursery |
+450 Science or +5 Xenomass resources |
|
Hostile Takeover |
Destroy a rival station |
N/A |
|
How We Remember |
Research Pioneering, build Old Earth relic |
+1 Energy or +1 Culture for Old Earth relics |
|
Leadfoot Soldier |
Construct a Xeno Sanctuary in a specific location |
Adds Harmony Experience and +5 Healing to all units |
|
Miasma for the Soul |
Construct a growlab |
450 Energy or +1 population in every city |
|
Nature's Potential |
Construct a Gaian Well |
+2 Energy or +1 Production from Gaian Wells |
|
No Reservations |
Construct a Xeno Sanctuary |
+2 Culture or +2 Food from Xeno Sanctuaries |
|
Obstacles of the Past |
Construct a cloning plant |
10% of Food carried over after Growth or +1 Health from cloning plants |
|
Occupational Hazard |
N/A |
N/A |
|
Occupational Hazard: Part II (Purity) |
Destroy 2 alien nests |
Adds Purity Experience and population |
|
Occupational Hazard: Part II (Sup/Har) |
Construct 2 alien preserves |
Adds Harmony Experience or Supremacy Experience |
|
Of Mites and Men |
Construct a nanopasture |
+10% Food or +10% Energy from nanopastures |
|
Operative Extraction |
Have a spy steal Science |
N/A |
|
Organic Growth |
Construct a cytonursery |
+5% military Production or +1 Production for cytonurseries |
|
Point of No Return Null |
Construct a neurolab |
??? Editme (broken) |
|
Productive Progress |
Construct an LEV plant |
+2 Production or +2 Energy at LEV plants |
|
Pure Advantage |
Construct a bionics lab |
Affinity Experience and Science |
|
Quality or Quantity |
Construct an alloy foundry |
+2 Production from Titanium Mines or 4 Titanium resources |
|
Reconstituted Regulation |
Construct a biofactory |
+1 Food or +1 Culture from biofactories |
|
Redacted |
Perform a covert operation of 4 Intrigue or higher |
+1 spy and free Culper Lodge |
|
Safe behind Walls |
Construct an ultrasonic fence |
+1 repel range or make convoys immune to aliens |
|
Second Sight |
Construct an optical surgery |
+1 Visibility for military units or +2 Science from optical surgeries |
|
Secret Ingredients |
Construct a Soma distillery |
+10% Health or +5% Culture from Soma distilleries |
|
Secure Compounds |
Build a quarry |
N/A |
|
Sky Mine |
Purity event |
Adds Purity Experience and either +1 Food from Work Barges or bonus Culture |
|
Sky Mine: Part II |
Build an expedition at the crater if you allowed the asteroid to fall |
Adds Purity Experience and bonus Production in all your cities |
|
Solid State Citizen |
Early game event; build an expedition at a marked crash site, and then found an outpost |
Adds Supremacy Experience or adds Purity Experience |
|
Solid State Citizen: Harmony Branch |
Timed event after turning away the augmented |
Energy and Science or Harmony Experience and Energy |
|
Special Delivery |
Perform "Establish Network" and then "Dossier Delivered" |
+1 covert agent! |
|
Spymaster and Commander |
Construct a command center |
+15 City Strength or +1 spy from command centers |
|
Startographer |
Launch 1 deep space telescope |
Adds Supremacy Experience and reveals coastlines |
|
Station Charter |
Event |
Decide between two different stations to uncover |
|
Steel Synapse |
Build CEL cradles in 5 cities |
Supremacy Experience and bonus Science |
|
Strength in Numbers |
Construct a molecular forge |
+10% Production or +10% Science from molecular forges |
|
Tastes like Cardboard |
Construct a mass digester |
+1 Production or +1 Food from mass digesters |
|
The Creative Spark |
Construct a thorium reactor |
+2 Energy or +1 Production from thorium reactors |
|
The Ghost in the Machine |
Construct a node bank |
+10% City Hit Points or +10% City Strength from node banks |
|
The Heart of a Nation |
Construct an organ printer |
+10% City Health from organ printers or +10 to unit Healing |
|
The Highest Heights |
Construct a skycrane |
+2 Production from Floatstone Quarries or +4 Floatstone resources from skycranes |
|
The Meaning of Life |
Construct a Progenitor garden |
+10% Health or +5% Science from Progenitor gardens |
|
The More You Know |
Construct an institute |
+5% Science from institutes or 1 free Technology |
|
The Observable Universe |
Construct an observatory |
+2 City Strength or +2 naval unit Movement from observatories |
|
The Power Within |
Construct a borehole |
+5% Production or +5% Energy from boreholes |
|
The Scientific Method |
Construct a laboratory |
Explorers gain 1 expedition module or +1 Science from laboratories |
|
The Stars Our Destination |
Construct a neoplanetarium |
+2 orbital coverage or +10% Production from neoplanetariums |
|
The Think Tank |
Construct a neurolab |
+1 Health or +10% military Production from neurolabs |
|
The Time Capsule |
Construct a terra vault |
+5% Culture or +5% Science from terra vaults |
|
The Vital Frontier |
Construct a vivarium |
+1 Science or +1 Food from vivariums |
|
Times of Plenty |
Construct a trade depot |
+1 Production or +1 Energy for trade depots |
|
Too Much Gun |
Construct a rocket battery |
+5 City Strength or +1 City Orbital Strike Range from rocket batteries |
|
Unnatural Selection |
Construct a gene smelter |
+2 Science or +1 Health from gene smelters |
|
We can Rebuild Them |
Construct a bionic lab |
+1 Science or +1 Culture from bionic labs |
|
We have the Power |
Construct a mantle |
+1 Science/Purity level or +1 Energy/Purity level |
|
We have the Technology |
Construct a hypercore |
+1 Science/Supremacy level or +1 Culture/Supremacy level |
|
What Goes Around |
Construct a recycler |
+10% worker speed or +1 Food from recyclers |
|
When the Levees Broke |
Construct a water refinery |
+1 Food or free maintenance for water refineries |
|
Worm Killing |
Kill 1 Siege Worm |
Receive bonus Science, Culture, and Energy |
|
Written in Stone |
Explore to find an ancient tomb, build an expedition there, and then send a military unit into the tomb |
Grants massive affinity Experience and bonus Science |
|
Zoology |
Construct an alien preserve |
+5 Healing for all units or +1 Science and Energy from alien preserves |