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Civilization Beyond Earth eGuide
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Contents

  • Introduction
    • About Sid Meier's Civilization: Beyond Earth
  • Starting a Game
    • Game Selections
    • Hotkeys
    • Setting Up Your Own Match
    • Getting to Know Your Opponents
      • About
      • People's African Union
      • Pan-Asian Cooperative
      • Kavithan Protectorate
      • Franco-Iberia
      • Slavic Federation
      • Polystralia
      • Brasilia
      • American Reclamation Corporation (ARC)
  • Core Concepts
    • New Concepts
    • Changed Concepts
    • Familiar Concepts
  • Units
    • Overview
    • Unit Quicklist
    • Combat Unit Master List
    • Non-Combat Unit Master List
    • Orbital Unit Master List
  • Buildings
    • Overview
    • Building Quicklist
    • Building Master List
  • Wonders, National Wonders, & Projects
    • Overview
    • Quicklist
    • Master List for Wonders
    • Master List for National Wonders
    • Master List for Projects
  • Terrain, Features, Resources, and Artifacts
    • Terrain (Tiles)
    • Features
    • Resources
    • Artifacts
  • Research and Technology
    • Overview
    • Technology Master List
    • Technology Quicklist
  • Quests
    • Quest Rules
    • Master Quest List
  • Affinities
    • Overview
    • Three Paths to Victory
  • Virtues
    • Overview
    • Branches
  • Trade Routes
    • City Connections
    • Trade Routes
  • Stations
    • Discovery
    • Trade and Improvement
    • The Problems with Stations
    • Protection and Denial
    • Station Withdrawal
  • Covert Operations
    • Gaining Access to Spies
    • National Security Projects
    • Counterintelligence
    • Covert Operations Assignments
  • Single Player
    • Worker Development
    • Founding Cities
    • Trade Routes for Internal or External Power
    • Use Those Orbitals
    • Diplomacy Lets You Pace Your Conquests
    • Watch Out for Unit Maintenance
    • Aliens: Poking the Hornet's Nest
    • Expeditions are Amazing
    • Quests Are Bigger Than You Think
    • Always Have a Backup
  • Multiplayer
    • Flexibility in Your Strategies
    • Paranoia Wins Games
  • Achievements
    • Achievement Table

Civilization Beyond Earth Guide › Single Player

Trade Routes for Internal or External Power

You've already learned how much you can get out of trade routes, but it's still worth focusing on one last time. Trade routes are one of your most impressive tools for gaining resources, building new cities, and making friends. Rival nations are more reluctant to attack you if you have a trade route with them. Use this to make friends, and then wait for your rivals to attack each other instead. The more fighting the computer does against itself, the better off you are. You can join in to squish someone else and take their land, or simply sit back and let the other nations exhaust each other. Win-win.

Young cities need internal trade routes the most. Sending convoys to those cities (and out from them) is the best way to get free Production and Food for cities that have little of their own. You can end up seeing population increases every couple of turns and spit out buildings almost as frequently. For a new city, that is crazy speed.

When outposts are close to becoming cities, it's worth holding off on your trade convoys so that they're ready for the new city as soon as it hits population 1. As convoys naturally end their trade routes, have a few sit for a turn or two when you're that close to gaining a new city. Then, instantly initiate their trade routes when the city spawns. To have a bit of fun, look at the Food and Production of the city before you do this and then again afterward. Can you reach 10 times the Food and Production numbers on the first turn of that city? You sure might.

As your cities reach higher populations and gain their own substantial Production values, you start needing those routes a bit less. They're still wonderful, but you can afford to devote more trade routes to external sources. The Science and Energy you get from this is wild, especially in maps with well-developed coastlines. Naval trade between large cities is awesome for Science.

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