Building Quicklist
| *Numbers listed reflect Standard game Speed. | |||||
|
Building |
Production Cost* |
Maintenance |
Yield |
Prerequisite(s) |
Additional Perks |
|---|---|---|---|---|---|
|
Alien Preserve |
125 |
1 Energy |
2 Culture |
Alien Lifeforms |
N/A |
|
Alloy Foundry |
310 |
1 Energy |
2 Production, 2 Production (from Titanium) |
Fabrication |
2 specialist slots (engineer) |
|
Augmentary |
500 |
N/A |
1 Culture, 1 Food, 1 Energy, 1 Science, 1 Production |
Augmentation, Level 7 in Supremacy |
N/A |
|
Autoplant |
210 |
1 Energy |
2 Production, 1 Energy from International City or Station Trade Routes) |
Robotics |
2 specialist slots (engineer) |
|
Biofactory |
290 |
1 Energy |
3 Production, 1 Production (from Chitin) |
Organics, Level 4 in Harmony |
N/A |
|
Biofuel Plant |
220 |
N/A |
3 Energy, 2 Energy (from Algae) |
Biology |
2 specialist slots (trader) |
|
Bioglass Furnace |
470 |
1 Energy |
2 Production, 15% Production bonus |
Bioengineering, Firaxite, Level 8 in supremacy |
N/A |
|
Bionics Lab |
265 |
1 Energy |
20% Health bonus, 1 Production (from Resilin) |
Bionics |
N/A |
|
Borehole |
500 |
1 Energy |
5 Production |
Planetary Engineering, Level 8 in Purity |
N/A |
|
CEL Cradle |
310 |
1 Energy |
N/A |
Artificial Intelligence, Level 4 in Supremacy |
4 specialist slots (artist) |
|
Civil Crche |
445 |
1 Energy |
2 Food |
Social Dynamics |
3 specialist slots (grower) |
|
Clinic |
60 |
1 Energy |
1 Health, 1 Science |
Habitation |
N/A |
|
Cloning Plant |
210 |
1 Energy |
2 Food, 1 Production (from Xenomass) |
Genetic Design |
1 specialist slot (grower) |
|
Command Center |
310 |
1 Energy |
20 City Strength, 20 City Hit Points |
Communications |
N/A |
|
Cytonursery |
90 |
1 Energy |
1 Health, 1 Science, 1 Food (from Marshes) |
Genetics |
N/A |
|
Defense Perimeter |
150 |
1 Energy |
10 City Strength, 40 City Hit Points |
Defense Grid |
N/A |
|
Feedsite Hub |
225 |
1 Energy |
3 Culture, 1 Science from International City or Station Trade Routes |
Communications, Level 2 in Supremacy |
N/A |
|
Field Reactor |
500 |
N/A |
2 Energy, 10% Energy bonus |
Field Theory |
2 specialist slots (trader) |
|
Gaian Well |
265 |
N/A |
3 Energy |
Terraforming, Level 4 in Purity |
N/A |
|
Gene Garden |
200 |
1 Energy |
2 Health, 1 Science |
Genetic Design, Level 2 in Purity |
N/A |
|
Gene Smelter |
350 |
1 Energy |
3 Health |
Transgenics |
2 specialist slots (scientist) |
|
Grow Lab |
265 |
1 Energy |
3 Food, 1 Food (from Fungus) |
Biology, Level 4 in Harmony |
N/A |
|
Holosuite |
245 |
1 Energy |
2 Culture, 1 Culture (from Firaxite) |
Cognition |
2 specialist slots (artist) |
|
Hypercore |
470 |
1 Energy |
2 Science, 15% Science bonus |
Hypercomputing, Firaxite, Level 10 in Supremacy |
N/A |
|
Institute |
310 |
1 Energy |
N/A |
Bionics |
3 specialist slots (scientist) |
|
Laboratory |
80 |
1 Energy |
2 Science |
Chemistry |
N/A |
|
Launch Complex |
130 |
1 Energy |
3 Orbital Coverage around city |
Physics |
N/A |
|
LEV Plant |
390 |
1 Energy |
4 Production |
Mechatronics, Floatstone, Level 5 in Purity |
N/A |
|
Mantle |
470 |
1 Energy |
3 Science, 10% Science bonus |
Field Theory, Floatstone, Level 8 in Purity |
N/A |
|
Mass Digester |
255 |
1 Energy |
1 Energy (from Tundra) |
Organics |
4 specialist slots (grower) |
|
Microbial Mine |
430 |
1 Energy, 2 Xenomass |
3 Production, 10% Production bonus |
Synergetics, Xenomass, Level 7 in Harmony |
N/A |
|
Mind Stem |
600 |
1 Energy |
Adds 1 point per turn toward Transcendence Victory |
Alien Ethics |
N/A |
|
Molecular Forge |
390 |
1 Energy |
5 Food |
Bioengineering, Level 8 in Harmony |
N/A |
|
Nanopasture |
415 |
1 Energy |
30% Food carried over after Growth |
Nanotechnology |
2 specialist slots (scientist) |
|
Neoplanetarium |
500 |
1 Energy |
40% Production for Orbital units, 3 Orbital Coverage around city |
Astrodynamics |
N/A |
|
Network |
185 |
1 Energy |
3 Science, 1 Science (from Copper) |
Computing |
N/A |
|
Neurolab |
255 |
1 Energy |
10% Science bonus, 1 Science (from Firaxite) |
Cognition, Level 4 in Supremacy |
N/A |
|
Node Bank |
375 |
1 Energy |
24 City Strength, 10 City Hit Points |
Cybernetics |
2 specialist slots (engineer) |
|
Observatory |
100 |
1 Energy |
2 Science, 1 Science (from Firaxite) |
Physics, Requires a workable, improved source of Firaxite |
N/A |
|
Old Earth Relic |
40 |
1 Energy |
2 Culture |
Habitation |
N/A |
|
Optical Surgery |
370 |
1 Energy |
4 Health, 1 Health (from Silica) |
Mechatronics, Firaxite, Level 5 in Supremacy |
N/A |
|
Organ Printer |
390 |
1 Energy |
15% Science bonus |
Synergetics, Level 8 in Supremacy |
N/A |
|
Petrochemical Plant |
160 |
1 Energy |
1 Production (from Petroleum), 1 Energy (from Petroleum) |
Biochemistry |
1 specialist slot (trader) |
|
Pharmalab |
95 |
1 Energy |
2 Health |
Genetics |
N/A |
|
Progenitor Garden |
430 |
1 Energy |
20% Health bonus |
Artificial Evolution, Xenomass, Level 10 in Harmony |
N/A |
|
Recycler |
75 |
1 Energy |
2 Production, 1 Production from Internal City or Station Trade Routes |
Chemistry |
N/A |
|
Repair Facility |
90 |
1 Energy |
10% Production bonus for Land units |
Engineering |
N/A |
|
Rocket Battery |
125 |
1 Energy |
18 City Strength, 15 City Hit Points |
Ballistics |
N/A |
|
Skycrane |
470 |
1 Energy |
15% Production bonus |
Astrodynamics, Floatstone, Level 10 in Purity |
N/A |
|
Soma Distillery |
400 |
1 Energy |
4 Health |
Social Dynamics |
2 specialist slots (artists) |
|
Surveillance Web |
235 |
1 Energy |
5 City Hit Points, Maximum Covert Ops Intrigue for city reduced by 2 |
Artificial Intelligence |
N/A |
|
Terra Vault |
390 |
1 Energy |
15% Culture bonus |
Social Dynamics, Level 7 in Purity |
N/A |
|
Thorium Reactor |
105 |
N/A |
3 Energy |
Engineering |
2 specialist slots (trader) |
|
Trade Depot |
60 |
1 Energy |
+1 Production, Allows (2) Trade Routes to be established from the city it is built in |
Pioneering |
N/A |
|
Ultrasonic Fence |
120 |
1 Energy |
Prevents liens from approaching within 2 tiles of city |
Ecology |
N/A |
|
Vivarium |
80 |
1 Energy |
2 Food, 1 Food (from desert), 1 Food from Flood Plains |
Ecology |
N/A |
|
Water Refinery |
150 |
1 Energy |
1 Food & 1 Production from Water tiles *Can only be constructed in cities built on Coastline. |
Biochemistry |
N/A |
|
Xeno Sanctuary |
330 |
1 Energy |
4 Culture, Adds 1 point per turn toward Transcendence Victory |
Alien Ethics, Xenomass, Level 5 in Harmony |
N/A |
|
Xenofuel Plant |
190 |
N/A |
3 Energy, 1 Energy (from Xenomass) |
Alien Sciences, Level 2 in Harmony |
2 specialist slots (trader) |
|
Xenonursery |
180 |
1 Energy |
10% Science bonus, 1 Science (from Xenomass) |
Alien Sciences, Level 2 in Harmony |
1 specialist slot (scientist) |