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Contents

  • Essentials
    • What's New
      • What's New
      • A World Without Limits
    • Creating A Sim
      • A New You
      • Personality
      • Family and Aging
      • Making Catherine Browne
    • Creating a House
      • Creating a House
      • Building Basics
      • Buying a Lot
      • Build Mode
      • Furnished Lots and Pre-Set Lives
      • Households
      • Cheat Sheet
    • A Day in the Life
      • The Essentials
      • Wishes
      • Skills
      • Careers
      • Mood Maintenance
      • Relationships and Socializing
      • Meet the Brownes
      • Getting Settled
      • Making the Most
      • Keep On Keepin’ On
    • Traits
      • Traits
    • Moods
      • Mood
      • Moodlets
      • Positive Moodlets
      • Neutral Moodlets
      • Negative Moodlets
    • Wishes
      • Wishes
      • Lifetime Wishes
      • Wishes List
      • Lifetime Happiness Points
    • Skills
      • Skills
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
    • Careers
      • Careers
      • Business
      • Criminal
      • Culinary
      • Journalism
      • Law Enforcement
      • Medical
      • Military
      • Music
      • Politics
      • Professional Sports
      • Science
      • Part-time Work
      • School
    • Opportunities
      • Opportunities
      • Skills Opportunities
      • Careers Opportunities
    • Relationships and Aging
      • Relationships
      • Friendships (and Enemies)
      • Romance
      • Socializing
      • Family and Aging
      • Having a Family
      • Death
      • Service Sims
    • Tour of Sunset Valley
      • City Life
      • Places of Employment
      • Shopping and Commerce
      • Community Spots
      • Fishing Spots
      • Places to Go Collecting
    • Design Corner
      • Truly Custom Content
      • Winsome Farmhouse
      • Le Grand Palace
      • FoxGlen Manor
      • The Cherry Tree Houses
      • Richmond Manor
    • Object Catalog
      • Object Catalog
      • Living Room
      • Kitchen
      • Dining Room
      • Bedroom
      • Bathroom
      • Study
      • Kids’ Room
      • Multi-Room Objects
      • Outdoors and Landscaping
      • Object Interactions
    • Community
      • Sharing with the World

The Sims 3 Guide › Essentials › Skills

Handiness

Stuff breaks. But when it does, it’s usually inconvenient. Sims with the Handiness skill are suddenly valuable folks to have around. The Handiness skill is good for repairing broken objects, and can even ensure against future calamity.

Acquire by: Take Handiness Class, Read Handiness Book, Try to Repair an Object

Development tools: Handiness Skill Books, Tinkering with Objects, Repairing an Object, Upgrading an Object

Available ages: Teen, Young Adult, Adult, Elder

Development Benefits

Once the Handiness skill has been acquired via a course or a book, Sims can further develop it at home by either Tinkering with objects or attempting to Repair a broken object, such as a stove, stereo, dishwasher, or toilet.

Any mechanical or electric object has the potential to break after every use. When an electrical object breaks, it typically smokes or sparks. A broken toilet is clogged and refuses to flush. When this happens, the Repair interaction becomes available.

This is the risk of trying to fix an electrical object when you have not developed this skill.

When the Repair option is selected, a handy Sim will start working on the object. Depending on the level of the Handiness skill, the Sim risks getting electrocuted by the object. This causes the Singed moodlet, which drops the overall mood. (Remove this moodlet with a bath or shower.)

The higher the Handiness skill, the less chance the Sim will be shocked while repairing the object. Fortunately, one of the skill challenges (Electrician) can make a Sim invulnerable to electrocution.

A repaired object is not back to 100 percent. Once an object breaks, it has started its steady downhill slide. The chance of a repaired object breaking again goes up. The more it breaks and is repaired, the higher the chance of repeat breaks until the object finally goes absolutely kaput and must be replaced.

Tip

If you’re lucky, insurance will kick in a few Simoleons to cover the costs of replacing an object destroyed by fire. Handiness does not make money directly, but it can save a lot in the long run.

Upgrading

Once the Handiness skill reaches level 3, the Sim learns the Upgrade interaction. Upgrading lets a Sim add a new effect or function to an existing object. This is not a universal interaction once learned. Subsequent levels after earning the Upgrade interaction unlock extra upgrades the handy Sim can install.

Tip

Use the Boost Channels upgrade so your cheap television gets more channels. Channels that help with certain skills are not available on all televisions.

Upgrades can provide many benefits, from making an object unbreakable or self cleaning or fireproof to strictly improving it, for instance the stereo’s speakers can be improved to produce a bigger Enjoying Music moodlet.

Here is the list of objects that can be upgraded, the function of the upgrade, and the level required to perform the upgrade:

Level

Object

Upgrade

Failure Effect

3

Inexpensive Shower

Prevents ever getting Cold Shower moodlet

Causes puddle that must be mopped

3

Dishwasher

Silences noisy dishwashers that disturb other Sims

Dishwasher just makes louder noises while running

3

Doorbell

Change doorbell to a pleasing sound

Doorbell makes awful noise

3

Stereo

Increase area of effect

Electrocution

3

Window

Improves insulation which lowers bills

None

4

Stove

Make stove fireproof so it never catches fire

Stove catches fire and burns up

4

Coffeemaker

Add timer function so coffee is ready in morning

Electrocution

6

Trash Compactor

Improve capacity

Electrocution

6

Shower

Improve water pressure to cause the Exhilarated moodlet

Causes puddle that must be mopped

7

Gas Fireplace

Fireplace starts when Sim enters room

Fire breaks out in fireplace

7

Stove

Improves food quality

None

8

Stereo

Increase mood gain of Enjoying Music

Electrocution

8

Stereo

Wire House with Speakers so music plays in all rooms

Electrocution

8

Computer

Improves graphics to make games more fun for Sims

Electrocution

9

Grandfather Clock

Increase value of clock

Decrease resale value of clock

6 through 10

Television

Unlock extra channels. Higher the skill, the more channels unlocked.

Electrocution

Caution

Each object can only have one upgrade at a time, so choose wisely.

At level 3, a Sim can add a self-cleaning upgrade (Self Cleaning) to objects that get dirty, such as the stove or refrigerator. At level 6 of the skill, Sims can upgrade any mechanical/electrical object so that it is unbreakable with the Prevent Breakage interaction. This upgrade takes time, but doing so helps develop the skill. Success with these upgrades is not guaranteed. If the upgrade fails (there’s a small chance of this happening) then the object is either broken beyond repair or gets dirty and must be cleaned.

Finally, at level 10, the Sim gets a membership card to a guild. Build Mode objects are then 25 percent off.

Use the Boost Channels upgrade so your cheap television gets more channels. Channels that help with certain skills are not available on all televisions.

Tip

Install the Wire House with Speakers upgrade on the stereo so you can play music for every Sim in the house once daily and give all the Enjoying Music moodlet.

Skill Challenges

Electrician: Electricians have repaired at least 10 electrical objects. The experience gained means they will never be electrocuted by an electrical object again.

Plumber: Plumbers have repaired at least 10 plumbing objects. They are so good at repairs that plumbing objects repaired by them never break again.

Tinkerer: Tinkerers have finished at least 10 unique upgrades on household items. Installing the “Unbreakable” upgrade on multiple objects only counts as one unique upgrade, so it helps to experiment with different upgrade options! Tinkerers never fail when upgrading objects.

Upgrades can provide many benefits, from making an object unbreakable or self cleaning or fireproof to strictly improving it, for instance the stereo’s speakers can be improved to produce a bigger Enjoying Music moodlet.

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